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Showing results for tags 'PRNG'.
This is kinda technical and probably not what someone would expect when entering a thread with this title, but I just wanted to make a request as a programmer towards fellow programmers in Obsidian. Project Eternity is, of course, going to simulate dice rolls and otherwise generate random numbers for whatever reason. With that in mind, I'm asking you, nay, begging you, please oh please don't just use the lame rand PRNG from cstdlib for random number generation. Use something better, like Mersenne twister, which is available in STL in C++11. I'm kinda pedantic and I'm irked when programs and video games which use pseudo-random number generation extensively use a bad PRNG. So yeah... that's all.