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Found 7 results

  1. --------------------------------------------------------------------------------------------------------------------------------- *** WORK IN PROGRESS *** WHAT THIS IS NOW <-------------------------- in comparison to:- -----------------------------> WHAT IIT COULD BECOME ------------------------------------------------------------------------------------------------------------------------------ < WHAT THIS IS NOW > 1) INFORMATION: (TY@thelee) - Lots: From Simple Facts to Deep Theory 2)
  2. I'd like to do this without a mod since I'm on my first playthrough (lvl 17 on veteran) still getting achievements, but focus > 90 being the highest just sucks. How do you guys code conditionals for casting ONLY once ascended? Right now I tried to hard-code in a few [smoke-invis>red hand shot] assassinations to basically guarantee full focus before letting him cast, but that often doesn't work bc for various reasons he isn't full before getting to the casting blocks. I'm not sure if you can export the AI scripts (or how to), but if it would help to see what I'm trying now
  3. I'm wondering if the Scripts fields can be used to directly add a command to the game, like we do using the console or if that function is disabled cuz no-one ability have this field compiled. My purpose is add an ability/status effect that add disposition points, so surfing inside the game docs i found that about script could i add that to an ability? And which is the correct syntax? Because reading the docs i'm a little confused about ChangeStrenghtComponent . Which is the parameter to refer about it? Average, Major? Cuz i wanna add just few points not a whole disposition rank
  4. Hello, yesterday i was trying to make some working scripts for my characters in order to make the fights little easier to handle but i had some issues. 1) My scripts dont work most of the time when i have autoattack behaviour set on anything else but aggressive. And thats a bit of a problem. I have a script to selfbuff my spellblade with defensive spells and then second script which should start spamming cripling strike on enemies (using dual blunderbuss). But i prefer if my character would stay still and shoot only if something is in range (i will possition my character manualy) instead of ch
  5. First time posting, love reading all the theorycrafting that people do here. I love the added AI scripts PoE II and I had experience with a similar system in FF12's gambit system. However, I'm not that smart when it comes to setting up some great AI scripts as I often get confused by the differences between some conditionals. I'd love to hear some good set-ups or tips that people use for their custom AI scripts. I know it's difference for every class and purpose so feel free to share anything for any kind of character. I just started the game with Shattered Pillar Monk as MC. At level
  6. Hi, I want to change the limit for the amount of custom adventurers you can hire (currently set to 8 in vanilla). I found the script that sets this value and I am able to read it with some free software that can decompile it, but I am unable to change the value and save or recompile the script to make the adjustment I want to make in game. Is this at all possible? If so, how do I do it? (PS: sorry if this is a noob question, I'm new to modding scripts)
  7. One of my major loves about the Baldurs Gate and Icewind Dale games was having different AI scripts available to customize how each character was controlled by the computer, but also with how those scripts would suspend for a period or adapt if the player told that character to do something. Many of the newer games, such as Neverwinter Nights and Neverwinter Nights 2, did not seem have that same level of AI. I won't lie. I'm not super huge on having to micromanage or give orders to my party members every round in combat, but I do like being able to tell my party members to do something fro
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