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Found 6 results

  1. Was thinking that a future Update could be set around : Most of the Feedback you've received from the Community & how it is regarded by the Devs.Like : "We've seen your concern about [X], here's what we think of your proposals". About [Y], we think you're right, here's what we intend to do to adress it". On [Z], we don't believe anything needs to be changed, here's why". Just to share, where you're at, what is being regarded, Etc. What are you thoughts on Community proposals, be it right or wrong. I don't really know how difficult it would be to do this but, answering everyones concerns by hand on each individual Forum Threads, seems unfeasible. Better off setting up a Stream or an Update & "globalize" All/Most of the informations you've gathered & what you can share. Just my two-cents. If I had to point most of the things being discussed : Pace of Combat / Spellcasting. Difficulty. (PoTD seems to be the most discussed around various Threads) Classes. (Paladins Order, Wizards, Shifter Subclass, Etc. What people wanna see changed) Resolve vs Strengh/Might. (Devs State on this) Anything Devs wanna brought on the table. If it's possible to give us a sense of what is : A Priority at the moment. B & C priority, as far as you can think about it.
  2. Will we be able to establish every single choice that could come from an imported save? most of them? just a few important choices? I need to know
  3. I have posted This in regards to the current bow bug which is in pillars of eternity. This has been brought up before, but from what I can see Zero results from the DEVs on getting it fixed. This bug is not just limited to me but others as well - and not just on this site (steam for example). Here are the pictures: Information: Windows 7 professional 64 Bit Service pack 1 Installed Memory 8GB I5-6500 3.20 GHz Processor Geforce GTX 960 373.06 8GB Direct X version 6.01.7601.17514 From what I can tell this bug normally appears when switching weapons in combat (I pause to switch weapons). Reloading the game or restarting the game fixes this issue until it happens again. So I assume that the bug is not going to be part of the save game file but perhaps in the way the game is using the graphic assets. While this is not a game breaker - it is most annoying and breaks immersion. From what I can see from other post around the web - this bug has been here since the game was released.
  4. The card tag is Light Armor but the text makes reference to Heavy Armor. Is this correct or errata? Thnx.
  5. Flask of Ice (Deck 5) text states "add 2D6 and Cold..." while Flask of Frost (Deck 4) tells the same. Whereas the Fire versions differ (3D6 vs 2D6) those don't. Is this correct, errata? Is both their dice bonus adding 2D6 to the check maths? Thnx. Edit: Also Flask of Force Missile should be "Arcane 14 check to recharge" to be properly escalated in comparision with Flask of Force.
  6. I been mulling over for while about what games should be considered a must play for game developers and aspiring game developers. I think almost everyone has an idea of what good games they like to consider, but I'm actually looking for technical reason why a game is a must play. Every film student is shown certain films that have become considered classic due to the same reason, I'm hoping this will be the game equivalent of that. Example: Shenmue changed the adventure genre by introducing free roam and QTE combined with action combat. Disclaimer: The games mentioned on this thread(the ones that meet the criteria) will likely end up on a list that I may use in the future as reference for good game mechanics and design.
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