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Showing results for tags 'Abillities'.
There are abillities which appear in more than one class, like Beer Fortitude, Toughness, One Handed Style. And they are avaiable with power level. But there is a problem with multiclassing, since you cant take a individual twice from different class. Also you probably not interested in taking both One Hand and Two Hand styles. With some multiclass combos (lets say Rogue/Fighter) it looks like you have many abillities to choose at low levels. But in fact you are limitted. Morover: Swift movment, and Monastic training are very niche passives. This is not equal for all classes. CIpher or Chanter have a few low level abillities, so there is a chance at least 1 will fit you. Rogue/Fighter have very few class specific.Ranger is another example of class with wide selection of abilities to choose from level 1. Solution: Rearange neutral class abillties to generally lower their level, maybe even keep them all at max 7. Also give 9 neutral abilitties at level 0/1: 4x defensive 4x weapon spec. Toughness. Especially Toughness is something you would really want level 1 (litterally scales with level). Bonus to elemental damage also could be leve 1. Generally all neutral passives could be just -2 power levels, and sometimes even more. "In other crpgs" it is common that at level 1 you get bunch of neutral abillities as an option, and you can pick them up whenever you want. Limiting most of neutral feats to medium/high level is hipster design. I do not think they are that powerful, to limit their avaiability so hard (at least most of them), but maybe im wrong. Solution 2: Man up, there is a balance reason it is that way. There is a case that Great Soul and Prestige could be really strong on MC, but you will sacrifize level 7 class abilities for it. Also for single class having them 4 levels earlier is nice bonus to. What you think?