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  1. iKnow that all of us are excited to see the various factions and regions being cooked up for us by Obsidian, but as we know they're still forming. I've seen lots of ideas thrown around vaguely and as part of other, larger posts about types of governments (specifically matriarchies or "Amazonian" societies). I thought I might run down a short list and then we could jump off talking about them or other, even more interesting ideas of what system of government various cities\states could use. Theocracy Rule by religious authority; would essentially adhere to a quasi-Pope or council of theocrats. Would be interesting for a number of reasons: perhaps as a Watcher or due to soem other circumstances you can challenge the potentate's authority so they try to knock you off/butter you up\send you on an impossible quest and try to make sure it's your last. There could also be religious laws about Plane Touched and magick that require all sorts of careful manuvering to avoid a kerfuffle. One might also have some right whereby anyone can challenge someone to a duel if they challenge dogma or somesuch. Matriarchy Ye olde Drow obviously have this, and if the Lake of Drow Tombs is anything to go by I'd say we may be seeing some of them-- but what about a surface-side, or even human matriarchy? Would give options for gender-specific quest related possibilities, and reverse the normal casual sexism a'gainst "girl-'ventureres." Maybe only women are citizens and you get into some legal kerfuffle that requires your party's women (possibly including yourself) to try and clear the names of the men who've all been arrested because they've been framed or due to prejudice. Would be an interesting altParty moment, like in KotOR II when you return to Drexl for the Ondoron Civil War shtick but with perhaps more dialogue and a good bit longer. Oligarchy Oligarchies are not rare, just rarely done representatively as I'd like them-- that is to say, many disparate plots and manuverings towards various goals. You'd have to pull favor for each of them to get them to OK some sort of agreement you had to strong arm them into, like in DA:O at the Kingsmoot-whateverthefluck-- saving the guy's kid and finding the documents and such won them over t'you. Should also be mutually exclusive people who want you on one side or t'other, and the two different players have different benefits that come with cooperation. Any other ideas for systems of government? Also, in the "Free Palitinate" do you hope to see City States or a singular at least slightly cohesive government? Would the idea of an occupied Dyrwood by imperialists in some places like port cities be interesting to you, or would that fall too much into the lines of "and there are rebels and an evil empire now which do you choose" tropes?
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