Jump to content

Search the Community

Showing results for tags 'suggestion'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Obsidian Community
    • Obsidian General
    • Computer and Console
    • Developers' Corner
    • Pen-and-Paper Gaming
    • Skeeter's Junkyard
    • Way Off-Topic
  • The Outer Worlds 2
    • The Outer Worlds 2 Speculation
  • Avowed
    • Avowed Speculation
  • Grounded
    • Grounded: Announcements and News
    • Grounded: General Discussion (NO SPOILERS)
    • Grounded: Stories (Spoiler Warning!)
    • Grounded: Technical Support (Spoiler Warning!)
  • The Outer Worlds
    • The Outer Worlds: Announcements and News
    • The Outer Worlds: General Discussion (NO SPOILERS)
    • The Outer Worlds: Stories (Spoiler Warning!)
    • The Outer Worlds: Character Builds & Strategies (Spoiler Warning!)
    • The Outer Worlds: Technical Support (Spoiler Warning!)
  • Pillars of Eternity II: Deadfire
    • Pillars of Eternity II: Deadfire Announcements and News
    • Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
    • Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
  • Pathfinder
    • Pathfinder Adventures: Announcements and News
    • Pathfinder Adventures: General Discussion (No Spoilers!)
    • Pathfinder Adventures: Characters Builds & Strategies (Spoiler Warning!)
    • Pathfinder Adventures: Technical Support (Spoiler Warning!)
  • Pillars of Eternity
    • Pillars of Eternity: Announcements and News
    • Pillars of Eternity: General Discussion (NO SPOILERS)
    • Pillars of Eternity: Stories (Spoiler Warning!)
    • Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity: Technical Support (Spoiler Warning!)
    • Pillars of Eternity: Backer Beta
  • Pillars of Eternity: Lords of the Eastern Reach
    • Lords of the Eastern Reach: Announcements and News
    • Lords of the Eastern Reach: Speculation & Discussion
    • Lords of the Eastern Reach: Kickstarter Q&A
  • Legacy (General Discussion)
    • Alpha Protocol
    • Dungeon Siege III
    • Neverwinter Nights 2
    • South Park
    • Star Wars Knights of the Old Republic II: The Sith Lords
  • Legacy (Archives)
    • Alpha Protocol
    • Armored Warfare
    • Dungeon Siege III
    • Fallout: New Vegas
    • Neverwinter Nights 2
    • South Park
    • Tyranny

Blogs

  • Chris Avellone's Blog
  • Neverwinter Nights 2 Blog
  • Joshin' Around!
  • Adam Brennecke's Blog
  • Chapmania
  • Pillars of Eternity Backer Site Blog
  • Pillars of Eternity Support Blog
  • Pathfinder Adventures Dev Blogs
  • Obsidian Marketing and Market Research Blog

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


MSN


Website URL


Yahoo


Jabber


Skype


Location


Xbox Gamertag


PSN Online ID


Steam


Interests

  1. Hello community! I was curious if anyone else has been having trouble with the Mint Chunks or certain weeds not repawning? My group had something unfortunate happen to one of our The player had their game client crash and wasn't able to get immediately back on. Thus we continued playing without them. To our dismay about an hour or so later when they returned they informed us that their inventory was empty and there was no bag on the ground. This is very disappointing and entirely that player's fault for not immediately returning so that we could have caught the mishap and rolled back a few minutes to an auto-save. Anyways it has gotten a discussion going among our group of friends that play this game and we have all been wondering if the Mint Chunks will ever respawn again or not. We noted the fact that the certain weeds (the red stem ones) are not respawning either and that both of these not respawning could just be a game bug. I completely understand that this game is barely 2 days old now and I am sure it will get a nice little update in the coming days. In the mean-time I thought I would put this information out there to warn other players be careful and see if anyone else has either found more Mint Chunks or seen them respawn after a certain point in the game. Thank You to anyone at Obsidian (if you read this) for this very exciting, fresh take, and quite frankly addicting Survival experience. I had no idea how much I would fall in love with this game. Stoked to see what is coming in the future!
  2. Suggestion of new bug - Earwig (https://en.wikipedia.org/wiki/Earwig) I don't like them...
  3. It'd be cool if we were able to craft amor stands to show off the different sets of armor
  4. I like the focus on the garden, but I'm very curious on how it could be inside the house. I mean the large house which the garden belongs to.
  5. I notice as I progress I can build better structures. Instead of making us destroy our walls, how about a feature to upgrade them with our new learned analysis?
  6. Loving the game concept so far. Currently playing a game with my husband. Just a few things: He created the game so when I join I usually don't have a saved character, which means I lose all my stuff when I join. I wish I could play the game without him online (the same game we started together) The game randomly has save points, there needs to be a way to save the game periodically Having a better bow would be nice (possibly haven't gotten to the point where we discover this). Spiders can glitch inside things, not necessarily a bad thing just a side note. I experienced a glitch where there was a group of recordings in a pile with a juice droplet (not sure what that was about); kept asking me to interact with it (grab it) but I could not.
  7. I've only been playing for 2 days, but I'm really enjoying it. I love crafting/survival games and this is such a unique take. The biggest thing I would like to see is to be able to move items in my camp once they're placed so I don't have to recycle them. I think the game could also benefit from having a HUD. One minor thing would also be moving stacks of items into inventory/storage rather than just one at a time.
  8. The trophy you can craft of the wolf spider should be bigger, it's a big spider comparing whit the other one, and it is hard to kill, you should make his trophy larger like the ladybug and the other scarab
  9. GLITCHES: If you drop grass planks in areas with water texture they fall through the world, ants can take stuff out of storage boxes that shouldn't be accessible to them at all, larva have a huge spawn rate, ants and lady bugs spawn inside rocks and underneath water, armor dummy's allow you to sometime dup armor and dummy's also glitch amor pieces which switches them to a different type (spider and ladybug head changed to acorn), anything with a lunge attack can faze through walls and into buildings SUGGESTIONS: amor and weapons equipped shouldn't take up invatory space or ability to get a tier 2/3 backpack, drop stack or trade option, sort invatory option, bigger party size, ability to "pin" armor like you can items so it auto equips when picked up, a way to use grass planks (once base is built they just lay scattered around with no use) or let us "scrap" them for even plant fiber It's an amazing game and I'm really enjoying myself I really hope this game makes it
  10. Been playing since launch a few hours in with friends managed to farm out tier 2 weapons/tools and find labs before videos were thrown out revealing location. Here are some problems, chest will bug out and make items disappear from all players view and they won't fill properly, another problem is bugs will spawn inside bases destroying it if aggressive, ants will steal through walls, building is starting to become weird as some things won't click to one another, more structures are needed such as foundations/triangular foundations not floors. My friend lost all of their stuff after d/cing after dying, they also have their armor unequip itself when they get hit(May be due to it being ant armor or a bug with hauling seams/planks). I like the game so far but its slacking on alot where it counts not much to interact with. Wolf spiders do massive damage even with tier 2 everything and strategically killing them they tend to 1-3 hit if not the poison will top you off not giving much time to using a healing smoothie. The Wolf spider dagger does little to no damage its poison hardly procs if ever in combat on bugs and its durability runs out within a matter of a minute in a battle making it kind of worthless yet the hardest weapon to obtain as of this moment, it needs a buff with poison proc and increased durability to be worth grinding for. There is also a glitch where berry's will not show in the right place on one person's screen but will on the other person's screen. There was a instance on a moment where super armor glue was somehow managed to dupe itself twice upon use (used it on spider helm and another one fell on floor infront of me happened twice but none after). And another instance where a friend used 1 super glue and it fixed all 3 pieces of armor. Would recommend a way to dispose of planks and seams so they dont break the map which may be the cause of most of these problems. Love the game so far looking forward to more content.
  11. Online servers official server for several people, unofficial servers the same in the ARK: Survival Evolved game, if it is not possible to increase the number of friends from 4 to 8, it would be great if my friends did not depend on me to play, bad with 4 people I have to leave the connected PC, for them to play, for an online server to be better there, I would not host for them
  12. Could you add a building list to the side of the screen so when i place a blueprint it shows me what i need PS. I love this game and the concept is amazing cant wait to see what you do with it
  13. My buddies and I have been playing this game non stop and are having a ton of fun. I can’t wait for more updates to come out. I just wanted to make a couple of suggestions: 1. New creature -Stickbugs: These would be a new neutral mob that would sit on the grass. They would become aggressive to you if you hit them or if you cut down the grass they are sitting on. This could add a bit of danger to unsuspecting people cutting down grass. -Jumping spiders: These could be a new neutral spider that is about the size of a ladybug. When you attack them and when they become aggressive they could jump great distances to try and catch up to you. 2. Bosses: Bosses could be a great addition to the game and would give a good challenge for people that have better gear. Bosses could drop unique gear that can only be attained from that boss. Some bosses could be queen ant, praying mantis, tarantula, and some sort of water creature. Thanks!
  14. great game, really enjoying my time here so far. not found any real bugs yet but i do have a big suggestion. is it possible to make a way to rename the game svae files? i have a single player game im playing and also a multiplayer game. when i go to load game it shows over 10 different save files ( because i have auto save turned on) and it is difficult to see which game file i need to select if i want to go to my last single player save or my last multi player save.
  15. Could we please have either different list or a better display for saved games. Currently I host a WHOA multi along and I play single Mild. They are both in the same list and I want to play a WHOA single game but it looks like it will clash with my multi WHOA in the game list.
  16. Just a couple Quality of Life suggestions, I know I've seen a master thread trying to do this, but all it devolved into was "i agree" not a clean thread at all. 1. When equipping armor, the armor takes up an inventory slot still, this should not be the case. 2. When transferring items from inventory to storage, a move stack option would be nice. Bugs/unintended exploits 1. When on top of the mysterious machine, you can stand in the middle and range attack larva and other ground based mobs and have no threat of being attacked by them. 2. Gotten stuck in grass blades and Clovers a few times. Seemed like a geography glitch more than anything.
  17. Since the game and its prequel has been lacking multiplayer support from the beginning, but my friends and I still want to play them that way, for replayability. I've been using Remote Play Together on Steam for a while, and I would LOVE Deadfire to support that feature. It would allow us to play it 'hot-seat' online, and since the addition of turn-based gameplay it would be perfect for our purposes. I don't know how much it would cost to do this, but I had to try. Thanks for reading. Edit: it looks like an easy process! https://partner.steamgames.com/doc/features/remoteplay Please please please make it possible
  18. I'm loving outer worlds.. Brilliant. Only two things I'd change at this point of my discovery... Multi quest tracking (already been suggested on forum) & Quicksave(ps4) , which could be placed just below 'resume' on the current options screen. Of course, the same save restrictions would apply
  19. I wanted to do a playthrough where I would have the worst character (every trait as very bad and all skills one) but noticed that you can't create a character until you spend all trait/skill points. It would be great to be able to make a character without having to invest all the points. It would also be nice if the "skill and perks available" notice would go away after a while because it makes holding on to skill points very annoying.
  20. As the title said the game needs a flashlight or some weapon mod functioning as a flashlight some darker parts of the ingame places kinda needs it imo
  21. I would love to see more interesting, gameplay changing perks, or a flaw system where you do not get a perk point but some tradeoff, for example: Go Slow, Reach Farther: If time is money you are rich. You cannot sprint anymore, but you walking speed is increased by 25%. Nerves of Glass: Spacer's Choice developed a neuro optical implant allowing for fast reflexes, unfortunately the glass wires can break easily. TTD time increased by 100%, health decreased by 50%. Far Sighted: +50% damage at distances above 15 meters, -50% damage below 5 meters. Space Ninja: You get 40points in sneak, but only when your carry weight is below 50kg. Wisdom of Elderly: Thanks to your old age, you are more experienced (gain 3 levels immediately), but also frail (movement speed -25%, can wear light armor only). Fight Through the Pain : You do +50% damage against enemies, but 5% of that hurts you instead. etc. This combined flaw / perk solution would be more immersion friendly. Right now many perks seem to be by the numbers, and having a flaw right permanently crippled does not seem to worth the to accept with the current perks. Companion perks (with the exception of the highlighted ones, have nothing to do with the companion's skill or personality, and thus are not so interesting. Summary: Please make perks interesting. Thanks.
  22. Regarding the quest Salt in the Wound, it's marked as Finished when the brawl is finished. The final entry in the Journal is simply "I could find a way to break up the scene, or at least get the fight over with." I would suggest that it would perhaps be more natural to have the Journal update upon completing the brawl with a note about the outcome, and then follow it with something along the lines of: "I should go back and talk to Nera [about reward/what happened/somesuch]" Then after speaking with Nera (and perhaps also Ezzali?) the task is marked as Complete. This way it A) proviudes a conclusion in the Journal, and B) you're guided back to collect the reward(s) and get the follow-up quests from Ezzali.
  23. I am a new player. It take me long time to understand the "Disposition" concept of this game. As far as I know, it is just a social label. Its meaning is similar to the meaning of the "Public Persona" Public Persona - the aspect of someone's character that is presented to or perceived by others. What do you think about this?
  24. I just threw together this example image from a screenshot. My suggestion is simply that it might help players if something like this exist in-game: NOTE: The spells that have no "defense icon" in their top-left corner, either is a buff/summon or always hits. The purpose of this chart is to helps me decide for instance: Get a better understanding of the limitations of the Wizard specialization choices. What are you opting out of when you pick a certain school? I found it was very difficult to determining which spells you loose at glance. After looking below I feel like I could live without Enchanting and Conjuration. That is great there is a school that gives up just those two, Illutionist. Oh, but wait. Illusion doesn't have a 7th or 9th level spell. So, that was what Josh was referring to in one of the update videos. Not all summoned weapons target deflection, perhaps my Battle Mage should pick up both staves. What spells should I pick at level up? Should I pick the 2nd level spell that causes blind when you already have the 1st level spell Chill Fog. Oh, one targets the opponent's Fortitude while the other targets Will. What do you all say, wouldn't you like to see similar tool in game, or are you all making your own spread sheets, or keep it all in your head? (In the future I might throw together something similar to all the Grimoires and what they cover in the tree, so you can make a Wizard multi-class that relies less on spells picked up during the level-up screen and thus leaves more room for abilities the other class.)
  25. Maybe its just me, but having two different effects both called 'Spell Resistance' is a bit confusing. There are a few, which specify in the description, which affect Hostile spells only, and others which don't. I guess the idea is that you need to manually read through everything to figure out which it is, and if it doesn't state either way, it should be all spells? It could be simpler, if you called them 'Spell Immunity' which would make them immune to all spells, and 'Spell Resistance' which makes them resist hostile spells. Or something like that. Also, some clarification with the Spell Reflect stuff would be handy, stating all spells or Hostile ones... after all the confusion and awkwardness with Resistance I stayed clear of them, since it was unclear if I'd be reflecting my own spells or not.
×
×
  • Create New...