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  1. 02/18/2021 Hello here is a list of improvements that can be made to the game following the Into the Woods update, including creature suggestions. Ive played nothing but this game since the new update, originally playing the first version for a couple of days. Quality of life: 1. building complex bases for a solo player takes weeks, i would ask that grass/weed regrowth should be increased in order to assist those who make bases in areas of dry grass/few weeds & grass. 2. Ability to upgrade armor and tools, the milk molar upgrade for torches helps but slime lanterns in water should be upgraded as well to that upgrade 3. Cactus needes should be able to be used as a thistle alternative. 4. Mega Milk molar to upgrade inventory space 5. Item hold amounts for milk molars increased per level. 6. Vertical climbing for aracnids. 7. Webs a 4 chop instead of 3. 8. All insects effected by cordyceps 9. Spiderling damage increase 10. Reduce hostility on ladybird larvae 11. Once teir 3 is unlocked, increase health of all insects to keep them balanced in relative to new ones termite compared to red ants. 12. Mite damage increase, dust mite dust attack dmg increase. 13. More acorn spawns. 14. Increase food bit given on harvest, or concurrent mutation. Suggestions (creatures): 1.praying mantis 2.spider ants 3. butterfly 4. Moth 5. Dragonfly 6. Water strider 7. Frog/toad(boss) 8. hummingbird(boss) 9. Silverfish 10. DADDY LONG LEGS(harvestmen) 11. Grasshoppers/crickets 12. kadydids 13. ****roaches 14. Flea 15. Flies/horseflies 16. Scorpion 17.lice 18. Walking sticks 19. Centipede 20. Venus fly trap/carniverous plants Suggestions (tools/crafting): 1.Boyant base foundation 2. Small one person raft(navigate water faster) 3. Grapple Rod(fishing rod reel that can added to a crossbow to pull yourself to places or high areas without having to parkour or climb[ravine]) cna use thistle or bug leg as grapple and durability measures by incentory weight. 4. Flash bang- stun insects with bioluminessant powder, pebbets, ect. 5. Unarmed attacks, claws ect 6. Climbing tools with use of bug legs 7. Dodge (mutation) 8. Tame pets capable of combat and faster travel.(ants, ladybug, bees larvae) 9. CAGES 10. Parry mechanic 11. Pail to carry cosmetic water and sand. 12. A way to color walls, floors and lamps. 13. Traps with explosive, posion or gas effects 14. Stack cooked food items 15. Balista for home defense.
  2. Other than the common stuff that you are probably already working on, this is a list of things I feel need to be changed or at least looked at. 1. The new combo system Limiting the damage of the first hit is extremely restrictive for slower weapons. People who use heavy weapons are basically forced to do all 3 hits which ruins their stamina. Instead of a 3 hit combo being 50-100-150 damage, a better fit might be 100-100-150/200. That way instead of punishing players for not doing the combos you instead reward them for playing that way. 2. The weird armor class damage resistance. For those unaware, light and medium armor INCREASES damage resistance by 20% and heavy armor DECREASES damage resistance by 10%. I know this is done for balancing purposes, but messing with damage resistance seems antithetical to the point of the armor. If you want to nerf heavy armor and buff the lighter ones, increasing/decreasing movement speed might be a better choice. You could also change the amount of stamina needed for actions. 3. Durability I am not the first to talk about durability and I almost certainly won't be the last. I am not saying remove durability or make it cheaper, I just think that there should be later game methods to make it more manageable. The best method I thought of was to add a system where whenever x amount of durability is lost, the max durability increases. It doesn't remove the need of repairs, just lessens it after a while. 4. Durability loss on death This one I don't feel too strongly about, but durability loss on death feels outdated. You already loose quite a bit of durability in the fight, to loose more on death seems a bit cruel. 5. Weevil Shield materiel costs (please) I have played this game for a while and have gotten pretty decent at the games combat. What helped me the most was the Weevil Shield. It makes combat much less demanding and helps you get used to the combat system. The problem is that this is the earliest shield you can get, but the resources needed to craft/repair it are slightly limited and perishable. A new player most likely won't scan raw Weevil meat and if they do, they likely will just cook and eat it instead of making a shield. My suggestion, replace the raw meat with Weevil Noses. Although they have a chance not to drop, I think it will help newer players immensely. 6. Milk Molar tweaks There NEEDS to be a way to respec. I doesn't have to be free, but it needs to be an option. 7. More specific info It would be kind of nice if things showed exact percentage of increase or the exact proc chance of certain abilities. This next part is mostly just wishful thinking so it is not numbered or really bothering me. I would like a way to obtain more milk molars outside of finding them. It would be neat if they dropped from certain enemies or if they could be crafted. A mutation or something that increases the drops from enemies would be nice. If the Rock Cracker mutation increased the amount of resources you get to make upgrades easier. If Coup de Grass also increase crit damage a bit.
  3. english A hunting weapon would be interesting and the one I'm thinking of is the blowpipe, since this weapon, despite being prehistoric, could be easily manufactured like the gill tube, only this being a weapon would launch normal darts that do medium damage and it would be essential that Like the arrows, it has darts with different effects, such as a paralyzing dart or darts to sleep, this, far from working to kill, would be more to flee or take advantage of insects and be able to hunt them easier, of course, depending on the size of the insect, it would be the amount of darts to use to kill them, put them to sleep or paralyze them. spanish Sería interesante un arma de caza y en la que estoy pensando es la cerbatana, ya que esta arma a pesar de ser prehistórica se podría fabricar fácilmente como la branquia, solo que al ser un arma lanzaría dardos normales que hacen daño medio y Sería fundamental que al igual que las flechas, tenga dardos con diferentes efectos, como un dardo paralizante o dardos para dormir, esto lejos de funcionar para matar, sería más para huir o aprovechar insectos y poder cazarlos más fácil. Eso sí, dependiendo del tamaño del insecto, sería la cantidad de dardos a utilizar para matarlo, adormecerlo o paralizarlo.
  4. While there are already throwable spears in the game, I believe an update on spears in the game in general would be good. Updating the current spears in the game to be throwable (as a main way of dealing damage) and stackable would be nice, and adding a tier 3 spear to complete the spear tree would be cool as well. Basically, it would be a cool addition to actually have a weapon that benefits from the throw ability, not like throwing an axe at a Wolf Spider. Stacking 10 stinger spears and throwing all of them at a Wolf Spider though should absolutely kill it, and I would argue maybe less should. This is because the cost to make each spear would be expensive, and the chance of it being lost when thrown. Actually, you could revamp the entire spear program by introducing pikes, which are made for melee whereas spears are made for throwing. Spears would basically be a ranged weapon, but would add new ways to combat enemies as one could throw multiple of them in a row and kill an enemy, but they would have a damage increase so they could actually do damage. You could even purposely nerf the pebblet spear because it's so cheap to spam build, but dramatically boost the stinger spear and the tier 3 spear because of the cost to build and risk of loss. It would also include another way of ranged combat to where you don't need arrows. A drawback of using these would be low blocking ability while equipped, and high durability loss when thrown. It would basically the fastest and most damaging way to kill enemies from far, but ammo would be very limited.
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  5. Some of us have already blocked the haze from coming back with gum, but judging by the color of the gum, it is BUBBLE gum. What if the gas inside the canister pushes on the gum so much it starts forming a massive bubble, and over a few in game days, that bubble pops and brings the haze back, but you can close it again. Maybe everytime the haze bubble pops, it spreads a tiny bit farther, which would spread to the oak tree and pond and hedge soon, because right now, there isn't really an explanation of how the haze got to the oak tree without a trail.
  6. As well as the ability to turn on/off the markers; How about the ability to filter them? For example, if Im only looking for resources, I should be able to see only the leaf marker that I created. Im at a point in the game where there are so many markers when I turn them on.
  7. Harvesting bug parts is a big part of the game but some bugs often times never give you what you need. This is not really a fix to an issue, It’s more of a change to a mechanic. So with so much time spent collecting big parts I think it would be fun to be able to choose which part of the bug you get to harvest. For instance: You just killed a wolf spider and you are given the option to harvest (essentially pick) which parts of the arachnid that you want to keep before the rest of the body is ruined. So let’s say you’re given 5 picks, you could choose to slice 3 legs off that count as spider chunk, and then slice the fangs off which count as 2 parts. Or slice the body and grab the venom inside (which counts as a harvest) You could then grab 3 venoms an then get 1 fang and one spider chunk for a total of 5 harvested items. We could go in-depth and make the tier of the weapon dictate how much could be collected from the bug. (More effective weapon > cleaner kill > less ruined body ala. RDR2 hunting mechanic) Some body parts could be accessible by certain type of weapons like daggers to avoid puncturing boiling glands/venom sacs, hammers to squish spider sacs to extract spider web etc.
  8. Suggestion: If you have the tool with you, automatically select it. Axe for chopping, club for smashing, etc This because the hotbar does not allow enough items on it to support both tools, weapons and healing items at the same time
  9. There are mutations for many things, but a mutation that I think would be useful is a mutation that you get from killing every single insect/spider. it could be that you deal more damage to all bugs, or resistance to all bugs, or a mix of both. I also think that this would make a good achievement.
  10. With the release of the Haze and Heat update, many places are/have become inaccessible due to rocks that can only be destroyed using explosives, however, only one type of explosive exists that you can craft from scratch, the Bratburst, however, it requires Red Ant Eggs in order to make, and the spawn-rate of them depends on how many red ants there are in the world, what i'm suggesting is to add either more variations of explosives or variants of the base design, like they have for smoothies, maybe have one that uses a Boiling Gland, another that uses a Stinkbug Gas Sack, or one that uses the Fungal Growth from the haze, these are just a couple of examples i have.
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  11. Dr. Wendell Tully has dreaded the infected insects he has created, so what if he wanted a safe way to get rid of them? Maybe he could create a mutated plant that eats insects, just like the Venus fly trap. It worked but soon, the fly trap got infected, and it too mutated. It dug underground to hide, and grew bigger and powerful as it ate unsuspecting insects from underground. How to summon it? In the fallen oak log would be a breakable unsteady oak piece that you could break with a bomb, and would reveal that it is mostly hollow with a thick shell, and what you need is 5 weevil meat, 2 weevil snouts, 8 aphid meat, 5 ladybug heads and parts, 5 larvea spikes, 6 ant parts and 1 gnat meat. Cook it in the oven and place it in the middle of the log, and you summon the Insectious Flower, 3 Venus fly trap heads that shoot sweet but sticky sugar blobs, and sometimes infected bombs, like the ones the infected ladybug shoots, and one giant mutated infected flower with fungus on it, that burrows underground to try to eat you. I feel like this would be a very good boss or mini boss.
  12. Hi My friend and I started playing and really loved this unique and awesomely fun survival game. But we work different times. We can't always play together but want to logon to the same world and work on bases/farm things whlie the other can't be around. We've tried various solutions of save file transfers but these do not work, and really we shouldn't have to resort to this. Please build in better local save transfer, or even better shared cloud saves where whoever logs on first hosts the persistent cross-player save like other games are now doing - see Icarus, it works perfectly. Failing that please allow private servers. Peer to peer is an outmoded concept these days and is quite simply not suitable for PC. We can't coordinate 2 people's time easily, let alone bring our partners in and manage 4 people's time like we really want to. Unfortunately, this game breaking for us and we won't be playing unless the issue improves. Thanks, A sad ant 0,0
  13. So one last time the brain wrung out and this dripped out. Most important: The possibility to turn off the friedly fire. The plants with the thick leaves between oak and rose bed should become harvestable. My teammates often expressed the desire to use a large leaf as a boat. An inflatable boat made of beetle rubber would also be conceivable. A greenhouse as a new biome, where even exotic plants could grow, maybe even dangerous ones? A garbage can, a bird house, an insect hotel as a dungeon. More fungi: toxic earth balls near the haze biome, slimy stinkhorns, harvestable tree fungi. As a great danger at night, a bat. Sunflowers, hyacinths, daffodils, crocuses, snowdrops, butterfly-bushs. Dear developers I hope you can use anything from the 3 posts. Otherwise I am curious what the future updates will bring. Good luck.
  14. Okay! First, let me just say bravo and thank you for what has already been a super fun game to play! (and we're still in early access). With that in mind, I have some suggestions of things to improve overall enjoyment of the game and some suggestions for future development. If you read this and like my thoughts be sure to drop a like so Obsidian will notice it. Lets get started. The Obvious Things: The sap collectors. Stop making us pick the sap up one at a time! There should be some mass collect option. Please! We need an elevator option! Everyone who's a true master builder wants to make at least one "floating" base. That is EXTREMELY difficult without an elevator to bring up materials with. Even if it were for only building materials would be better than nothing, since I cant climb ladders and hold materials at the same time. Hatches! - Just as doors are to walls, hatches should be to floors. Fire Arrows. This one just makes sense. There ain't no way in hell that in a world where I was shrunk and had to fight inse... had to fight SPIDERS that I wouldn't be lighting them on fire with some Molotov ****tails and/or Flaming Arrows. "Kill it... Kill it with fire!" A boat or raft. There should be a steerable raft of some sort that we can use to fairy around on the pond with. Spider's Doom - Like the Ant-nihilator but for spiders. (I'll tell you what, if I were really shrunk I wouldn't be worried about how to better kill ants. What I would be studying? Spiders!) Tier 3 Axe - It should be a two handed item and it should be clippers. Made from ant mandibles or something that makes sense. This one should go without saying but we all want a entire crow armor set! I'm sure you're working on it already so that's not really why I bring this up. I bring this up because it should be obvious that we *want* armor sets for literally everything we can kill! (Or at least any predator). I know we aren't gonna get everything. An aphid armor set is probably never gonna see the light of day. And I get it! Some critters don't have strong enough hides to make armor sets out of. Like aphids and mosquitoes. That makes perfect sense. But some obviously can! and should taken into consideration. (IE: The Stinkbugs, The Bombadier Beetle, The Larva). The Not So Obvious Things: The Four Leaf Cover! The lucky four leaf clover should be a harvestable material. As to what for... there are a few options I could see right off the bat. First, you could have building parts that only can be made with "lucky clovers" and they could provide some sort of structure bonus or maybe just be really fancy (similar to the feather roofs)! Second, a luck tower. This would basically function as a booster for nearby structures. The mushrooms gardens would grow faster, the stem walls would be sturdier, the dew collectors would collect moisture more often. Etc. Etc. Essentially an enhancement beacon. Third, a new smoothie that gives you a percent chance to dodge attacks (or something, extra % crit, etc.). All these are nice but personally I would suggest option 4, a tier 2 shield! Just imagine it! Having a 4 leaf clover shield!! That would be super cool! As far as its bonuses there are tons of things you could do for it. It could just have more durability and a bigger threshold before getting stunned. Wielding it could give you the percent dodge bonus I mentioned. Though, I think it would be cool if (ya know, since its like all magical and lucky) it regened its durability given time out of combat! That would be sick!!! Lets be honest, farming weevil meat gets annoying. Its not hard. Just boring. It bogs down the game. So a solution to that would be awesome! (Plus there is still a chance you break your shield in combat so its not a cure all shield!) Option 5: I'm not sure that I really recommend because I'm sure many players, myself included, would abuse the heck out of this so there would need to be limitations somehow. But it would be awesome if you could make a 4 leaf clover beacon that stopped enemy spawns in a certain radius. This would let players build bases in cool areas where we otherwise wouldn't be able to. A great example is under the tree. Everyone planned on building their base there until they learned that not 1 but 2 wolf spiders spawned there! I still think option 4 is the best but figured I'd put this in here for food for thought. The Haze Reaper! So I am stealing an idea from William Akhurst Hultz's suggestion (so please go read his too) but tweaking it a little here because I think he missed some things. "Here's the idea, in the haze roams a praying mantis that has been affected by that weird fungus that's all over the place there. He attacks on sight with slashes, lunges, and stabs with his "scythe like" arms and occasionally flies up for a moment to come crashing down with a huge slashing attack." The loot that comes from slaying this beast could be his mantis arms that the players could craft into a two handed scythe weapon that would fit under the "assassin" mutation. I think having a two handed assassin weapon would be very unique and provide something new and exciting for the assassin players! A possible name for the boss could be the "Haze Reaper" and the name of the weapon could be "The Reaper's Claw". Additionally, this boss would drop the materials necessary to build "The Reaper's Mask" a mask that, like the gas mask, blocks the damage from the haze zone. However, unlike the gas mask it would not weather down given use. (Of course it can still take damage if you are attacked, like any other armor piece). This would give players a viable option to build a base in the haze zone (WHICH EVERYONE WANTS TO DO!!!) but as of right now its just not viable. Making us have to kill a boss (possibly 4 times for everyone on the squad) to get it would really make us feel like we earned it! Please consider it! (Should be a summons boss like the brood mother) Hopper's Doom! Okay so the name of this one is bad but the idea is good! (Also kinda obvious but I felt it belonged down here anyways) We have all these tadpoles swimming around and no frogs?! Dat don't make any sense... lolz. So! I suggest a three tiered new hostile creature "Frogs" that have a new deadly attack! A tongue attack that pulls players in right next to the frogs! Let me tell you, I abuse the heck out of a bow and a high rock! So an enemy that could pull me down from my safe high ground, down right next to him!! That would be scary and fun to deal with! The first tier would just be your generic pond frogs. The frog equivalent of the orbital weaver. The second tier would be poisonous frogs, aka "Poison Hoppers", that would be the frog equivalent of wolf spiders. These would obviously have poison attacks but as frogs poison usually comes from their skin I suggest not having its tongue attack be poisons us and instead make its melee attacks apply the poison. Okay so we've talked about frogs but now lets think bigger. A boss enemy. The Toad! Like the frogs he would be able to pull you in with a tongue attack but would also have a variety of other attacks. Other possible attacks could be a long jump up that ends with him crashing down where you were last standing when he jumped dealing a big aoe slam attack, a croak attack that if your in front of him dealing that melee damage would pushes you back off him and on your ass! and of course a venomous attack! Spiders aren't the only small creatures known for their venomous touch! Some of the deadliest poisons on earth are from frogs and toads. Don't let that go to waste. (Should be a summons boss like the brood mother) Loot Ideas: An suit of armor that each individual piece increases your jump height but when worn as a set give you immunity to fall damage! Come on! It makes perfect sense!!! And who doesn't want to jump and land like a superhero?! Regardless of the tier list I came up with, frogs should be an enemy in some way shape or form. Looking forward to it. Ice! Idk what for and what its benefits will be but I want to make ice! and maybe a freezer? Make it hard for me to achieve too pls! Maybe the freezer could just keep food fresh longer or something. Idk. I just want ice! Thx. PS: A personal shoutout to whomever over there at obsidian gaming drew the weird chef man as an easter egg for us more adventurous players! That **** made my day! Hilarious! Thank you!
  15. First of all, big praise, you've managed to make a nice locking and fun game even as an early access game. At this point, i can't think of a single thing that i would describe as annoying or distracting. Instead, there is a lot that I already love about it. From the adrenaline rush when you hear a spider scream to living in a mushroom castle. I'm looking forward to the future updates. Here are a few suggestions if you feel like it even though you've probably heard them many times before: A sandbox, maybe with a wooden frame that also has termites in it. A rideable bumblebee, everyone wants to wiggle through the air on a big fur ball. Maybe not as a permanent tame like in Ark but that you have to mount it and it flies away again as soon as you dismount so it doesn't get too easy. Otherwise I would argue against rideable beetles since Grounded is quite unique and would otherwise just become the Ark of beetles. Butterflies by day and moths by night. Caterpillars that hang on the top of grass similar to dewdrops. A frog that appears when you kill too many tadpoles with the fighting power similar to the wolfspider. Spiders that lurk on the ceiling of underpasses and pull players up with their webs if not freed in time. After a bite, it drops the player again and also goes to the ground to fight. If the player is freed, it also rappels down to fight. As a dungeonidea a compost heap. There could be earthworms, isopods, slugs and earwigs. As another dungeonidea a beehive. Bark beetles/deer beetles which can be found at the tree. Prefer some more powerful. Centipedes and millipedes lurking under foliage. Grasshoppers, dragonflies, snails and praying mantises. Water striders to be met in the flodded zone. Dormice and sparrows as major danger, difficult without tier II gear. Voles. A hedgehog which hunts at night in a certain area. Invincible like the koi. Increase durability of weapons by 15%.
  16. i hope this game is more like a fantasy open world rpg with a bit of realism too ... when it comes to sword fight , please dont use too much fantasy blurs in the sword, or lights that arent real, use it for magic weapons, ok! when you fire a bow, please dont put any lights or fantasy things to the image.... put something realistic... immersive. like skyrim! when the weapons are not enchanted yet!! we want to feel inside the game! the sound, the block system, physics and everything else! the first person thing is amazing! please pay attention to the way the player moves, the way it shakes, the sprint, crouch, throw yourself to the ground and attack... this freedom is welcome!
  17. I think it would be really cool and helpful if we could make binoculars or a telescope. Could be made out of clover leaves and some dew.
  18. I would like the option to trash a backpack, when picking it up, if you end up with a full pack and there is still stuff in the dropped one that you don't really want. Thank you for a great game, can't wait for Shroom and Doom
  19. Are there any plans to add MOD support for this game on the Epic Games Store?
  20. Man, spiders are sure scary. Especially in Grounded. Well, NOBODY CARES! I would be intrigued if Obsidian Entertainment added FUNNEL-WEB SPIDERS! “What are Funnel-Web Spiders?”, you may ask. Here’s one thing: Funnel-Web Spiders are the #1 most DEADLIEST spiders EVER TO EXIST! The Funnel-Web Spiders would be a perfect edition to Grounded. OVERVIEW: Funnel-Web Spiders live inside of the oak tree, and like to group up with their fellow Wolf Spiders and Orb Weavers. They also always carry Spiderlings wherever they go! Yeah. Deadly. Funnel-Web Spiders scavenge the backyard to find any valuables scattered around. Funnel-Web Spiders send approximately 5 Wolf Spiders to scavenge around the backyard for goodies, and you know where I’m going with this. Yes, yes, yes. Just like ants, Funnel-Web Spiders are sneaky thieves and will steal whatever stuff you have if they find it. Yup. They are attracted to any sort of berry piece/berry leather that you have, spoiled meat, and spider venom! Anyway, Funnel-Web Spiders were always the spider you never expected in Grounded. DAMAGE/ATTACK/HEALTH: Funnel-Web Spiders have exactly 200 Health and a Base DMG of 70. They will JUMP at you when they find you, and harshly insert venom into your veins when they attack. They have a Poison side-effect that lasts 6 seconds and deals 20 DMG each second. They can deal over 150 DMG! They also have an attack where they attack from the left, right, and then they JUMP up and attack with force, flying down onto the player dealing about 170 DMG if they don’t move right away! Oh, and also, they move fast as HECK! DROPS: Spider Fang Funnel-Web Spider Chunk Web Fiber Spider Venom Spider Skin
  21. After seeing some of the new building items in the latest patch I had a few ideas. - Curved walls (mostly for spiral staircase. For building nice looking towers) - Pebblet and Clay walls, windowed walls and roofs would look amazing. Would really help with castle building. - Fusing two different types of armour into one to get both buffs. Getting the defence of the ladybug armour while also getting the carry capacity of the ant armour. Adding a nerf to it would be fine. Like ant soldiers not seeing you as friendly anymore or maybe taking more stamina to run faster. - Arrow quiver. Basically an armour piece that would have similar carry capacity of the backpack but only stores arrows. - Craft-able Pouches. Being able to add a pouch to armour to increase carry capacity would be a nice idea. - Harvesting the metal from nails etc, to make tier 4 weapons from would be awesome. Just a few ideas I had for this promising game.
  22. I think it would be a good idea to have icons for every type of resource and bug in the game. So for example if I were to craft a storage chest and fill it with clay I would choose the clay icon so I will know what chest to go to if I need more clay. And the same thing for sprigs, sap and bug parts. Its just difficult trying to be organize and remembering where stuff is and the icons we do have available don't do a good job at describing whats inside the storage chest.
  23. there are too many feathers and their use is limited, I rarely use the bow and when I do it's for berries rather than fighting so normal arrows function just as well. on top of this the bed is just a novelty and aside from the archer cap the feathers have no purpose so I end up just leaving them to pile up. this makes them somewhat of a nuisance when traversing the backyard. as such I have an idea, instead 9f letting them pile up infinitely you could place a hard limit on the amount of feathers allowed to exist at one time maybe 100 or so and if the player is collecting them that limit could be raised until they stop collecting for a while. maybe it could be limited by area such as around the oak tree there could be 20 max and around the weird device there could be 40 or so. this would help with clutter and make them more tolerable (of course also add more uses to them maybe you could make a more efficient glider or a glider that can carry you for a longer distance)
  24. Trying to build a massive base can get pretty tedious very quickly when you're running back and forth carrying up to 9 big items at a time, all while trying to locate the last dandelion you chopped down. This redundancy can be solved with a simple addition of something like a cart (similar to The Forest) that allows transporting bulk quantities of these large items that the game forces you to shoulder. It'd make going on an expedition for these items more fun, and actually feel like an expedition instead of running to/from home base like you're doing the pacer test. Thanks!
  25. I was thinking something along the lines of a table saw that you can place grass planks and weed stems into, that would essentially refine them so you can build neater walls, or even half walls. (I feel like the connection mechanics struggle sometimes to link building parts together.) But overall, more choice when it comes to building basic things like walls, would be fantastic. Great job so far!
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