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  1. This build is a solid choice for a TCS run and has been thoroughly tested by me. I'm sure quite a few people have come up with something similar by now, but my recorded TCS run might serve as a nice basic strategy guide for people wanting to use this build for a run of their own. Here is the playlist of my run: https://www.youtube.com/playlist?list=PLrU0fsUmH2FaASxfjRn9medY4YyQQOZZZ And here is a video about dealing with Thaos: https://youtu.be/ynynYV2IJjs Build Moon Godlike, Rogue, Deadfire, Merchant Stat distribution: 18 3 17 3 18 18 Abilities - Crippling Strike, Reckless Assault,
  2. Hello there forum , so with upcoming Patch 1.05 bringing ton of changes to our game , i decided to start my 3rd Playtrough for the new patch , with Min/Maxed Ranged Rogue PC meanwhile using "story companions" to support this character as hard as they can . I am going to play simple Path of the Damned , without any strings attached ( no Trial no Expert ).Here i make this topic so you could help me find best choices for this build , also to discuss anything that is related to Ranged Rogue and Player Character specific buffs and Min/Max'ing .Try to keep the discussion about Ranged Rogue only ( No
  3. Dual Wielding "Stiletto" Rogue aka. "Sneak Attack" Rogue, "Crit Monster" Rogue, "Death by a Thousand Cuts" Rogue, "Glass Cannon" Game Difficulty: HARD Class: Rogue Race: Meadow Folk (Additional Accuracy and Damage when below 50% Endurance) - Human (+1 Might, +1 Resolve) (Hearth Orlan is also a good choice for the additional "hit to crit") Background: The Living Lands (+ 1 MIGHT) Drifter (+1 Stealth, +1 Survival) For RP Purposes for my character, I chose Drifter. Choose Laborer, Merchant, or Scientist if you want to start with Mechanics. This Rogue is a Dual Stiletto-wielding
  4. * As the Topic title mentions, I am looking for a good balanced Melee Rogue build with out min maxing. Since I do not play on hard and up ( Not so far at least. ) their is no need for min maxing in my opinion. * I have a ranged Rogue and I certainly like him, but on these forums I some times see people mention that a Melee Rogue is even more dangerous then a ranged one. Now curious as I am I would like to try and see whether that is true or not. * Now I am well aware that a Melee Rogue is not a tank, but I hope some of you know a good balanced Melee Roguee build that will not go down i
  5. Hello people. I would like the community's help on a matter. I want to pick a class and i just can't decide which.I'm torn between a few because they each have some of my prefered playstyles. I like to use tactics and outwit my opponents. I liked the Shadow class from Dragon Age Origins.It has stealth,illusions,bombs and different poisons,basicly loads of fun. I tend to like summoning classes that are more active.Think WoW's warlock and Titan Quest's Spirit. I just want a fun,active and skillfull playstyle.So,that being said,i've reduced my classes to the following: 1.Rogue
  6. I'll be short: Diffuculty: Easy Roleplay: Assassin About self: Casual player This was the second playthrough, so I know the basics. This knowledge helps me a bit, but still I can not say that the playthrough was really easy. Movies: 1. Leyra (sorry for a language, next videos are in English) 2. Zombies 3. Sky Dragon (this was tricky) 4. Adra Dragon (LMAO) 5. Thaos (really hard, all thanks to "Starcaller") Character sheet: Ok, on videos you see everything is looking easy. Actually, this was not easy everytime. Any large g
  7. Step 1: Equip a weapon with Coordinating (+4 accuracy / * 1.25 damage when attacking same enemy as an ally) Step 2: Enable your Reckless Assault Step 3: Attack an enemy with your 5 teammates Well, the damage and accuracy would be ridiculous. My rogue has 400 + accuracy, and the damage is 28k to 40K. However, his deflection becomes -286, which means Reckless Assault stacks with itself too many times. Please fix.
  8. Hi adventurers! I am very happy to share with you my new victory: After finishing the game Solo in normal mode 1 week ago (remember HERE), I finally achieved the Game in Solo and Path of the Damned! http://i.imgur.com/wkUDqTgh.jpg http://i.imgur.com/88bFM8yh.jpg http://i.imgur.com/bvGFuiKh.jpg I achieved this with a Rogue once again, with a Retribution / Tank build. I you guys are intrested, I will make a post to explain the detail of my full build and the strat I used to defeat this last boss! Triple Crown solo, here I come Did some of you manage to finish t
  9. Hey guys! Here is finally the video of the final boss in PotD with my Rogue with all the explanations you need! https://www.youtube.com/watch?v=562MPFJzgOc I hope you'll enjoy it ! Sorry in advance for my bad english and accent, i'm french you know Cheers
  10. Heyo I have been lurking both here and the Reddit sub for a while, and been reading all the fun builds people have theory crafted. After finishing the game on normal, cheesing my way through with 5 rangers and a cipher, I decided to try and rerun the game solo, going for the Triple Crown Solo, and starting with the hard difficulty. Was wondering if anyone could help recommend a good solo build, I especially had the Cipher kite and run and Rogue retaliation tank builds that are currently popular on this sub but any suggestions are welcome. Also if you wouldn't mind touching into gear,
  11. Hello adventurers! 0. Introduction Let me first introduce myself : I have been playing Baldur's gate the day it was released. I was young and innocent, and I never could finish it as a kid as it looked impossible to me. Since they re-released it last year, I totally jumped on the opportunity to avenge myself and I managed to solo it. I absolutely wanted to accomplish the same challenge for this awesome game that is Pillars of Eternity. So far, I managed to reach the final boss in normal mode with absolutely no companion, and with a Rogue, and as it seems to be a challenge that
  12. I started a game with my PC as a fighter. I have picked up the companions who are a chanter, priest, fighter, ranger, and wizard. I'm running into problems of being unable to open locks. I'd rather avoid wasting gold on custom characters if I can help it. I checked the wiki and there isn't a rogue companion. I just reached Defiance Bay but I still have some quests at Gillded Vale. Who is the best companion to train as a lock picker and trap dectector?
  13. Level 3 Rogue with Stealth 4, Mechanics 4 At the beginning of the game, slow mode would allow for trap detection and sneaking up on enemies, with the circle under the character filling up to indicate stealth status. But now no traps seem to get detected at all, and more importantly, the character gets spotted instantly whenever he comes within sight of an enemy. No GUI circles filling up or anything. This happens with xaulips and small spiders and any kind of enemy, so I don't think their perception is so much higher than my stealth to warrant an instant detection, hence why I suspect a bug
  14. I unfortunately lack access to the backer beta, and so in my research to figure out what class I'll play on my first runthrough of the game I'm finding myself wondering about how 'active' some of the classes are. Specifically I'm interesting in rolling a more melee oriented character, however I'm concerned about how many of the abilities on the melee classes actually involve active use vs. giving passive buffs. From what I can tell it seems like the Fighter and Paladin, for instance, have a lot of abilities that just buff their own combat capabilities or that of their party whilst having relat
  15. Sorry for the newb thread, but I searched the forum and google, and didn't find anything useful. The question is: how do you play the Rogue class properly ... as an actual rogue? I feel like I'm just a ranged dps character most of the time, with reckless attack turned on constantly. What am I doing wrong? :-p
  16. Description: When leveling up my rogue character, he gets the option to chose the talent "Devastating Blow" on level 3, which improves "Finishing Blow". However, he does not get "Finishing Blow" until level 4. Expected: I would expect to gain the base talent first, before the improvement of said base talent. Reproduce: 1. Create a new rogue character in Backer Beta 2. Start game and level up twice
  17. I really like the scouting mechanism in this game. I found, you can reach almost any place without fighting, which was what I was hoping for. Sadly the radius for you being spotted is getting bigger when you go below 3 Group members. It makes sense when you want to avoid people doing solo runs, but it makes no sense at all from an RPG-perspective. You should be even sneakier alone than with a group of people. For fighting I would love to see the backstab make a return in this game. I loved that mechanism. The replacement in form of high damage from a rogue in the first seconds of the figh
  18. Update by Josh Sawyer, Project Director Welcome! First things first: if you have backed Pillars of Eternity but not yet completed your order on our website, please do so as soon as possible. Even if you have an all-digital order, we need information from you to make sure you get everything you are supposed to. If your backer tier includes an NPC, item, portrait, or other custom piece of content, an early response will make it easier for us to work with you on your designs and preferences. As always, we appreciate that our backers have made Pillars of Eternity possible and we want to e
  19. First of all, the Project Eternity wiki source for Modes. In a discussion on Xenonauts forums (great game by the way, it's still Early Access but I recommend it to anyone who enjoys tactical turn-based games) I'm discussing an Ironman suggestion and what it means to me. No one agrees with me over there lol, partially because I'm probably intruding on their established community circle regardless... it made me curious to see what people stand on the subject of "Ironman" over here. What is Ironman to you? To me, in fact I didn't really know what Ironman really was up until 7 or 8 months ago.
  20. It would be great if someone could shed some light on how Obsidian plans to incorporate this aspect in the game. I always roll a thief/assassin character in cRPGs and I am curious how it will turn out to be in PE. IMHO, BG2 had a very satisfying feel for the assassin - picking the right tools, items and skills, you could one-shot very hard foes before they got a chance to react. After that, you were kind of useless unless you had invisibility potions or items to do another stab, or it was running in the fog to re-stealth. The principle was very good and mostly satisfying but there
  21. Hello, friends. The elves have been hard at work on Project Eternity, and we would like to show you our fine goods. This is a long update, but we wanted to give you more information than usual since it's the end of the year and we will be in our elfhomes for the next few weeks. First, I'd like to talk about what we've been doing with the engine and second, I'd like to talk about some of the design work we've been doing. Resolution and Scaling - We want to run the game at various resolutions and scale properly. We've been talking about our target resolutions and looking at the best way
  22. Have lots to say about this but leaving space. In my opinion Rogues should be the best at disarming traps, but if I don't want a Rogue in my party, could there be items or other ways to overcome traps? Could a Fighter or Barbarian be able to stop that boulder rolling towards the party by physically stopping it? Can 2 melee Strength-based characters be able to open doors at the cost of stamina? (Holding up a closing stone door Indiana Jones style~). Could there be some sort of experimental equipment that nullifies poison traps? (gasmask thing, making you able to just walk over Gas traps
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