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Found 21 results

  1. Well met, Adventurers! As we mentioned in an earlier post, pricing changes are coming to our store. Why did we decide to make these changes? Several reasons: first, and most importantly, we got feedback from our players (both directly through comments and through watching what is and is not actually being bought), about what items they wanted to see at what pricing. We listened to these comments and made changes we think make sense, while still making business sense for the product. Second, as you know, we recently added new content to the game and will be adding more i
  2. So, since it's pretty likely that we're getting some more stretch-goals that will involve two more companions being added to the roster I thought I'd throw out my hopes for what one of them might be. Everybody loved these guys: These companions are not the sort of creatures or people you would normally find it in your party. They are downright strange. Every single announced companion has either been an elf, human or one of the usual suspects. There might be an unusual companion already planned and not announced, but I'll just put the idea and hope out there for one o
  3. Coming straight out of this thread with some thoughts... Would you be willing to sacrifice a couple of Mega-Dungeon Levels for more overland exploration? I did a bit of a head-count and some research in this post as well. This is a guesswork list by the way, but I think it could be close to the actual numbers: - 30 Areas in TOTAL - 15 Mega-Dungeon Areas - 2 Big Cities, 4 or 5 areas each. - Depending on the 2 Big Cities, that'd make 5 or 7 Wilderness Areas. So my thoughts are... could some of the levels of the Mega-Dungeon be sacrificed and/or tributed to Wilderness areas? Because as i
  4. Update by Brandon Adler, Producer After months of hard work we are happy to present to you with Project Eternity's BIG update. We have lots of stuff to go over, so let's get into it. Teaser Trailer Through the hard work of the Project Eternity team we are proud to present our first in-game teaser trailer. Click to view the gameplay teaser. New Name If you've finished the teaser (and you've finished it, haven't you?) then you know we have another big announcement. Project Eternity is now officially known as Pillars of Eternity. In addition to that, we have a nifty new logo courtes
  5. We've always taken your pledges seriously and we remain committed to giving our backers every stretch goal you reached during the Kickstarter campaign. Budgeting a game of this size can be daunting, but we always remember the cornerstones of our pitch and the features you funded. Even so, there are two things we know a lot of you have asked for: more wilderness areas and more companions. Both of these are very time-consuming, but we understand why so many people want them. Because we've seen these requests more than a few times, we would like to ask the community if you would be interested in
  6. I ran across this article on PC gamer where Monaco designer Andy Schatz explains: Correct me if I'm wrong, but doesn't content that can be created scale with development funds available? I mean, you can get a price quote for remodeling your home that includes a room by room breakdown. How many rooms you ultimately get remodeled would depend on how much is coming in that tax return. I'm just curious where this guy's all-or-nothing ideology is coming from...
  7. I'm so confident that we'll pass the 3.5 level, that I think we need a 3.6 stretch goal. Besides, everyone loves these threads, isn't that so? So, this is where we're currently at: (if you can't see the images that is because they were updated on the KS page, and I'm unable to edit this post) 6 races (human, dwarf, elf, orlan, aumaua, godlike race) 11 classes (fighters, priests, rogues, wizards, rangers, monks, druids, barbarians, ciphers, paladins, chanters) 8 companions What I want for 3.6 millions is: +2 companions Come on... that 2nd big city needs to have s
  8. http://www.youtube.com/watch?v=_LtpG02bZDw The campaign is winding down folks, so it's time to bring out the proverbial big guns. In today's update, I'm going to be talking about a bunch of lore tidbits, a Campaign Almanac we'll be offering as an add-on, new BIG OL' stretch goals, and finally, a work-in-progress screenshot of an environment we're developing. As a quick reminder, we are getting close to 20,000 likes on Obsidian's Facebook page, which unlocks another level of the Mega Dungeon the Endless Paths – if you get the chance, please head on over there. That's a lot of stuff, so
  9. Update #18: George Ziets, Paladins, Add-Ons, Rewards, and More! http://www.youtube.com/watch?v=9oPKIzyGos8 Hey everyone, there's exactly one more week left in the Kickstarter, and we are going to be kicking it up with bigger and better updates every day! New Add-ons and Rewards We were looking at the $140 tier and thought it needed something more, so we decided to throw a Project Eternity Mouse Pad into the Collector's Edition. The mouse pad features the painting from Kiernan Yanner. You can also add-on additional mouse pads at any physical tier for $15. $140 Reward Tier and
  10. Well, I also want to know what the mountain holds. It looks like a difficult obstacle. The funny thing is that at 2.6 we seem to be half-way in the KS adventure... so the stretch goals announcement is falling a bit behind.
  11. My question is simple: how strongly are developers morally bound to respect some aspects of the stretch goals? I'm talking about game design propositions like adding in X number of classes or races, etc, and not about purely technical things like translations. Is Obsidian limited to what's has been put forward for the stretch goals that are finally reached? I guess not. But can they, during the development of the game, remove a class that was set to be part of a stretch goal, despite some backers likely to have backed the project based on those expectations? Can they reduce the number of c
  12. tl;dr: My opinion: "Stretch goals can grow your Kickstarter's income linearly but you grow your project's complexity exponentially." So far Kickstarters have had good success. We are still waiting with anxiety for the first big failure. Obsidian and the leaders of this project really have built up a lot of credibility and have a great track record. No doubt Project Eternity will be great. But there is something that worries me when I see more and more stretch goals added to a Kickstarter. As a kickstarter you pitch the project with a certain focus. You don't know how popula
  13. Happy Monday! We've reached 50,000 backers, and have a special reward for everyone. Details below. Also coming this week, we have more updates about the development and creation of the game. Tomorrow, Justin Bell will discuss the process for composing the music for our trailer video. On Wednesday, Josh will update with more details about the game's design, and we are going to unveil a awesome art piece that we’ve been working on. Oh, PayPal is also coming on Wednesday! The 50,000 Backer Reward We are very excited to announce a reward to all backers that have helped us come this far. T
  14. The problem with this campaign as I see it is the lack of far reaching and visionary stretch goals. The 2.2 million stretch goal is slowly coming about and then there is one at 2.3 million but what happens after that? To increase the amount of backers I think you need to have some more daring stretch goals at higher amounts of money to appeal to us to give more. Look at how Wasteland 2 did it. They had some stretch goals pretty far away (right from the begining) that they finally reached. For exemple, "if we make 3 million dollars the game world will be bigger than Wasteland 1". And if we
  15. We are still going strong over here on Kickstarter and we wanted to thank everyone that has been here since the beginning as well as those of you who have come on recently to back us with your pledge. With such great support, we want to thank everyone with a new addition to the $50 and later tiers, a new $110 digital only tier, and a big change to our $2.2M stretch goal. Oh, and what are we doing this week as to updates you might ask? Josh Sawyer, Tim Cain and Chris Avellone will be posting updates and videos all this week starting on Sep 26 with Josh, Sep 27 with Mr. Avellone and a gre
  16. Q: What is this production beard you speak of? What will the beard produce? A: Basically the involved devs do some funky things with their facial hair during game production. See here. Q: Why would they do that? A: Because they are cool guys who aren't afraid of anything. Q: What is the purpose of this anyway? A: It challenges the devs into accepting it. Which in its turn challenges the backers into reaching a funding of 4 millions. IMO a really amazing feat that will help in bringing the best game possible. Q: What does it all mean!? How does it work? A: Obsidian will have to
  17. So it seems some people want the ability to choose the order of the stretch goals, below ill try to list the possibilities of this, if you have anymore please share. Why allow us to choose the order: 1-it will increase the number of people who will back the game if a popular stretch goal is the first one to unlock. 2- some people might cancel there backing if there favorite goal is not achived because it was a latter achivement. Why not to allow us to choose: 1-It might decrease the number of backers at the end becasue all the popular one's were achived first. 2-The rel
  18. Yeah, there are several threads already about stretch goals, but there isn't a poll yet. So we need another useless poll When voting, please assume that we have reached the 2.2 goal. Which means we already have: 5 races 7 classes 8 companions a larger story and world (region and faction)... whatever this means. As you can see the same question is asked twice, with the difference that the first question considers what you see as having the highest priority; while the second allows you to vote on anything you want. The reason for it was because I suspect the priorities would ge
  19. The topic of multiplayer came up here, and I was wondering what the community feels regarding multiplayer / co-op as a potential stretch-goal down the road?
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