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Found 10 results

  1. I'm working through the 'Dirty Laundry' quest and just finished up in the Bathhouse to find all of my buffs were gone. The confusion comes from the loss of the food buff in particular. Is this working as intended? I was a bit bummed about losing my stacks of Guilty Conscience but that makes sense as you take your gear off. I'm pretty sure I didn't leave my digestive tract hanging the shower. Great games folks! Cheers
  2. In Deadfire inspirations don't stack and most classes have access to self buff inspirations. Priests & chanters can even AOE self buff. But the 2 buffs spells Cipher get (inspirations) are single target and ally only. Valorous Echoes and Pain block could serve the cipher the most. Or Wild Leech need to be less random. Attack spells that target allies are fine, but the restriction on the buff spells make no sens. Description wise nothing block the cipher to apply them on himself. Balance wise, with all the buff most classes have access that don't seems to be a problem to allow cipher to
  3. I have been extensively testing the Combat Radial Menu (Right Trigger) in regards to using "Quick Items" to consume food items to buff your character prior to entering battles and came to the conclusion that it does not work the majority of the time (worked only roughly 10%-25% of time during my testing). I made a video where it only worked for Eder exactly 25% of the time (worked on poultry, but failed on meat, beer, and milk): https://twitter.com/Blackdeath_mage/status/904753602484473857 Note: Workaround (as shown near the end of the video)= using food items from the Character In
  4. Does the food buff timer keep ticking during dialogue conversation? (in case someone says, "why not just test it yourself?" I want the answer to get indexed, SEO baby!)
  5. Hi, Please post whatever is on your mind that may further balance the mechanics and gameplay. You don't have to agree with mine, and a objective discussion is always welcomed. Here are 4 I can think of: 1. Remove pet collision (Quality of Life improvement) - Pets can still block the way from time to time; when the party is out-of-combat it is possible for the characters to trigger traps due to pets. Taking off pets and then putting it back on kind of defeats the purpose of having something that "passively" observes your progress. 2. Buff Constitution (Mechanics Balancing) - R
  6. I saw this on Reddit, http://www.reddit.com/r/projecteternity/comments/30lmx2/psa_doubleclicking_equipment_bug/, so credit to user Kirur for pointing it out, but I wasn't sure if he or she would post it here, as I have tested it myself. There's a webm in the thread for the lazy, http://webmup.com/HArIv/vid.webm Essentially, double clicking to equip armor removes all passive buffs including racials. Pretty gamebreaking if you ask me. Hopefully there's a way to patch back in buffs you've lost, otherwise I'm going to have to restart my 10 hour game.
  7. What class you think does the best buffs and why? Chanter, pally or priest? - I like the chanter, but don't like summons - Pally would be too busy tanking - If I make a priest it's to heal from afar. Thoughts?
  8. I would love if they enabled out of combat buffing. The reason is because i feel that it would not really change much in how players could use it. (or misuse it) Pretty much all of the buffs have very short durations, this is why i feel that you would be wasting spells if you tried to prebuff extensively before combat, mainly because your spells are limited by your camping supplies. I feel that the currenty "faded out" buttons breaks the consistency of the spells, since there does not seem to be any lore-like reason behind it. I also find it annoying that you can not cast any buffing
  9. Buffs display : 1. Engage in combat, buffs stay on. 2. save, load 3. BB Wizard Attack and the like are shown as white squares (Defender was fine) Stop Characters (shortcut x) fails while in pause : 1. pause 2. select everyone + order to move 3. press x to stop the group 4. only some (if any) members' moving position will disapear. if unpause, the other ones will keep moving Enchant interface while trading fails to render (pic 01) 1. talk to a vendor 2. right click on an item 3. Click Enchant 4. the enchant ui borders only will appear item disappearance 1. found a bow 2. gave it to BB Rogue
  10. While playing NWN2 I noticed that: the clock was running on buffs during cutscenes and long conversations there was no option to have anyone other than the player character do the talking for the party I'm hopeful that these issues might be addressed in P:E. It would be very helpful for the timer to stop during conversations and cutscenes so that our preparations don't go to waste. Also, being able to designate someone other than the PC as the party mouthpiece would an excellent option. Fragile wizards and sneaky rogues have no business taking the lead when dealing with hostile part
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