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  1. Hello I have some questions about Wizard in general, and some tips for my kind of vision about my character. In general i want a Wizard, that stays mostly at secound or even third line, but deals much demage and here i have some questions. 1. What is the best (in you opinion) stat menagment for this kind of build, i know that probably Might, but im asking about more stat distrubution in general, for example if you where playing this kind of a wizard, how many might, intelect, resolve, dex you would you take ? 2. What type of armor would you guys recomend for this type of character
  2. Hey all, I was thinking of doing a casual replay through the game with a caster group, basically the characters we usually use as support and back-line, but rather, build a few of them through the main character and hires (I don't care for the characters in the game that you can meet and get to join you) for a party of 5 to 6. The goal to play through Hard. POTN is not friendly to "casual playing" for me at this time. But Hard is fun, while being casual. I like hordes of enemies (except enemy Druids packs!). I'm looking at the Chanter, Wizard and Priest. The beauty is, all characte
  3. Hey all, I'm curious if anyone has used a caster in some form, or many, through the course of the game (I've played through, spoilers are not a problem for me), using a lot of conditions, rather than just pure DPS. For example, is there utility in things like mass prone, mass blindness along with things like confuse late game, from a Wizard? I ask because I'm considering yet another play through, but this time, using a bunch of melee DPS characters, no real pure tanks, using a mix of fighters, rogues and barbarians with a wizard as support, with the ability to do lots of prone spel
  4. Hi All, I wanted to make a list of spells affected by elemental talents for Wizards, Druids and Priests to plan my next builds. I think it could be a good idea to share it. If you see anything that isn't true or something missing, don't hesitate to correct me. ??? means that I'm not sure. I also assumed summons are not affected by Elemental talents. Wizard Spells : Fire : Fan of Flames (Lvl 1) Combusting Wounds ??? (Lvl 2) Ray of Fire (Lvl 2) Rolling Flame (Lvl 2) Fireball (Lvl 3) Flame Shield (Lvl 4) Wall of Flame (Lvl 4) Torrent of Flame (Lvl 5) Corrode : Concelhaut's
  5. Greetings everyone, As we all know, patch 1.05 is right around the corner and most of us are aware that means the melee wizard build will be in bloom. Thanks to the input from many theorycrafters across many threads, I have a decent build in mind that I would like to start today, or at least have my character created. Does anyone know if the class changes will be retroactive? If I build my wizard now and get the ball rolling, will the changes impact my character once 1.05 goes live? Otherwise I'll wait on building this character until the patch is officially launched (hopefully lat
  6. And I think the Magic Missile spell is a good example of what I don't like about magic in Eternity. (For those who don't know, Magic Missile is a D&D level 1 spell that most wizards or sorcerers start out with). The Magic Missile spell was awesome in the old IE games because it scaled with your level--the higher your level, the more missiles you could shoot, the more missiles you could shoot the more damage you could do. It was great. That made the Magic Missile spell useful even at high-levels. It was also a great visual indicator of character growth. When I hit level 2 in Baldur'
  7. -Essential Phantom will have the Spellbind item uses fully charged. For example, if you have a restore light glove and used 2 of the 3 uses, your Phantom will also have 3 uses when summoned. Otherwise, far as I can tell, there's nothing else usable, figurines in quick slots won't work for example. -To use the above, simply click on the phantom and the spellbind item use should appear above the character portraits toward the left side. -Weapons with spellbind on them will not work as well, only worn items. -It does get effected by group buffs, but individual ones like Eldritch Aim
  8. I'm about to embark on my second playthrough of this wonderful game, and I've decided that I want to fully explore the wizard class. I did have Aloth with me last time, but honestly I never used him all that much (my cipher main basically just butchered everything). I have the following questions for all of you experienced wizard-players: 1. How useful do you find Blast and Penetrating Blast late game? The damage seems low, and you get per-encounter spells. I do not like Dangerous Implements so I won't be using that one. 2. Do Blast + Penetrating Blast work with the blights you can su
  9. So, how far i would get in hard mode with party of 2 fighter as tanks (10/10/10/19/10/19, kinda ballanced), priest, cipher, wizard and chanter.Fighter with shields, and casters with guns. What do you suggest as dps?Is chanter worth just for reload speed aura?I got cipher and priest using pistol and arbuegus and is pretty good.Should i make chanter as off tank when some mob pass my fighters? I played party with 4 melee dps, and i ofted dont have room for them to properly place on target.
  10. Ok, having played the game for quite a while now, something very odd reared it's head... and that only because I started playing around with something else than a wizard. The Wizards is the ONE class that has the worst starting stats and is one of three classes (Druid, Priest, Wizard) that has to manage a limited number of casts per rest. And while I like the spell learning and the grimoire, I find that the wizard is severely hampered by it. Compared to any other caster class he is limited to a maximum of four spells per level, while the priest and druid have access to their whole arsenal.
  11. I just got the spell today, and I've used it a couple times to good effect. However, it DEFINITELY hits allies. I've knocked a few of my own party out with it. But from the spell text: The target is hit with a Stuck affliction and becomes an anchor for a frigid ray of energy from the wizard that does Freeze damage to enemies in its path. Is this actually how it's supposed to work? I'm going to remove it from my memorized spells for now--there's no way in the world to avoid hitting your own party with it without leaving the wizard out to hang.
  12. Greetings, all! How viable is a solo PotD Wizard? I assume you'll be sneaking a lot for exploration EXP to get your level up and generally avoiding fighting in the early game. When it comes to killing things, that... seems best left to an expert on the subject. What should people attempting this know beforehand?
  13. Making a melee Wizard for hard + expert. I could really need some help not to make any terrible mistakes. The following post is my logical train of thought for making it maximum viable. Could you give me any advice or tell me if some of my decision making here is off? Race It seems that fire godlike and moon godlike are the only good choices here. Which one would you consider better? With moon godlike, you heal endurance 3 times per encounter at 75/50/25% hp. Seems to favor: Might (+Damage and benefit from the +Healing) With fire godlike, 4DR at 50% health and below. However:
  14. I don't expect this game to be balanced league of legends style. I know there has always been unbalanced spells / abilities in IE games yet since they did so many good changes I wonder why was there no further insight into this mechanic. Just take a look at first level wizard spells. Fan of flames (40 -55) vs Reflex (+ 10 acc) [most of the time you can target a large group] Kalakoth's Sunless Grasp (19-28) and a -10 acc debuff. vs delfection ( + 10 acc) [ 1 target ] Minoletta Minor Missiles (30 -54) [1 target] vs deflection Discarding the -10 acc de buff which is minor
  15. If you thought that high level wizards are overpowered in BG2, think again. Level 9 aloth can cast all the level 1 spells he wants in a fight and they replenish without rest for the next fight ! God mode activated - spam chill fog all around the map while not fighting, making that spell recharge yet leaving the AOE on ground. Start a fight and keep spamming, blinding, chilling, doing bazillion amount of damage to an area. Whoever said wizards are weak should repent ! the final judgment hasth cometh !
  16. hi, i'll go straight to the point: Aloth the wizard has third level and higher magics, but i can use only up to second level magics even if i learned third level ones (atm). I mean, the "icon" with the "III" near the "II" which shows second level magics isn't there. Why? Did i miss something? Also i can't use scrolls which need 2 erudition even if i have 7 erudition. wut
  17. Sorry but it's really really really terrible! You have to rest everytime you have been in combat just to regenerate your spells. So basically, you need to run around with 8000 campfire kits in your stash? You even run out of spells DURING combat!!! What kind of amateur wizard has to take a nap after casting 4 spells? Wtf, man? Why couldn't you just make the spell system work like Neverwinter Nights or something like that? What's the point of this? I did one hour of playing wizard and got so annoyed and tired of it that I rage-quit the game. Lame, lame, lame.
  18. Hi everyone, i think this will be useful for many people. When selecting spells you need to consider two things. Damage Spells If it's elemental damage kind of spell you need to check the damage type. Corrode is the best damage type because VERY few creatures have corrode damage reduction. Second best is fire because it's effective against some of the really toughest creatures in the game and fire generally has more damage. Debuff Spells If it's a debuff you need to check the status effect it applies. The best effects are petrify, paralyze , confused, stun, blind, prone, s
  19. This is only theorycrafting but anyway; OK so lets get serious here, rods are pretty underwhelming compared to guns. Their single target damage isn't that great and even though Blast can penetrate DR, its damage is not as impressive as Carnage or any of your AoE spells or any other AoE something. So yes, I'm thinking, Wizard with a Gun. I mean lets get serious, in one hand a blunderbuss, in another a grimoire. Badass, am i rite? Since Guns do way more damage than sissy wands, it'll probably help the Wizard's damage output somewhat. Well the other thing is, that also frees up 2
  20. Hey all! So I'm a huge fan of the IE games where a clothie wearing plate is ludicrous. That's obviously not the way it works in this game and it's totally thrown me off who should be wearing what. Obviously melee tanks should have the heaviest and strongest armor regardless. What about the other classes? What type of armor should they be wearing? Priest healer? Wizard DPS? etc. Thanks guys! Pic Related....
  21. Hello Fellas, I have a problem about PoE character creation. This problem could be my particular problem but still may help you when my problem is solved. I opened the game with great enthusiasm it was a good feeling I like the graphics and etc. The nice sweet memories of Baldur's Gate appeared in my mind. I always play with wizard so I watched videos how they created their characters, what they choose etc. Then I created a character it was Coastal Aumaua Wizard. I thought 2 Might would be good for damage. Then I proceed to Attributes section. This is where my problem starts. Which One
  22. Hey all! I know these "choose my class" threads are painful, but as I wasn't around for the beta test, I'm gonna need you scholars to aid me in my quest. So my favorite game of all time is BG2: SoA and my favorite class by far is the Sorcerer. I love being able to snare and nuke enemies with all sorts of shiny spells and see my enemies laying before me when the dust clears. Would the obvious choice for this be wizard? I also read somewhere that druids were better for exploding enemies more efficiently from a DPS standpoint. What do you guys think? Also, any recommendations for
  23. Hello there. I was wondering something lately, having read the differents spells of the Wizard class. I found strange that the spellcaster has so few spell variety. There mainly are offensive spells of elemental damage with some added effects like freezing or stuns, several shield-like abilities and one summoning spell. Is it by design, or was it too difficult to implement? It is even more strange considering the wonderful work that has been done on other parts (graphics, lore, story, rethinking of the monk, all great). I am comparing mainly with the spells from DnD where you can transform
  24. I've been reading the PoE wiki and noticed that wizards have no summoning spells, which is disappointing considering I love having my minions do my dirty work for me. Is there a reason as to why the class that specializes the most on the study of the arcane does not have access to summoning magic?
  25. Hy Folks I got two questions conserning the clasess Druid and Wizard First: Will there be a description, which shapeshifting Form gets which Bonus/Malus (quicker, sturdier, more life), is there gona be something like this and it's simply not implemented jet? Second: Are the Wizards gona get Spells like the BG2 lvl4 Spell Minor Sequencer? Or any other Spells you prepare in advance so you can cast them without delay? Thanks for your answers greez
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