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Found 7 results

  1. 1. The ability to upgrade existing structures (for example a grass wall to a stem wall) instead of having to deconstruct the structure. 2. More animals and bugs. 3. The ability to tame things. For example you could tame ants and tell them to collect pebbles or wax. 4. The ability to ride animals such as ants and bees etc. 5. Something to change the terrain. For example if you want to build your base in your own deep custom cave or something. 6. Different material tools, (like wood stone and diamond etc in Minecraft) although there might be I'm not too far into the game.
  2. Hello everyone, This is my first post here and I'm very new at the game. English is not my native language so I apologize at the same time I want to thank you for your patience and for allowing me to practice my (meh) writing. I just bought PoE I and II (without any dlc) and the game impacted me with the dinamic and complex (for me) mechanics. I am a simple guy and I want to know wich class/builds would you indicate to me as I start to dive into the game, wich I played just a few minutes with some of the class options. I know I'll have companions during the story and each of them a
  3. Sword Bearer of Endless Whispers May Berath have mercy on my enemies , I won't !Mild Spoiler! I apologize in advance for the watermark, basically this is an unbuffed (aside from hot razor skewers buff and some passives) solo encounter https://youtu.be/b64hixy86mk Multi-Class Build: Barbarian/Fighter Sub-classes: No sub-class (Recommended for non-solo), Devoted: Great-sword (Optional for theme Purposes) Table of Contents Overview Blessings & Legacy Choices Stats Skills Abilities Equipment Playstyle(TBA) Overview Relentless and unfaltering we bring the story o
  4. Does anyone have good recommendations for grimoires that synergise well with certain subclasses? I am struggeling to find a good book for my illusionist wizard, once I realized she could not use many of the spells in them. (Conjuration and Enchanting) Shows a bit the weak side of the grimoire system. Currently I am using Leofwyn's Grimoire. It has 10x Evocation Spells, 2x Illusion Spells, 2x Transmutation Spells, 2x Enchanting Spells, 2x Conjuration Spells So not optimal because of 4 wasted slots, but other grimoires I've inspected so far seem to have more sp
  5. Hi, got a question... Which is the difference between the Vault and the Gallery? My guess 'till now was that the Gallery is the "collection" of all of your cards, while the Vault is exclusive to a given party. Is this correct? Which is the difference between "Treasure On/Off" and "Available" Displays? And what is the meaning of the numbers at the bottom of each kind of card? Copies, Copies (including your current deck), Available, Lootable, Random Drop Probability...? I saw no tutorial/explanation on this topic. Thnx ahead!
  6. Hello I have some questions about Wizard in general, and some tips for my kind of vision about my character. In general i want a Wizard, that stays mostly at secound or even third line, but deals much demage and here i have some questions. 1. What is the best (in you opinion) stat menagment for this kind of build, i know that probably Might, but im asking about more stat distrubution in general, for example if you where playing this kind of a wizard, how many might, intelect, resolve, dex you would you take ? 2. What type of armor would you guys recomend for this type of character
  7. Played on Hard, Expert Mode. Explored as usual in the Dyrford Village. Found a chest in the house next to Hendyna. BOOM. 2 Characters outright died, the rest were knocked out. Game Over. Traps are terrifying. I love it!! Here's some tips to avoid "Mistakes were made": - Save OFTEN. - SCOUT MODE EVERYWHERE (Better safe and paranoid than unsafe and dead xD) - You need someone to be Master of Mechanics. That's it. Be careful out there, and have fun :D
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