Search the Community
Showing results for tags 'Mechanical bullshit'.
I am currently in the Temple of Eothas with Edèr and Aloth fighting shade monsters, and I'm experiencing some big grievances with the combat. 1. Why are the angles of the wizard spells so large? When friendly fire is part of the game, you need to be able to direct your spells accurately, and that just isn't possible when the cone takes up over half of the battlefield. Make the angles narrower at least, or better yet, let us define the breadth of the AoE ourselves. 2. Why is there a friendly fire AoE associated with Fetid Caress? When I can't cast it without sickening the tank I'm trying to help, I end up wishing I hadn't picked it at all. 3. Why are Wizards given Arcane assault over Grimoire Slam, when the latter is the only reliable (at least I hope it will be reliable) way for a wizard to break engagement? By the time I realized I'd need it, I had already chosen the Blast passive. 4. Why have shades been given a teleport spell? This seems calculated to annoy players: They can bypass any precaution, and directly engage the casters in the back. If you're gonna do that, give wizards a positioning spell too. Right now, the fight goes to **** as soon as they use the ability, because I can't make the casters run unless I want them to die even quicker, and my tank has no ability to make them refocus on him. 5. Why are wizard spells so weak? When I only have a couple per rest, I want them to be fight ending, but currently I see no way for even Fan of Flames to do more than ca. 45 damage per cast (factoring in miss chance, and point 1). Ideally I'd like to see the "per rest" mechanic die in a grease fire, but if you must include it, give us something to compensate. What am I meant to do in this area as a wizard? Edit: I hate to say this, but I got more enjoyment out of making this post, than the last hour of playing PoE.