Jump to content

Search the Community

Showing results for tags 'skeuomorphic'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Obsidian Community
    • Obsidian General
    • Computer and Console
    • Developers' Corner
    • Pen-and-Paper Gaming
    • Skeeter's Junkyard
    • Way Off-Topic
  • Pentiment
    • Pentiment: Announcements & News
    • Pentiment: General Discussion (NO SPOILERS)
    • Pentiment: Stories (Spoiler Warning!)
    • Pentiment: Technical Support (Spoiler Warning!)
  • The Outer Worlds 2
    • The Outer Worlds 2 Speculation
  • Avowed
    • Avowed Speculation
  • Grounded
    • Grounded: Announcements & News
    • Grounded: General Discussion (NO SPOILERS)
    • Grounded: Stories (Spoiler Warning!)
    • Grounded: Technical Support (Spoiler Warning!)
  • The Outer Worlds
    • The Outer Worlds: Announcements & News
    • The Outer Worlds: General Discussion (NO SPOILERS)
    • The Outer Worlds: Stories (Spoiler Warning!)
    • The Outer Worlds: Character Builds & Strategies (Spoiler Warning!)
    • The Outer Worlds: Technical Support (Spoiler Warning!)
  • Pillars of Eternity II: Deadfire
    • Pillars of Eternity II: Deadfire Announcements & News
    • Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
    • Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
  • Pathfinder
    • Pathfinder Adventures: Announcements & News
    • Pathfinder Adventures: General Discussion (No Spoilers!)
    • Pathfinder Adventures: Characters Builds & Strategies (Spoiler Warning!)
    • Pathfinder Adventures: Technical Support (Spoiler Warning!)
  • Pillars of Eternity
    • Pillars of Eternity: Announcements & News
    • Pillars of Eternity: General Discussion (NO SPOILERS)
    • Pillars of Eternity: Stories (Spoiler Warning!)
    • Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity: Technical Support (Spoiler Warning!)
    • Pillars of Eternity: Backer Beta
  • Pillars of Eternity: Lords of the Eastern Reach
    • Lords of the Eastern Reach: Announcements & News
    • Lords of the Eastern Reach: Speculation & Discussion
    • Lords of the Eastern Reach: Kickstarter Q&A
  • Legacy (General Discussion)
    • Alpha Protocol
    • Dungeon Siege III
    • Neverwinter Nights 2
    • South Park
    • Star Wars Knights of the Old Republic II: The Sith Lords
  • Legacy (Archives)
    • Alpha Protocol
    • Armored Warfare
    • Dungeon Siege III
    • Fallout: New Vegas
    • Neverwinter Nights 2
    • South Park
    • Tyranny

Blogs

  • Chris Avellone's Blog
  • Neverwinter Nights 2 Blog
  • Joshin' Around!
  • Adam Brennecke's Blog
  • Chapmania
  • Pillars of Eternity Backer Site Blog
  • Pillars of Eternity Support Blog
  • Pathfinder Adventures Dev Blogs
  • Obsidian Marketing and Market Research Blog

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


MSN


Skype


Jabber


Yahoo


Website URL


Location


Xbox Gamertag


PSN Online ID


Steam


Interests

Found 1 result

  1. UI Version 2: What did Obsidian do? Hopefully not this! Another thread because I'm bored. Also another speculation. I have made another mockup UI based on what I think Obsidian would have done to achieve their goals, based on a couple of recent-ish statements. Objective #1: Use up less screen space overall. This is something that they stated they were going to do, make the UI smaller. This is something I wouldn't necessarily agree with unless it was trimming a little bit of vertical space that they could have spared from the original. In my opinion there is absolutely no point in not using up the total width of the screen for an IWD style UI as it allows you more space to make use of functionality (such as extra action bar buttons, quick item buttons etc). It is possible that this is exactly what they did. However the unfortunate fans of minimalistic UI's probably influenced this decision a little bit. (Assumed) Objective #2: Make portraits slightly larger In a recent thread Josh Sawyer posted the current portrait size in the main HUD - 73x86, which is slightly bigger than the version seen in UIv1. It may be that the portrait size is bigger but is cropped or shrunk by the UI to fit in the same tiny portrait windows featured in UIv1, but for this mockup I assumed they were bigger. Objective 3: Remove Dead Space Self explanatory. After shrinking the space, make use of available space in the UI. Less amounts of fancy pillars and superfluous art-y stuff like that. Worst Case Result: Vertical space cannot really be shrunk any more than this, unless the portrait size (73x86) or icon size (32x32) was made smaller. Room for status effects has, however disappeared. Not sure how they are going to be handled unless they make them tiny icons on the portraits or something. Horizontal space has been shrunk to only include necessary menu elements. It is possible that the menu size could be reduced even further and the left side of the UI with the portraits expanded a bit further to include some more action bar slots. I am not sure how things like skill use, guard interface, formation buttons and all of that are being handled in Eternity. This is however, exactly what I hope they HAVE NOT done regarding the UI for the game. You do not need to see the bits of the map to the sides of the UI because you will never ever be focusing down there or need to see characters beneath the UI height on the screen. Latest RockPaperSh*tGun article on the mega dungeon however was promising in that they've rejected the minimalists and kept the skeuomorphic, Baldur's Gate style, but I can't help but fear that we've lost some horizontal space that could be used. Hopefully this is not what was done for the second version!
×
×
  • Create New...