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  1. Because atm they are underwhelming and un-fun. Complained in 1 about that as well. Saying this after a complete playthrough. DnD spells (in any DnD game up to now) were impactful - they felt powerful. PoE spells (except the best spell in the game- chill fog), even with a large amount of perception and accuracy, are unreliable and not worth casting except for crowd control in some situations. See much better results with non-wizards in my party. And the new grimoire/spell system is not intuitive at all. Every grimoire has assortments of spells that I don't like tbh and re-training seems a m
  2. I know there is great power in there somewhere. (People have observed so at least.) I on the other hand feel like wizards aren't as...impactful. I have only played up to the 2nd power level so It is too early to draw any conclusions of course but I feel like: 1. In the beginning casting and recovery times are too long for what happens after the spell lands. Do the power levels improve them and make them worthwhile? 2. Enemy AI tends to drop engagement and hunt down isolated, squishy ranged dps. Heavy defensive values alter this aggro behaviour somewhat. So medium / heavy armor doesn't
  3. A great tactic has been found. If you use cracking bolt and rolling flame from a long distance, the enemy will not notice the party, which in turn means endless spells. This method allows you to destroy almost any encounter or lure enemies one by one increasing or decreasing the distance. Also, since the spells are power level 2-3, This strategy can be effectively used by any wiz-multiclasses, making the strategy a great way to complete solo PoTD. If you a smart wizard, you should practice sniping. Also, if an enemy encounter contains healers trying to kill someone is pretty useless
  4. I'm looking to run a pure wizard but i'm out of ideas for weapon prof...magic implements are the better choice? or weapon + shield for defense? also, i really like the idea of a gun wizard, shooting people when i run out of spells. is it viable? which is the most efficient? thanks in advance
  5. Hey all, I can't decide between a Battlemage (Fighter/Wizard) and a Psyblade (Fighter/Cipher). I want to make a character with good melee capability as well as decent magic/casting to help augment that melee ability further and occasionally cause damage with casting. Essentially I don't mind occasionally using jolting touch or mind wave to cause damage (I certainly want to use these abilities), but most of the time I want to stay in melee and fight it out. That means I want to use (most of the time) instantaneous casting abilities as augments, because if I'm in melee I don't wanna spen
  6. Hello, I would like to ask you whether it's intended or bug that ogre fist (from Form of the Fearsome Brute) is not count as unarmed weapon? I wanted to play monk/wizard as Ogre with high attack speed, but it looks like monk's passive buffs to unarmed weapon doesn't work for Ogre fist. It would be probably too strong, but now it's quite confusing.. Thanks guys!
  7. Is the Familiar a Conjurer/Wizard summons still random? I can't make a character to find out till tomorrow (darn mandatoryupdates and limited internet data ;o; ) If yes, does anyone have any idea how I can mod/change this? I want to only have the wyrm/dragon thing.
  8. I have been playing NWN2 solo for a couple of years now and one of the first things I did was to figure out how to resurrect Amie Fern. She is a Generalist Wizard and great for crafting. She is one of my favorite characters and I keep her right up to the very end of the original campaign. She is not very interactive as she has no dialog after West Harbor. But she does make a very useful member of the party, albeit a mandatory one. I have never seen any references to anyone else keeping her in their party and I was wondering if anyone ever had? I would be happy to explain how if anyone is in
  9. In part I of this topic, the goal was to more or less get close to 200+ in as many defences as possible, in light of the +20 Deflection +20 Reflex/Fortitude/Will introduced by the pirate outfits in 3.07 as part of the Deadfire item pack. This was to be achieved by using Wizard's Double, which offers +40 Deflection and so long as you're not hit/critted by any attack roll (not just those targeting Deflection). As mentioned in the previous thread some attacks seem to break Wizard's Double whether they hit you or not, but these are very unique circumstances from what I've seen and for the most par
  10. Well met, Adventurers! As we mentioned in an earlier post, pricing changes are coming to our store. Why did we decide to make these changes? Several reasons: first, and most importantly, we got feedback from our players (both directly through comments and through watching what is and is not actually being bought), about what items they wanted to see at what pricing. We listened to these comments and made changes we think make sense, while still making business sense for the product. Second, as you know, we recently added new content to the game and will be adding more i
  11. PS4 user here, thank you so much for bringing Pillars of Eternity to console! :D I've been playing a wizard for awhile and just started getting mastered spells, they don't seem to be working correctly or if they are I would really like some added functionality. The first thing that disappointed me was that the AI behavior seems to completely ignore the fact that these per encounter abilities exist, now this might be as intended... but another check box for mastered spells being used would be great in the AI behavior window. it would really be awesome if Spellsword Aloth would use his pe
  12. ATTENTION: while a viable build, there are FAR stronger ways to build a wizard. If you are looking to become the strongest spellcaster, sorry It is just not as bad enough to defeat Thaos on Story Mode with a little bit of cheating (one high level damage spell and dozens of scrolls). "The absence of visible violence allows manipulation to disguise itself as the harmlessness it pretends to be" -Friedrich Hacker This wizard is a build that should make it possible to be a (somewhat) efficient spellcaster and have very high mental stats (per, Int, Res) at the same time. My problem was, I w
  13. Hey everyone! Thank you so much for reading! A quick intro. I’m a huge Infinity Engine enthusiast. Baldur’s Gate 2: SoA+ToB is pretty much my favorite game of all time (read best game of all time). Playing as a mage and blasting through everything like Irenicus on speed is probably the greatest feeling I can get from dancing pixels on a screen and I wanted to re-create that feeling in Pillars of Eternity. There have been plenty of posts on soloing the game, but the information is not standardized and consolidated. Also, there isn’t much for mages in the way of target gear and tips for
  14. I think this subject may interest some people, One of my concern on the 1st Pillars Of Eternity was that we'd get to know & see, every possible Enchantments we could do, like, from the very begining of the Game. And never had the opportunity to find that great treasure containing that awesome new Recipe for Weapons, Armor, Shields or Hats. Pretty sure it was a lack of time and ressources problem for you to make it happen. But now, killing Concelhaut, or Any Archmage should have this feature in Deadfire. Sneaking in his/her own private Library, looking for Unique Spells &am
  15. Hi, I'm replaying PoE with both expansions (first time with the expansions - criminal really since I've had the game on release and finished it twice before the expansions hit) and really enjoying it but one thing I would love to see expanded upon in Deadfire is the concept of "wizard duels". It's a fairly small thing to implement but I'm thinking of Baldur's Gate 2 specifically when I think of this - there were a few times throughout that game where magic users talents were brought right to the fore. A few times in climactic battles but a few where your sorcerer/wizard basically has
  16. Ok, so I have been thinking about it for a long time. I see that the wizards have a lot of cool spells but each individual wizard has a build using few of those, I mean why do I get 998 buttons with spells when ALOTH is using 5-6 and the rest are just there like "museum pieces" Actually I think there are two main builds with wizards: - crowd control - pure damage So the first type does not use most of the damaging spells and the second one does not use so much dazzling lights / unconsciousness / paralyze /etc. Do you think I am right or not ? BTW I got the same feeling for ciphers, I need e
  17. I'm dead set on playing a death godlike wizard because I love the lore and appearance, but I'm having some trouble deciding on the stats. My first instinct is to min-max, but I feel like I might be a little too squishy. I'm playing on normal, so I don't know how much it actually matters in the grand scheme of things. The builds here seem to be based on PotD, as well as optimal item combos, which I probably wont see until end game.
  18. Hey, i found a similar bug in THIS thread, but opened a new thread since it is not the same and that is a beta forum thread. The Unwavering Resolve amulet is not working for my main character, a wizard. The character has 20 intelligence and 4 resolve and gets neither of the bonuses. Amulet works fine on Aloth though. Best regards Yahku
  19. Hi all Sorry, if it's already been discussed. Is this only my bug or EP has no access to wizard's spellbind items anymore? It has a bag icon on HUD, and it's panel has some length but contains no items.
  20. This is my first time obtaining this - which should I give it to? They're each story companions (Aloth, Hiravias). I'm leaning towards Aloth for the potential AoE dominate procs from Blast and 1/encounter stun, but it seems like Golden Gaze would be much better for the AoE DR reduction. Alternatively, I'm thinking to put it on Hiravias since refreshing his Spiritshift isn't a bad option as it hits pretty hard and that would free up Aloth for Golden Gaze. I have Durance in my party too and the displaced image on being crit isn't a bad option either, but the other two seem better.
  21. Hey all! Just wondered if anyone has happened to stumble on any extremely powerful wizard builds. There's so many spells I'm not exactly sure what to focus on. For stats I maxed out int and might to the best of my ability. Think they're 18 each. For skills I'm not too sure, focusing on lore right now. Thanks a bunch!
  22. I recently fired up my POE again after a long break and noticed that with 2.0 patch the monsters generally don't even look in the direction of a "spank and tank" style tank that does no damage... Which was much to my chagrin as that is what my party was built around - Eder was a punching bag wearing nokia phone-level armor while the other 5 would swoon and faint if they so much as feel the wind of a weak fart. So my strategy was to send in Eder while he gets tickled, and my backline throws AOE without regard for him as he could take a beating and keep on ticking. So now I must restart
  23. Hey all! Stopped playing a short while after release due to bugs and general incompatibility with my crappy computer. I'm coming back into the fray and loving the game! I'm currently in act 2 with a level 8 solo wizard. I have a fully upgraded fortress and my gear is as follows: - Sanguine Plate (Resistances) - Rotfinger Gloves (2 amazing foe debuffs) - Belt of Blunting (Resistance) - Gaun's Share (leeching) - Some turban looking hat that gives constitution - Lilith's Shawl (stealth and perception) Haven't found boots yet. I've done every task in defiance bay and every
  24. See topic. I'm contemplating a weird party, and I'm having some trouble on how exactly to split the attributes for a close-combat caster now that I can't dump Perception. Thoughts?
  25. Hi guys. Have any of you found any lvl 8 wizard spells? My wizard (Aloth) is now max level (14) and have gotten access to 8th lvl spells in his grimoire...however he doesn't know any and didn't get to choose any on levelup. Are there any in the game?
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