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  1. Most of the times I used the cipher spell "Ringleader", the enemies are charmed for less then a second, even though it says they're dominated or charmed for 10-20 seconds. Is this a bug or is there something I don't know about? I didn't have problems like this with the "Puppet Master" spell.
  2. Heya So, I'm close to finishing Defiance Bay, been questing like mad and got a ton of items, and vendors selling a whole lot of items. The problem is, I don't know what any of them do. The Larder Door for example, the shield you get from the blacksmith quest at Gilded Vale. It says it grants bashing, but there's no explanation what it does. Now, I googled it and got an answer, sort of. All I understood it's used as an off-hand weapon of sorts. But there are a TON of items like that, especially on vendors with high prices, that I have no idea what they do. Shod-in-Faith boots you
  3. Had a party member who was paralyzed. I cast Suppress Affliction on him He no longer showed as paralyzed on mouse-over. Instead he showed as being affected by Suppress Affliciton (all good so far). But he still couldn't move or attack. This lasted until Suppress Affliction wore off (and possibly until after the suppressed paralyzation wore off too) Suppress Affliction says that it negates all hostile effects for the duration of the spell, so it should have negated the paralysis.
  4. This spell claims that it "Grants a bonus to resist any attack containing the Dazed or Confused afflictions. If those afflictions are already on the target, their durations are reduced." However when I used it in a fight against the Vithracki bounty, it did not target my confused party members because they were not considered allies due to being confused.
  5. Hi folks, so how exactly do you time/aim your spells so that they hit the intended targets without damaging party members? The tanks can pin down enemies so they make easy targets but then the spell will hit the tanks as well. If I do not charge my tanks in then the enemies will be moving which makes it very difficult to aim the spell, the spell may very well be wasted. Even if the spell does hit, in most case there's only enough time to get one AOE spell out before the enemies reach the party.
  6. Sorry but it's really really really terrible! You have to rest everytime you have been in combat just to regenerate your spells. So basically, you need to run around with 8000 campfire kits in your stash? You even run out of spells DURING combat!!! What kind of amateur wizard has to take a nap after casting 4 spells? Wtf, man? Why couldn't you just make the spell system work like Neverwinter Nights or something like that? What's the point of this? I did one hour of playing wizard and got so annoyed and tired of it that I rage-quit the game. Lame, lame, lame.
  7. Not sure if I am supposed to post this here. I just feel like this kind of spell(and any other spells that do something like a confusion effect) are simply not as good as they should be because they make enemies literally friendlies during the duration of the spell. If you cast heal, you heal them. If you cast a "Enemy Only" spell, it doesn't affect them. Not sure if this was intended. A very small gripe. However, it was one of my favorite spells in BG.
  8. It's impossible to pick a party member as destination for a spell by simply clicking on his/her portrait. Instead the area behind the portrait is chosen. Please correct that.
  9. During pause, being able to cast a spell or have an UI mechanic that let's you [scry] the battle outcome. Being able to move characters in a sort of "Directive" mode. 1. There's 3 guards ahead 2. Pause 3. In Ghost-Form, you move up your Rogue 4. Enemy Ghost-Forms notice you~Ghost-Form dissolves. Still in Pause, if Enemy Ghost Form doesn't notice you go to (6). 5a. If Ghost-Form could be used as an ability: Twice a day use or Once a day. 5b. If Ghost-Form could be used abundantly, start over at "3". 6. Continue with the Ghost-Form through the level until you get noticed. What this allows fo
  10. MELF'S Acid Arrow (Example) Could there be special Wizards in the world that you have to talk to before being able to cast a certain Spell? Cool I found Melf's Acid Arrow but... I have NO idea how to use it at all so it just sits in my Grimoire. Whenever I try it just fizzles. I would have to find this Melf and he would teach me. Same thing for other spells and magic. Now, the Spells in P:E will hardly have the same the NAMES as the D&D equivalent (some might?). That scroll you found randomly or by chance somewhere but can't use could hold the powers of the Ultimate Ultimate spell.
  11. Hi there, I've put my TLDR in the Cooldown 2.0 thread but i really want to expand a bit. Seeing as there is much discussion around this cooldown thing i would like to propose a mechanic that seems pretty good to me (or course it does, duh!, i'm proposing it lol). Ok, let's get to the point. 1. Basics Each ability or spell has two components: Proficiency and Efficiency. Proficiency is gained (points) through the use of abilities/spells or combos, and starts to decay naturally (percentage of the current number of points) after a fixed amount or time. It stops decaying onc
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