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  1. This thread is to discuss the inventory mechanics described briefly in update #36: Equipment and "Top of Pack" resemble the inventory system used in the IE games. The unlimited "stash" however is new. According to Josh Sawyer this unlimited inventory mechanic has been proposed in order to remove the "degenerative action" of "players making five trips in and out of a dungeon after clearing it to haul all of the loot out". I am personally on the fence about this mechanic and agree with the opinion of other fans that this mechanic might be watering down the inventory mechanics by removing the ability to build the inventory of your party/character, e.g. improving your carry weight or inventory size, and removing decision making. As we know, building your character and making (wise) decisions are pivotal elements of an RPG. There have also already been recommendations on how to improve or build upon this mechanic, e.g. Beasts of Burden. While I like this mechanic, my personal favorite is the system used in Baldur's Gate 2 where you could find/buy "Bags of Holding", gem bags, scroll cases, and other goodies in order to improve your inventory. Aside from stat improvements that increase your carry weight of course. Discuss!
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