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Suggestion: If you have the tool with you, automatically select it. Axe for chopping, club for smashing, etc This because the hotbar does not allow enough items on it to support both tools, weapons and healing items at the same time
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There are mutations for many things, but a mutation that I think would be useful is a mutation that you get from killing every single insect/spider. it could be that you deal more damage to all bugs, or resistance to all bugs, or a mix of both. I also think that this would make a good achievement.
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With the release of the Haze and Heat update, many places are/have become inaccessible due to rocks that can only be destroyed using explosives, however, only one type of explosive exists that you can craft from scratch, the Bratburst, however, it requires Red Ant Eggs in order to make, and the spawn-rate of them depends on how many red ants there are in the world, what i'm suggesting is to add either more variations of explosives or variants of the base design, like they have for smoothies, maybe have one that uses a Boiling Gland, another that uses a Stinkbug Gas Sack, or one that uses the Fungal Growth from the haze, these are just a couple of examples i have.
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Dr. Wendell Tully has dreaded the infected insects he has created, so what if he wanted a safe way to get rid of them? Maybe he could create a mutated plant that eats insects, just like the Venus fly trap. It worked but soon, the fly trap got infected, and it too mutated. It dug underground to hide, and grew bigger and powerful as it ate unsuspecting insects from underground. How to summon it? In the fallen oak log would be a breakable unsteady oak piece that you could break with a bomb, and would reveal that it is mostly hollow with a thick shell, and what you need is 5 weevil meat, 2 weevil snouts, 8 aphid meat, 5 ladybug heads and parts, 5 larvea spikes, 6 ant parts and 1 gnat meat. Cook it in the oven and place it in the middle of the log, and you summon the Insectious Flower, 3 Venus fly trap heads that shoot sweet but sticky sugar blobs, and sometimes infected bombs, like the ones the infected ladybug shoots, and one giant mutated infected flower with fungus on it, that burrows underground to try to eat you. I feel like this would be a very good boss or mini boss.
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Hi My friend and I started playing and really loved this unique and awesomely fun survival game. But we work different times. We can't always play together but want to logon to the same world and work on bases/farm things whlie the other can't be around. We've tried various solutions of save file transfers but these do not work, and really we shouldn't have to resort to this. Please build in better local save transfer, or even better shared cloud saves where whoever logs on first hosts the persistent cross-player save like other games are now doing - see Icarus, it works perfectly. Failing that please allow private servers. Peer to peer is an outmoded concept these days and is quite simply not suitable for PC. We can't coordinate 2 people's time easily, let alone bring our partners in and manage 4 people's time like we really want to. Unfortunately, this game breaking for us and we won't be playing unless the issue improves. Thanks, A sad ant 0,0
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So one last time the brain wrung out and this dripped out. Most important: The possibility to turn off the friedly fire. The plants with the thick leaves between oak and rose bed should become harvestable. My teammates often expressed the desire to use a large leaf as a boat. An inflatable boat made of beetle rubber would also be conceivable. A greenhouse as a new biome, where even exotic plants could grow, maybe even dangerous ones? A garbage can, a bird house, an insect hotel as a dungeon. More fungi: toxic earth balls near the haze biome, slimy stinkhorns, harvestable tree fungi. As a great danger at night, a bat. Sunflowers, hyacinths, daffodils, crocuses, snowdrops, butterfly-bushs. Dear developers I hope you can use anything from the 3 posts. Otherwise I am curious what the future updates will bring. Good luck.
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Okay! First, let me just say bravo and thank you for what has already been a super fun game to play! (and we're still in early access). With that in mind, I have some suggestions of things to improve overall enjoyment of the game and some suggestions for future development. If you read this and like my thoughts be sure to drop a like so Obsidian will notice it. Lets get started. The Obvious Things: The sap collectors. Stop making us pick the sap up one at a time! There should be some mass collect option. Please! We need an elevator option! Everyone who's a true master builder wants to make at least one "floating" base. That is EXTREMELY difficult without an elevator to bring up materials with. Even if it were for only building materials would be better than nothing, since I cant climb ladders and hold materials at the same time. Hatches! - Just as doors are to walls, hatches should be to floors. Fire Arrows. This one just makes sense. There ain't no way in hell that in a world where I was shrunk and had to fight inse... had to fight SPIDERS that I wouldn't be lighting them on fire with some Molotov ****tails and/or Flaming Arrows. "Kill it... Kill it with fire!" A boat or raft. There should be a steerable raft of some sort that we can use to fairy around on the pond with. Spider's Doom - Like the Ant-nihilator but for spiders. (I'll tell you what, if I were really shrunk I wouldn't be worried about how to better kill ants. What I would be studying? Spiders!) Tier 3 Axe - It should be a two handed item and it should be clippers. Made from ant mandibles or something that makes sense. This one should go without saying but we all want a entire crow armor set! I'm sure you're working on it already so that's not really why I bring this up. I bring this up because it should be obvious that we *want* armor sets for literally everything we can kill! (Or at least any predator). I know we aren't gonna get everything. An aphid armor set is probably never gonna see the light of day. And I get it! Some critters don't have strong enough hides to make armor sets out of. Like aphids and mosquitoes. That makes perfect sense. But some obviously can! and should taken into consideration. (IE: The Stinkbugs, The Bombadier Beetle, The Larva). The Not So Obvious Things: The Four Leaf Cover! The lucky four leaf clover should be a harvestable material. As to what for... there are a few options I could see right off the bat. First, you could have building parts that only can be made with "lucky clovers" and they could provide some sort of structure bonus or maybe just be really fancy (similar to the feather roofs)! Second, a luck tower. This would basically function as a booster for nearby structures. The mushrooms gardens would grow faster, the stem walls would be sturdier, the dew collectors would collect moisture more often. Etc. Etc. Essentially an enhancement beacon. Third, a new smoothie that gives you a percent chance to dodge attacks (or something, extra % crit, etc.). All these are nice but personally I would suggest option 4, a tier 2 shield! Just imagine it! Having a 4 leaf clover shield!! That would be super cool! As far as its bonuses there are tons of things you could do for it. It could just have more durability and a bigger threshold before getting stunned. Wielding it could give you the percent dodge bonus I mentioned. Though, I think it would be cool if (ya know, since its like all magical and lucky) it regened its durability given time out of combat! That would be sick!!! Lets be honest, farming weevil meat gets annoying. Its not hard. Just boring. It bogs down the game. So a solution to that would be awesome! (Plus there is still a chance you break your shield in combat so its not a cure all shield!) Option 5: I'm not sure that I really recommend because I'm sure many players, myself included, would abuse the heck out of this so there would need to be limitations somehow. But it would be awesome if you could make a 4 leaf clover beacon that stopped enemy spawns in a certain radius. This would let players build bases in cool areas where we otherwise wouldn't be able to. A great example is under the tree. Everyone planned on building their base there until they learned that not 1 but 2 wolf spiders spawned there! I still think option 4 is the best but figured I'd put this in here for food for thought. The Haze Reaper! So I am stealing an idea from William Akhurst Hultz's suggestion (so please go read his too) but tweaking it a little here because I think he missed some things. "Here's the idea, in the haze roams a praying mantis that has been affected by that weird fungus that's all over the place there. He attacks on sight with slashes, lunges, and stabs with his "scythe like" arms and occasionally flies up for a moment to come crashing down with a huge slashing attack." The loot that comes from slaying this beast could be his mantis arms that the players could craft into a two handed scythe weapon that would fit under the "assassin" mutation. I think having a two handed assassin weapon would be very unique and provide something new and exciting for the assassin players! A possible name for the boss could be the "Haze Reaper" and the name of the weapon could be "The Reaper's Claw". Additionally, this boss would drop the materials necessary to build "The Reaper's Mask" a mask that, like the gas mask, blocks the damage from the haze zone. However, unlike the gas mask it would not weather down given use. (Of course it can still take damage if you are attacked, like any other armor piece). This would give players a viable option to build a base in the haze zone (WHICH EVERYONE WANTS TO DO!!!) but as of right now its just not viable. Making us have to kill a boss (possibly 4 times for everyone on the squad) to get it would really make us feel like we earned it! Please consider it! (Should be a summons boss like the brood mother) Hopper's Doom! Okay so the name of this one is bad but the idea is good! (Also kinda obvious but I felt it belonged down here anyways) We have all these tadpoles swimming around and no frogs?! Dat don't make any sense... lolz. So! I suggest a three tiered new hostile creature "Frogs" that have a new deadly attack! A tongue attack that pulls players in right next to the frogs! Let me tell you, I abuse the heck out of a bow and a high rock! So an enemy that could pull me down from my safe high ground, down right next to him!! That would be scary and fun to deal with! The first tier would just be your generic pond frogs. The frog equivalent of the orbital weaver. The second tier would be poisonous frogs, aka "Poison Hoppers", that would be the frog equivalent of wolf spiders. These would obviously have poison attacks but as frogs poison usually comes from their skin I suggest not having its tongue attack be poisons us and instead make its melee attacks apply the poison. Okay so we've talked about frogs but now lets think bigger. A boss enemy. The Toad! Like the frogs he would be able to pull you in with a tongue attack but would also have a variety of other attacks. Other possible attacks could be a long jump up that ends with him crashing down where you were last standing when he jumped dealing a big aoe slam attack, a croak attack that if your in front of him dealing that melee damage would pushes you back off him and on your ass! and of course a venomous attack! Spiders aren't the only small creatures known for their venomous touch! Some of the deadliest poisons on earth are from frogs and toads. Don't let that go to waste. (Should be a summons boss like the brood mother) Loot Ideas: An suit of armor that each individual piece increases your jump height but when worn as a set give you immunity to fall damage! Come on! It makes perfect sense!!! And who doesn't want to jump and land like a superhero?! Regardless of the tier list I came up with, frogs should be an enemy in some way shape or form. Looking forward to it. Ice! Idk what for and what its benefits will be but I want to make ice! and maybe a freezer? Make it hard for me to achieve too pls! Maybe the freezer could just keep food fresh longer or something. Idk. I just want ice! Thx. PS: A personal shoutout to whomever over there at obsidian gaming drew the weird chef man as an easter egg for us more adventurous players! That **** made my day! Hilarious! Thank you!
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First of all, big praise, you've managed to make a nice locking and fun game even as an early access game. At this point, i can't think of a single thing that i would describe as annoying or distracting. Instead, there is a lot that I already love about it. From the adrenaline rush when you hear a spider scream to living in a mushroom castle. I'm looking forward to the future updates. Here are a few suggestions if you feel like it even though you've probably heard them many times before: A sandbox, maybe with a wooden frame that also has termites in it. A rideable bumblebee, everyone wants to wiggle through the air on a big fur ball. Maybe not as a permanent tame like in Ark but that you have to mount it and it flies away again as soon as you dismount so it doesn't get too easy. Otherwise I would argue against rideable beetles since Grounded is quite unique and would otherwise just become the Ark of beetles. Butterflies by day and moths by night. Caterpillars that hang on the top of grass similar to dewdrops. A frog that appears when you kill too many tadpoles with the fighting power similar to the wolfspider. Spiders that lurk on the ceiling of underpasses and pull players up with their webs if not freed in time. After a bite, it drops the player again and also goes to the ground to fight. If the player is freed, it also rappels down to fight. As a dungeonidea a compost heap. There could be earthworms, isopods, slugs and earwigs. As another dungeonidea a beehive. Bark beetles/deer beetles which can be found at the tree. Prefer some more powerful. Centipedes and millipedes lurking under foliage. Grasshoppers, dragonflies, snails and praying mantises. Water striders to be met in the flodded zone. Dormice and sparrows as major danger, difficult without tier II gear. Voles. A hedgehog which hunts at night in a certain area. Invincible like the koi. Increase durability of weapons by 15%.
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I think it would be really cool and helpful if we could make binoculars or a telescope. Could be made out of clover leaves and some dew.
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suggestion [Suggestion] Backpack retrieval
Jasmine Fox posted a topic in Grounded: Feedback & Suggestions
I would like the option to trash a backpack, when picking it up, if you end up with a full pack and there is still stuff in the dropped one that you don't really want. Thank you for a great game, can't wait for Shroom and Doom -
Man, spiders are sure scary. Especially in Grounded. Well, NOBODY CARES! I would be intrigued if Obsidian Entertainment added FUNNEL-WEB SPIDERS! “What are Funnel-Web Spiders?”, you may ask. Here’s one thing: Funnel-Web Spiders are the #1 most DEADLIEST spiders EVER TO EXIST! The Funnel-Web Spiders would be a perfect edition to Grounded. OVERVIEW: Funnel-Web Spiders live inside of the oak tree, and like to group up with their fellow Wolf Spiders and Orb Weavers. They also always carry Spiderlings wherever they go! Yeah. Deadly. Funnel-Web Spiders scavenge the backyard to find any valuables scattered around. Funnel-Web Spiders send approximately 5 Wolf Spiders to scavenge around the backyard for goodies, and you know where I’m going with this. Yes, yes, yes. Just like ants, Funnel-Web Spiders are sneaky thieves and will steal whatever stuff you have if they find it. Yup. They are attracted to any sort of berry piece/berry leather that you have, spoiled meat, and spider venom! Anyway, Funnel-Web Spiders were always the spider you never expected in Grounded. DAMAGE/ATTACK/HEALTH: Funnel-Web Spiders have exactly 200 Health and a Base DMG of 70. They will JUMP at you when they find you, and harshly insert venom into your veins when they attack. They have a Poison side-effect that lasts 6 seconds and deals 20 DMG each second. They can deal over 150 DMG! They also have an attack where they attack from the left, right, and then they JUMP up and attack with force, flying down onto the player dealing about 170 DMG if they don’t move right away! Oh, and also, they move fast as HECK! DROPS: Spider Fang Funnel-Web Spider Chunk Web Fiber Spider Venom Spider Skin
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After seeing some of the new building items in the latest patch I had a few ideas. - Curved walls (mostly for spiral staircase. For building nice looking towers) - Pebblet and Clay walls, windowed walls and roofs would look amazing. Would really help with castle building. - Fusing two different types of armour into one to get both buffs. Getting the defence of the ladybug armour while also getting the carry capacity of the ant armour. Adding a nerf to it would be fine. Like ant soldiers not seeing you as friendly anymore or maybe taking more stamina to run faster. - Arrow quiver. Basically an armour piece that would have similar carry capacity of the backpack but only stores arrows. - Craft-able Pouches. Being able to add a pouch to armour to increase carry capacity would be a nice idea. - Harvesting the metal from nails etc, to make tier 4 weapons from would be awesome. Just a few ideas I had for this promising game.
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I think it would be a good idea to have icons for every type of resource and bug in the game. So for example if I were to craft a storage chest and fill it with clay I would choose the clay icon so I will know what chest to go to if I need more clay. And the same thing for sprigs, sap and bug parts. Its just difficult trying to be organize and remembering where stuff is and the icons we do have available don't do a good job at describing whats inside the storage chest.
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there are too many feathers and their use is limited, I rarely use the bow and when I do it's for berries rather than fighting so normal arrows function just as well. on top of this the bed is just a novelty and aside from the archer cap the feathers have no purpose so I end up just leaving them to pile up. this makes them somewhat of a nuisance when traversing the backyard. as such I have an idea, instead 9f letting them pile up infinitely you could place a hard limit on the amount of feathers allowed to exist at one time maybe 100 or so and if the player is collecting them that limit could be raised until they stop collecting for a while. maybe it could be limited by area such as around the oak tree there could be 20 max and around the weird device there could be 40 or so. this would help with clutter and make them more tolerable (of course also add more uses to them maybe you could make a more efficient glider or a glider that can carry you for a longer distance)
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Trying to build a massive base can get pretty tedious very quickly when you're running back and forth carrying up to 9 big items at a time, all while trying to locate the last dandelion you chopped down. This redundancy can be solved with a simple addition of something like a cart (similar to The Forest) that allows transporting bulk quantities of these large items that the game forces you to shoulder. It'd make going on an expedition for these items more fun, and actually feel like an expedition instead of running to/from home base like you're doing the pacer test. Thanks!
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I was thinking something along the lines of a table saw that you can place grass planks and weed stems into, that would essentially refine them so you can build neater walls, or even half walls. (I feel like the connection mechanics struggle sometimes to link building parts together.) But overall, more choice when it comes to building basic things like walls, would be fantastic. Great job so far!
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I play on multiplayer on Xbox 1 and have found a couple of bugs, however, I also have some suggestions as well. Bugs/glitches (not including ones that have been posted by other players): • Map Bug: Upon logging in, I fall through the map. This isn’t a serious bug, but is still annoying nonetheless. • Hot Pouch Reset: This may not be considered a bug and more of just a save issue, but when first logging in, the order of my items in my hot pouch reset and scatter themselves. I tend to like the items in my hot pouch to be organized so that when I need them, I know exactly where they are. It’d be great if they stayed where they are placed after saving the game once they’re organized. • Dew Spawning Underwater: This also may not really be considered a bug, but I’ve found that dew drops have been spawning in large puddles and underwater areas (aside from the pond). • Bugs Glitching in Terrain: Even after the patch, I have noticed that bugs (especially spiders and bombardier beetles) are glitching and getting stuck inside of the terrain. • Floating Bugs: After the patch, I’ve also noticed that some bugs are still floating in the air. On my multiplayer server we have found floating diving bell spiders and aphids. • Eyeball Glitch: When playing as Hoops, I had a very weird glitch where I could see the inside of her head (like her eyes, mouth, and her hair). I couldn’t see anything else around me which almost caused me to die. Suggestions: • Weapon Rack: There are 2 slots in the weapon rack, but I am only able to use 1. Not sure if this is a glitch/bug, if it’s just part of the game, or if I am using it incorrectly, but I am unable to use both slots on the rack. • Spinning Wheel: I’ve been having trouble getting items off the spinning wheel. I have to stand at specific angles in order to retrieve the items. • Backpack+: The ability to upgrade your backpack would be awesome. That way you can carry all necessary tools and have plenty of inventory space as well. Also customizable backpacks/backpacks with different designs and colors would be really cool! •Multi-directional Ziplines: What I mean by this is to be able to use one zip line both to and from a location. I feel like having a zip line is useless if I can’t return to the place I was originally at (without having to make a whole separate zip line). • Separate Multiplayer Saves: It’d be awesome if I also had the ability to join the game even when the person I play with isn’t online, as well as be able to have my own separate save for the server in my saves list (hopefully this makes sense). • Furniture: Currently, players are unable to actually sit on furniture. It’d be awesome to actually have the ability to sit on and “interact” (maybe even bounce on) chairs and other types of furnishings. • Basketball: The basketball hoop is a really cool addition to the game, however it does not come with any basketballs to play with. It’s only use at the moment seems to be for decoration. • Flowers: More flower types would be really nice such as daffodils, tulips, daisies, etc. • Koi Fish Armor: Koi fish armor has less defense than lady bug armor. This kind of confused me since the koi fish armor is made of bones. I think it’d be cool if they had more defense than the ladybug armor. • Bird Bath Bluff: Me and my brother (who I play with on our multiplayer server) have found Bird Bath Bluff to be a bit confusing. There aren’t really any “directions” or hints on how to get up on the bird bath. We finally found that you have to jump on the leaves to get up there. I feel like getting to Bird Bath Bluff could be a bit easier, less confusing, and more rewarding for all of the jumping and difficult “parkour” to get there. • Bird Bath Bluff Door: When playing in my multiplayer server, my brother and I finally got the door unlocked that’s next to Bird Bath Bluff. We found out that this door only leads to another door which is underneath the hedge lab and under the treetops. It seems to have no use except to get from one place to the other, which isn’t very far away. I think it’d be interesting to actually have a separate lab there, or maybe have some hidden items (like rotten weapons or armor), or somehow add to the storyline itself. • Bird Feeder: I feel like a bird feeder would be an interesting addition to the game (like hanging from a tree branch) along with different types of birds (with bird eggs as well). This would be a place where there are more crow (and other bird) feathers and some bird feed which can be eaten by players. It would be nice to have more uses for bird feathers (and acorns) in the game as well. • New Fish: Another idea I had was to add new fish to the pond such as bluegill, sunfish, and cichlids (along with corresponding fish eggs). • New Trees: I thought it’d be interesting to add some additional trees and new tree types such as birch trees, fruit trees (apples and oranges), etc. Each with their own unique resources. • New Grass: New types of grasses would be a cool add to the game as well, each having their own specific color of grass planks (and maybe other possible resources). For example, bluegrass, zoysia grass, & centipede grass. • Parachutes: I saw where somebody else mentioned in the forums that they thought parachutes would be a cool idea. My brother and I agreed and thought that maybe there could be leaf parachutes or maple leaf helicopters. • Insect Suggestions: Lastly, I have some thoughts on some insects or small animals that would be interesting to add to the game. —> Frogs (as well as frog eggs; and maybe when you kill the frogs you can get edible frog legs), lightening bugs (aka fireflies), scorpions, lizards, butterflies, crickets, earthworms, crawdad’s, grasshoppers, slugs, and maybe even some dung beetles, leeches, and snakes. I want to say that the graphics in this game, along with the character development and the storyline itself are incredible. This game is one of the most fun games I’ve ever played. It is so beautifully designed and one of my favorite games of all time. The developers have done an incredible job.
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It would be great to have a fly option on creative mode. It's very tedious to create complex structures without it.
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Hey, this is BedsideRobin66 and I came across something while playing this game. You know that you can make armor and equipment, but when its equipped it doesn't move from the bag or when something's moved from your backpack to your hot pouch it wouldn't remover it from the backpack. Well my suggestion is to move the item from to backpack to the desired spot if possible. Sorry, just I found this to be a big pain to me. Especially when I'm going out to gather material to build with.
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I've really been enjoying Pillars of Eternity. But one thing that's a little strange is the various ways the game insensitivizes you to run back to the inn/stronghold to rest. As far as I can tell, there's no downside, and it allows upgrades at the stronghold to be built. In addition, camping supplies cost a suprisingly high amount at the beginning, further insentivizing you to run back to town for the free rest instead of wasting 80 copper. Insentivizing players to waste real-life time to avoid in-game expenditures doesn't really make sense. I would suggest that camping supplies just be made free and automatically refill whenever at town. I've only played on hard where you only get 2 supplies at a time, so I don't know how well this would work on other difficulties.
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i think you should make a new mode that is survival like, every 10th ingame day there will come waves of ants to attack you and your house. and every 10th day it will be harder so for example day 20 it will come ants and and larvas and so on. almost like ''7 days to die'' becous i like that game but their motor is too bad and your game would make it really good
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I mean sooner or later we need to move that up the tier ... cant be stuck at tier 3 forever right ??? So we have acorns by the tree what loves acorns ... squirrels I mean since acorns are used for low tier tech ... the squirrel cant be hostile ... Make it passive until of course you attack it ... Bribe it or Defeat it in battle to tame it for fast travel ... It will bring acorns to your base ... it will help you fight Use it to scale the house and the shed ehrm .... a bid morbid but ... kill it for food and squirrel leather ... full set of squirrel leather armor induce fear amount lower tier creatures but gain aggro with the tier 7 puppy
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I would like to suggest an improvement for container storages in the game Grounded. I recently happened to have a group of Larvas show up at my base, who destroyed all of my buildings, including chests. When destroyed, the chests items popped out, and where everywhere. My suggestion would be, that upon destruction of a chest, a small bag will spawn, with your items in them, which will despawn after a set amount of time (so people will actually need to get their items out of there). The small bag can only be looted, and not used to store items.
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