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Hi all. So of the various classes in PRoject Eternity, ciphers were one of the most highly anticipated, based on the rudimentary polling done in the General Discussion Forum. So I wanted to hear everyone's ideas for mechanics and where the devs should get their mechanics ideas from when it comes to ciphers. Also, feel free to ask any questions here that you guys would want answered from the devs. Maybe, we can hlp each other out and find quotes to answer some questions. I personally wonder if ciphers will have consumable resources like "wounds" for the monks. How are ciphers going to be different than the other classes?
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Rats are very intelligent animals, they have no fear of water and in fact are great swimmers, they are notorious for stowing away on ships, and are found in abundance near any source of water. All we know about the Aumaua is that they are large and they live near the water. Imagine a giant bi-ped humanoid river rat, long tail, hunched posture, able to jump long distances, fast reflexes, doesn't fear anything, and highly intelligent. For reference think of the movie: The Secret of Nym. Also think about the character Reepicheep from the C. S. Lewis book "Voyage of the Dawntreader". A large bi-ped humanoid (Player Character) Rat race has never been done before in any game of which I am aware. (EDIT: Just to clarify, I know that rat-folk exist in D&D and a lot of other settings, but as far as I am aware I've never seen a game where rat-folk were used as a PLAYER CHARACTER race. But of course, I could be wrong about that.) I think this would lead to some very interesting romance threads. <3
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I'm sure "This is an idea I came up with" has become an automatic eyeroller of a phrase for many people on here, not least the developers themselves. Nevertheless, this is an idea I mentioned in a thread on the Wasteland 2 boards that almost immediately struck me as a good fit for PE, and people seemed to like it a lot over there, so I think it's worth copy-pasting. Probably worth noting that I was here assuming a hard threshold-based system of Speech checks, as in New Vegas. That may or may not be the case for PE, but I think at least some of this is still salient regardless. Oh, and Fallout obviously has a classless skill system and PE doesn't, so. I'm also going to censor some of the curse words, as I'm not yet sure of this forum's policy regarding them. Now, obviously, this isn't something I think PE should adopt wholesale, but there are some interesting ideas in there that could be adapted to PE's systems. I would never claim it's perfect, but it's a good starting point. What say you, PE forumgoers? I'm open to any reasonable criticisms.
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