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  1. [Description of the issue] Sometimes my characters will cast the same spell over and over again after I've told them to cast it once. [DETAILED list of steps to reproduce the issue AND what to look for] Unfortunately, I don't have a series of steps to follow to reproduce this. I've had it happen a couple of times, but I'm not sure what causes it. As an example, I had my wizard cast the rolling fire spell on the back beetle as they charged in, hitting them all. Then, I told him to attack some bettle. On his next turn, he cast the spell again. Then again. Then again until he had drained his spells. [Expected behaviour] Single cast only
  2. I've been testing the beta on my desktop, which has a large 1440p monitor. This is fine, but it's rather large compared to the monitors many people are using. To do some comparison testing and see how the game scaled on different display sizes, I decided to install the beta on my laptop, which only has a 768p screen. What I found was rather surprising (though it probably shouldn't have been): the game doesn't actually do any scaling on the game space. Below is an overlay of the 768p screen on the 1440p screen (the red border is not part of the smaller screen). Note that I didn't scale these at all - the overlay was pixel perfect. As a sidenote, the forum seems to be downscaling and compressing these images, so they'll be smaller than they'd normally be. Screen comparison, 768p on 1440p, fully zoomed in: Screen comparison, 768p on 1440p, fully zoomed out: This next screenshot does involve a bit of scaling. I matched the fully zoomed in 768p image with the fully zoomed out 1440p image: Finally, this screenshot shows all the levels of zoom together. The yellow is the 768p screen (zoomed in and out), and the red (and picture border) is the 1440p screen (again, zoomed in and out). Yes, the zoomed out 768p screen is smaller than the zoomed in 1440p screen with respect to field of view. The obvious consequence of this is that the higher the resolution that you play on, the further out the game appears to be. At present, the built-in zoom only covers a fraction of this resolution-based zoom. I'd like to request that the zoom levels be increased to allow for higher resolution screens to get closer to the action.
  3. The description for the Fighter skill "Armored Grace" has +3 DT listed in the short list of effects, and +5 DT listed in the verbose list of effects.
  4. To reproduce: start a new game, go into the inventory, click on BB Mage, then click on another character. The Mage's cape should stick where it was.
  5. Starting today while inside Dyrford Ruins, all my enemies have a giant W (for the word Will) in their information window when you mouse over them - image attached.
  6. When changing the options window from Auto-Pause to Game, or any other tab, all labels vanish. All options still work from what I can tell so far so it does not affect the use of each tab.
  7. Hi, not really a bug so much as a request, can we increase the speed you scroll around the map? I couldn't find it in any options. It's very slow using both the arrows on the keyboard and also moving the mouse cursor to the edge of the screen. Apologies if this is fixed/already mentioned.
  8. Chose the options menu on the main screen After Alt tabbing out and then back into the game, the writing in the options tabs has disappeared. It reappears for a second when clicking on the tab but vanishes after around a second
  9. [Description of the issue] When zooming out, only the fog changes its size while causing texture-artifacts. See attached Screenshot. The issue is not always reproducabe: it occured right after the scene was loaded yesterday and today after a couple of minutes (before, the zoom worked) [DETAILED list of steps to reproduce the issue AND what to look for] Example: 1) Zoom out using mousewheel [Expected behaviour] Field of view changes according to viewpoint. [Other remarks / Comments] Spontaneous error. [Files] Attached Screenshot. [special] AMD A10-6500 Richland APU
  10. If you press Continue in the main menu, you would assume that it loads the most recent savegame. It doesn't however, it always loads the most old savegame instead of the newest savegame.
  11. This is probably a leftover from old design / something yet-to-be-updated, but I thought I'd point it out To reproduce 1) Create a fighter. 2) Select the fighter. 3) Notice that the Constant Recovery ability is in the UI as if it were a Modal ability. Expected behaviour: Constant Recovery should not be in the selectable abilities. It could, however, be in the "active effects" (i.e. a buff icon) on top of the character portrait.
  12. Please make sure there are hotkeys for everything. OK, maybe the design will necessitate having to use the mouse once in a while, but whenever possible, have there be a keypress for it too. Obviously, using a mouse for everything should and probably already will be doable as well, but for those of us who know how to use a keyboard, it's fantastic to have that choice. Thanks for reading!
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