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Showing results for tags 'Mercenaries'.
I don't understand the deal with dispositions. - Globally I understand for the main character. Cruel and agressive = bleak walkers etc. 4 rank etc. Same for prohibited dispositions. But... In my team, there 2 others paladins. One have 11.8 with deep faith (Engaged mercenary). Pallegina have 15 (deep faith include). All are level 20. What is the "key" to understand the division ? Numbers are based on what ? EDIT : Found it : p Engaged mercenary (and even Pallegina I think) : follow the actual dispositions of the players. That's why, a kind wayfarer and a bleak walker in
With regards to this topic, I'm kind of curious about something. Way back in the old Pool of Radiance game, they had a Training Hall where you not only went to get trained up in a new level, but you could also try to recruit mercenaries (for something like 1-4 shares of the loot). I'm wondering if, in addition to allowing the player to obtain recruits here, the team from Oblivion have something like this mercenary recruit in mind? I.e. for specific high risk missions, will the player be able to temporarily recruit a hit point soak extra sword to diminish the risk? I could particularly see