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Showing results for tags 'Patch-Notes'.
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This is a list of changes from v4.1.0.0011 to v5.0.0.0040 that specifically affect modding the game. The patch notes for other changes to the game can be found here. Check the documentation for more details on the functionality of added data properties. Modding Patch Notes for v5.0.0.0040 Looping AttackBaseVisualEffects are now supported for all events rather than just AnimEvents. The effects are stopped on Impact. Added ExperienceTableComponent.TrapLockXPIncrements Added HostilityType.HostileEver Added TacticalModeSettingsComponent Added CombatSet
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This is a list of changes from v4.0.1.0044 to v4.1.0.0011 that specifically affect modding the game. The patch notes for other changes to the game can be found here. Check the documentation for more details on the functionality of added data properties. Modding Patch Notes for v4.1.0.0011 Added BaseProgressionTableAppendGameData. Modders can create game data objects of this type to add abilities into existing progression tables and maintain compatibility with other mods. Added GodChallengeComponent.ActivationPrerequisites Added StatusEffectComponent.HideIfNoVa
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This is a list of changes from 2.0.0.0029 to 2.1.0.0034 that specifically affect modding the game. Thanks for your feedback and suggestions - we'll continue to implement more of these in the future. The patch notes for other changes to the game can be found here. Modding Patch Notes for 2.1.0.0034 Added a new game data type ModScriptHookGameData, which can be used make some modifications to scenes with a mod. For more information, see this tutorial. Mod data that doesn't affect gameplay (atlases, portraits, strings, images) will be loaded when playing God Challenges Mods will not be mar
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This is a list of changes from v4.1.0.0011 to v4.1.0.0023 that specifically affect modding the game. The patch notes for other changes to the game can be found here. Check the documentation for more details on the functionality of added data properties. Modding Patch Notes for v4.1.0.0023 Added turn-based ("tactical") mode data. The game automatically converts most data for turn-based mode. You only need to use these properties if the game doesn't automatically do what you want. AttackBaseComponent.OverrideTacticalActionType GenericAbilityComponent.DescriptionTactical CharacterSubClass
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This is a list of changes from v3.1.1.0024 to v4.0.0.0033 that specifically affect modding the game. The patch notes for other changes to the game can be found here. Modding Patch Notes for v4.0.0.0033 Enabling God Challenges no longer disables mods from loading. The game will now show a useful error message when uploading a Steam Workshop item fails because the preview image is too large or the user is out of Steam Cloud space for the game. Re-added the field UnlockableAbility.Note (Breaking) renamed AttackForcedTarget.AnimalCompanionMaster to Summoner Added CombatSettingsComponen
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This is a list of changes from 3.0.0.0010 to v3.1.1.0024 that specifically affect modding the game. The patch notes for other changes to the game can be found here. Modding Patch Notes for 3.1.1.0024 Fixed game data reference properties in the documentation omitting the "ID" suffix from the property name. If enchanting an item would block the player from crafting multiple other enchantments, the names of every blocked enchantment are reported. Fixed conditionals named (Progression Table) failing or behaving strangely when previewing ability trees that utilized them. Added Consumable
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Hello Watchers! We come to you today with a new DLC, some new features for the Base Game, and a collection of fixes to some issues the community has reported. Please see below for the full patch notes of version 3.0.0 This patch is now live on Steam, GoG, and Origin! Build will go live on the Apple Store pending Apple approval. Patch Notes for 3.0.0 New Features & Updates Seeker, Slayer, SurvivorThe second DLC has the Watcher journey to the island to Kazuwari in search for some answers to a mysterious package... New Berath's Blessings - New and exciting blessing come in to
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This is a list of changes from 2.1.0.0034 to v3.0.0.0010 (currently on the BETA branch) that specifically affect modding the game. The patch notes for other changes to the game can be found here. We're putting more time into some big new features for the next few patches, so modding isn't getting as much new functionality as it has in the previous ones. There are a few fun new possibilities, though, such as a status effect type that can allow party members to equip pets, and some more attack and status effect validity conditionals. Modding Patch Notes for 3.0.0.0010 All languages now use
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Hello Watchers! Today, at 10 AM we are launching our v2.1 Patch on Steam, GOG, Origin, and The Apple Store. Below are the new features, updates, and fixes for this patch. A special thank you to all our patch beta testers for helping us get this update out to you all! New Features & Updates Shroud of the Phantasm - A new community-designed cape, the Shroud of the Phantasm seems to grant the wielder the favor of Wael, though the will of the God of Secrets is all but impossible to discern for certain. Wearers gain the ability to manifest illusory duplicates and are rarely, if the G
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This is a list of changes from 1.2.0.0017 to 2.0.0.0029 that specifically affect modding the game. Thanks for your feedback and suggestions - we'll continue to implement more of these in the future. The patch notes for other changes to the game can be found here. Modding Patch Notes for 2.0.0.0029 Mods can now add new spell/ability and small item icons. See this tutorial. Mods can now add new languages to the game in mod folders (rather than just in the exported folder) by including "/localized//language.xml". Added IncompatibleWith property to CharacterSubClassComponent to mark a sub
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Hello everyone! Welcome to patch 2.0.0! This update Features the launches of both the Beast of Winter and Deck of Many Things DLCs. As well as many fixes and some balance changes. Below is a list of many of the fixes and changes that the community has mentioned. This Patch should be live on Steam, GOG, & Origin at 10 AM PDT. The patch will go live on the Apple Store as soon as it is approved by Apple. Build 2.0.0 Patch Notes New Features & Updates Beast of WinterThe first paid DLC that has the Watcher travel to Harbinger's Watch to investigate an ever expa
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This is a list of changes from 1.1.1.0064 to 1.2.0.0017 that specifically affect modding the game. Thanks for your feedback and suggestions - we'll continue to implement more of these in the future. For full patch notes, see the thread Patch Notes for 1.2.0.0017. Modding Patch Notes for 1.2.0.0017 Added the Mod Manager UI, which is accessed from the Options window on the Main Menu. This UI allows you to view installed mods, enabled and disable them, and change their load order. Game Data Objects from mods can now partially override existing objects. Properties that a mod doesn't need t