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  1. Hi There, I was starting up the backer beta this weekend to get my feet a little wet before the release happening in less than 10 days, and I saw that there was no longer an ultrawide resolution (3440x1440 in this case) to choose from the options menu? Are we going to see support for this resolution in the full release? POE1 and Tyranny both supported ultrawide very well. Thanks. DxDiag.txt
  2. In this thread, I'm going to list all the graphics glitches I find. I tried doing individual threads, but there are too many, so perhaps one thread would be better. Feel free to post your own. In this one, as you can see, the Mercenary Priest is casting Consecrated Ground, while the Mercenary Fighter is preparing Into the Fray. However, the little icon showing the current action shows that the fighter is also casting Consecrated Ground
  3. So...this happened in Poko Kohara after the fight with the animats.
  4. I don't know if this has been reported already, but the mouse-over description of "report to" is identical to that of "fire the cannons"
  5. When you hover over any other options, a short text explaining what this option does shows up. For Scroll Speed however nothing happens.
  6. I figured I'd post a Thread around 21/9 Monitors, for Users & Support purposes. Currently Good : Main Screen - Ok. In-Game - Ok. World Map - Ok. Boat Map - Ok. ---------------------------------------------------------------------------------------------------------- Current Issues : Character Creation - Display. Level Up Screen - Display. Resting Scene - Left & Right Black Bands. Doesn't really show up well here but you can see the Left & Right Black Bars when the Scene triggers [Feels a little bit unatural, but it's a really minor issue. P
  7. This post is less about trying to resolve an issue as it is just trying to raise awareness about some bugs and glitches that hopefully will be resolved either by or soon after launch. I will note each issue as I encountered them: 1) If a banner is within the radius of a fireball, the cloth texture gets warped an elongated for the duration of the fireball animation. The elongation gets more pronounced depending how close the banner is to the center of the fireball and the warping seems to always go toward the center. This effect does not seem to happen when other wizard area of effect spell
  8. Even though the latest beta build had this among its listed fixes: It appears that the ogre form from Form of the Fearsome Brute still suffers from the issue. Also notice how the ogre club is not displaying at all in his hands; the same is true in-game. And to nitpick: The transformation was done with a female character, but she still got the male ogre model. Last but not least—the ogre's armor has +100% recovery penalty for a measly 6 AR. That's not even medium armor and it's got the old penalty (pre-update 1) for heavy armor. Something's not right there.
  9. 1. Crafting menu in ultrawide has incorrect scrolling bar. https://i.imgur.com/CbQtQDv.jpg 2. Unrecognized ship combat action. It may be the result of the destroyed sails of enemy ship. This action was taken by AI several times, it didn't try to sail away, turn or shoot. https://i.imgur.com/SXPqAYX.jpg 3. After boarding there is no ability to loot the corpses, the "Loot recovered" menu is also empty. There is loot reward for sinking the ship. 4. All menus during boarding (main menu, interface menu, etc.) have graphic artefacts. https://i.imgur.com/DYGwb9B.jpg 5. (possible bu
  10. 1. Start the game. 2. Go to the graphic options. 3. Enable Font Ligatures. 4. Observe that nothing changes in the game's font. Font Ligatures, like the goggles, do nothing. Been like that since day one so I figured I'd put it on the radar. They were a nice touch in PoE.
  11. Title, whenever I mouse over my abilities they shake like they're having a seizure.
  12. SAVED GAME: Link 1. Load the attached saved game. 2. Check out your character portraits in the bottom left half of the screen. 3. Observe that next to the first, third, and fourth portraits the icons of specific items are shown even though hovering your mouse over them shows no effect: The pendant one shows up thrice to boot. The icons seem to disappear if you unequip and re-equip the items.
  13. The latest beta updated introduced a new uncharted island. The following scripted interaction takes place on that island, right before the encounter with the specters. Notice how the letter "e" is partly cut:
  14. I'm surprised not find this already reported as it was present in the previous beta build as well; figured it would be fixed in the first update. The calculation breakdown for damage in the inventory screen doesn't work and always only show "=0":
  15. As of the latest beta, it looks like the Accuracy bonus from the Paladin ability "Sword Rival" is constantly computed in your Accuracy tooltip. This screenshot was taken out of combat:
  16. 1. Character creation, level up and character screen attribute descriptions. Some words are autotagged wrong: 2. Character creation. Pale elf face is absent: 3. User interface and options. When selecting Solid HUD in options the UI is made of different parts. When deselecting Solid HUD in options the UI is one block: 4. Level up screen. It is possible to get wrong numbers (UI only, real numbers are not changed) when using Previous button. Example: - selecting Athletics and Diplomacy skills (screen 1a) - clicking Next till summary screen (screen 1b), Athletics and Diplom
  17. Based on dunehunter's considerations in this thread—the damage calculation for Soul Annihilation seems rather murky (and possibly bugged) at present. How is the ability's damage calculated? How much Raw damage per point of Focus? What else is affecting it? Which damage bonuses apply to it, and which ones don't? Currently, it seems to benefit twice from MIG and take on bonuses from weapon modals as well (see link above.) Tangentially, it looks like the combat log uses icons for damage types, except for Raw damage which is described as "Raw" instead of using its icon. Probably
  18. Loving the beta so far. Something that did come up for me is related to the hyperlink text where you can mouse over for more information. I am color blind (extreme red/ green), and have found it difficult to distinguish the hyperlink text from the lighter action description text (I apologize if I am not using the correct terminology). From what I can gather, and I could very well be wrong, the hyperlink text appears to be some shade of green while the descriptive text is gray, and the two are almost indistinguishable for me. Would it be possible to either adjust the color of the hy
  19. It seems that Carnage attacks do not benefit from the Weapon Focus skill, nor do they benefit from a weapon's enchantment bonus: Is this intended? If so, the UI does not communicate it in any way. Never have I read anywhere that Weapon Focus would not apply to my Carnage attacks, or that a weapon's enchantment wouldn't contribute to their Accuracy. I understand Carnage is supposed to have lower Accuracy than normal attacks, and Accurate Carnage exists to partially make up for it. However, in the first game this was accomplished via a flat -10 penalty on Carnage attacks; W
  20. While perusing the description for Baubles of the Fin from my inventory, hovering the pointer on the Cruelty and Curios ability tells you to "right-click for details": However, if you actually right-click the description will disappear and you'll be taken back to your inventory. If you want to see the details for Cruelty and Curios you need to left-click instead. Either the UI should read "left-click", or behavior should be inverted for mouse buttons.
  21. Custom formation resets if you save and quit the game, then start it and load this save. It does not happen if you save/load in the same game window, without quitting it. If you name your save customly that name will not appear in the load menu though I think that save itself appears.
  22. I've mentioned these elsewhere already, but I figured I'd put them on QA's radar. If they end up in the internal tracker, there's a higher chance they'll be considered for implementation—for hey, they implemented a walk toggle, right? So why not? Walking command delay. In both the first game and the Deadfire beta, all party members move in perfect sync like a party of robots. The Infinity Engine games worked around this awkward presentation by adding a random delay of X milliseconds between the moment you clicked to issue a command to move, and the moment the command would be execute
  23. The Potion of Relentless Striking appears to show oddly inaccurate information in its tooltip next to the imbiber's portrait: Guess that should be, according to the item's description, +50% Action Speed*, +20% Melee Damage, -10 Deflection. * make sure you check the signage convention here. Bonuses should consistently carry a minus, since they're making stuff take less time.
  24. This thread aims at providing testers with an easy reference for "bugs" regarding missing or incorrect icons for skills, abilities, portraits, items, spells... The goal is for us to easily check for duplicates, creating less false positives on Obsidian's end, ultimately improving our life, their life, and the quality of the end product. This thread is not meant for suggestions, please post these in the backer beta discussion forum. This thread is not meant either for missing strings, TEMP descriptions, or character drawing issues (shapeshift then open your inventory to get an example).
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