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  1. Description: Mindstalker (Beguiler Cipher + Debonaire Rogue) attacks a target afflicted with charm via Whisper of Treason. Sneak Attack's +30% damage successfully applies, since the target was affected by the charm affliction, but Soul Whip only applies its +10% damage, instead of the +20% that Beguilers should deal when attacking Sneak Attack-able targets. Steps to Reproduce the Issue: 1. Afflict an enemy with Whispers of Treason on a Beguiler/Debonaire Mindstalker 2. Crit the charmed target with a basic attack 3. Confirm that Sneak Attack applied, since the ta
  2. i'm playing deadfire for ps4 and i want to create an archer build. What is the best bow user in the game for single target dmg? Ranger single class, Rogue singe class? Scout? And which sub class would be better for this dps role? Initially I thought of creating a AA and multiclass with assassin and open combat with stealth fire ball. But it seems that AA still has the problem of spell penetration. Perhaps Sharpshooter with assassin is better? Or just Sharpshooter? Any tip is welcome
  3. ======== Alistair ======== ~the Trickster Prince~ -------------------------- Class and Specialization -------------------------- MindStalker: Cipher (Beguiler) + Rogue (Trickster) Wood Elf: Resistance to Dexterity afflictions Origin: Old Vailia Background: Aristocrat -------------------- Stats: M/C/D/P/I/R -------------------- 16/10/15/15/17+1/04 Notes: ----- I prefer Beguiler since I'm more concerned with casting Control skills than with dishing out damage. Rogue on its own provides most
  4. Hey y'all, the past few days I've been searching the forums but am yet to find what I am looking for, so I'd be thankful if someone with the proper knowledge could help me out. My predicament is the following: 1) I want to play pukestabber. Period. 2) I want the build to be lightning fast at killing stuff, high risk high reward. 3) I didn't play since release basically so I have no clue if Teesinz Mirke build on youtube is still up to the task. Also, I don't like the monk-class very much. I find them to be gimmicky and immersion breaking (like in the old BG days), especial
  5. Hi there. Relatively new player here (played 20 hours last year at launch), looking to create a ranged mindstalker for a Classic playthrough using the Turn-Based mode. I was hoping to get some advice re: stat priority, weapons (2h vs DW), and key abilities to really make the multi-class shine. Any advice is appreciated. Thanks!
  6. After getting Kalakoth's Freezing Rake as a Trickster Rogue, the ability appears to be usable anywhere on a map. The normal iconography would imply not - you get the usual range circle, but if you actually click anywhere (whether it's a "can't see" icon or just "too far" icon), the spell just casts and affects the given area. This is Mac GoG version 4.0.1.0041 - game was started back in 3.x days, but I don't know whether it was a problem then or not as I discovered this purely by accident. The save file is 6M so can't upload it here; I can link to it from external if you actually n
  7. Greetings, I've been trying to get this mod to work for a very long time but I can't for the life of me figure out why it wont work. What I'm trying to do is to give my Rogue +1 guile every time he kills an enemy. Setup: When the rogue reaches level 1 he's given a new passive ability called "Endless Loop" (see #1). The new passive ability is created using the GenericAbilityGameData tag (see #2). Scoring a kill triggers a status effect (see #3) that rewards 1 guile (see #4). Code: #1 Progression Table Entry for the New Ability: Rogue_Mod.gamedatabundle #2 Generic Ability Table:
  8. =================================== Armorbreaker =================================== Difficulty: PotD v. 2.01 -------------------------------------------------------------- Solo: untested -------------------------------------------------------------- Class: Devoted(Estoc)/Streetfighter -------------------------------------------------------------- Race: Human, Hearth Orlan (party play) or whatever, preferably not Godlike, as there are 2 good helm picks for this -------------------------------------------------------------- Background: Old Vailia - Dissident ------------------------------------
  9. That was a pain, but I made it Here is a fixes for the slight of hand bonus missing for all rogue classes with Berath's blessing bonus skills. https://www.nexusmods.com/pillarsofeternity2/mods/206 The bonus was applied to insight instead of slight of hand. This fix redirects it to slight of hand. Berath's blessing is only applied at character creation or for npcs when they join you. So one have to start a new game for the correct bonus on the avatar. It is incompatible with anything that modifies Berath's blessing bonus skills. Just extract into the override folder like all th
  10. Hi all, I am a returning player and finally decided to tackle the hardest achievements this game has to offer before moving to Deadfire. I have seen Wodjee's Ultimate run with a rogue and found genuinely cool although I am more inclined of doing it with a cipher. The builds I've found seem to be somewhat out-dated or not suitable for soloing let alone The Ultimate Achievement. So my questions as of now are the following: 1) At the current actual state of the game is it easier to achieve Ultimate with a rogue or a cipher? 2) It'd be very interested in correspond
  11. There is a few abilities that bother me in the rogue tree and I would like to know if some people find them some uses : Smoke cloud & upgrades, Positioning, Ring the bell, Shadow Step & Flurry of blades. Smoke cloud feel costy for applying Distracted when you can get persitant distraction. If you need a panic button, just better to use invisibility (that you must take). Applying Blind could be more interesting (alternative to blinding strike and in AOE). Smoke grenade upgrade make the ability a persistant AOE. Another option, make smoke cloud a persistant AOE that distract & H
  12. The Iron Hammer This dwarf calls upon his ancestors' spirits to aid him in battle. They surround their progeny while he fights, blurring his outline and confusing, or terrifying, his enemies. He fights defensively and outlasts his enemies by locking them down in engagement and picking his moment for devastating retaliatory attacks. He can engage what seems like a whole screen of enemies (and gets better the more he engages) and provides persistent distraction to the whole group, making them all flanked and open for deathblows (including his own ripostes). If you pair the Iron Ha
  13. I am looking to build a party with a Shadowdancer or Votary. So far most builds I see are for solo play, so their synergy in the class combo is based on, well, solo play. I am trying to do a classic party. Serafen - Witch (Bar/Cyp) - Striker/Debuffer *Using Sin Tee Witch King build as it makes him a fast and reliable striker https://steamcommunity.com/sharedfiles/filedetails/?id=1399216139 Pallegina - Crusader (Pld/Fgt)- Striker/Tank *Using modified version, also, from Sin Tee Valkyrie https://steamcommunity.com/sharedfiles/filedetails/?id=1400804034 Xoti - Priest - Healer/Buffer *As
  14. I want to start my next playthough as ultimate rogue character with maxed mechanics and upgraded stealth. I want to use dual-wield, bluff everyone and steal everything which isn't nailed to the floor. This will be fun but I beat my first PT on "Veteran" and need more challenge but according to my experience rogue characters are rather fragile and die quickly if dual-wielding. Can you, please, make some suggestion for me how to build (multiclass?) and dress my character to make this PT livable? Regarding party: Eder, Xoti and Teheku are must party members for this PT. Maia is no-no.
  15. The Holy Hand Grenadier (OK, so he is really a holy hand mortar maniac… but I wanted the Monty Python reference!) Class: Holy Slayer Subclasses: Goldpact, Kind Wayfarer, or Bleakwalker / Streetfighter Description: This is a very straightforward build. You use blunderbuss modal to activate streetfighter’s amazing speed boost. The hand mortar and fire in the hole are both AOE weapons and can be used to quickly spread afflictions and Damage Over Time (DOT) to your enemies. Paladin provides a ton of defense which helps offset the downside of constantly fighting under the distracted afflict
  16. Wander around in an alcohol and drug fueled stupor lulling your enemies into surrounding you then suddenly explode into motion. Dashes around smashing the enemy and stacks debuffs and start with the deathblows at as close to 0 recovery and attack as possible. Citation: This was inspired by Sin Tee’s Mirke build. Game Version: 1.2 Difficulty: PotD (+all Upscale, no mods) Solo: Untested Race: Human Class: Shadowdancer (Streetfighter/Nalpazca) Home: Deadfire Background: Hunter Stats: Mig 17 Con: 10 Dex: 19 Per: 18 Int: 10 Res: 4 Skills: Active: Alchemy Max Pas
  17. Riposte Tank - Trickster/Bleak Walker Click the video below for a more detailed look at the build Showcase video Steam Guide Follow me on twitch >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Combat Showcase Timestamp <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Overview: This build is designed to be a resolve based dodge/riposte tank which utilizes the rogue passive Riposte an
  18. Hey guys, in response to the new update v1.20 which gives us access to a mod manager and makes the integration of custom classes easier than ever, I thought it would be a cool idea for the community to make a library of all the class and subclass ideas they have that could be integrated into the game. One of my favorite things about Neverwinter Nights 2 and other crpgs is the sheer amount of classes and subclasses available for us to choose. While Deadfire has added to the number it never hurts to go the extra mile with mods to tailor your experience. ________________________________________
  19. How viable this class would be? Rogue is a damage-focused class and Paladin is a tank or a supporter, but the ability to buff myself, therefore increasing DPS looks promising. What attributes and abilities are recommended? Is there a soulbound greatsword?
  20. So I've started my first REAL (started a cipher and didn't enjoy it) character to play and I decided on a rogue since I've heard they do the highest single target damage and look appealing to me. Here's my build, any pointers or tips to improve it would be much appreciated: Race: Moon Godlike (I like the passive, the stats and they look cool) Attributes: MIG: 12 CON: 8 DEX: 18 PER: 18 INT: 12 RES: 10 I want to use dual sabres because they look cool and I like pirates. I've also heard they are very good on the rogue.
  21. I have a problem with this kind of games, where there are many choices and I can't stick with one. So help me out here.. I am trying to start the game in POTD... 1. Votary (PLD/MNK) (BleakWalker/Shattered Pillars or Nalpazca) 2. Inquisitor (PLD/CYP) (BW/Soul Blade) 3. Shadowdancer (MNK/ROG) (???/Streetfighter [unsure of subclass as well]) On all 3 builds I plan to use Two-Weapon Fighting. Also so far I do not want to be a tank, maybe offtank but not main tank in any way. For Race either Godlike Nature or Frost Elf or Human. Since I haven't reached end game yet, I have no idea o
  22. WHAT THIS IS Trying to do something different here. I'm going to discuss a character build that I had a lot of fun putting together and playing on 1.1 PotD (probably the most fun I've had in Deadfire so far), but I'm going to use it as an entrypoint to teach-by-doing various game mechanics and how to think about them and use them for your own builds. People already comfortable with min-maxing their way through Deadfire might not get much out of this, but hopefully for everyone else there's something useful here, because there's a lot of information scattered through this forum, reddit, and th
  23. Concept Basically a tanky dps build utilizing Tuotilo's Palm and Stalker's Presence spear that zaps in the middle of melee and proccing Street Fighter buffs as much as possible. Stacking crit is important for triggering Heartbeat Drumming/Swift Flurry + spear upgrades to land multiple hits. Monk inspirations and Rogue passives are our friends. There are 2 versions of the build I had in mind; Assassin with Backstab passive/gear support and the Streetfighter version presented in this thread. Shattered Pillar seems like a good splash as I prefer it over drug-addled Nalpacza monks (microma
  24. ...or are they mutually exclusive? I plan on running Streetfighter/Shattered Pillar using Stalker's Patience and Tuotilo's Palm shield for a healthy mix of offense and defense (Persistent Distraction, Thunderous Blows, Swift Strikes, Ripostes/BT), seems nice on paper. Anyone has any info whether or not those 2 skills can be used simultaneously?
  25. Few suggestions on the rogue abilities tree, feel free to leave you're own ideas. I really dislike the fact that the rogue get something like 7-8 differents attacks skills. It feel really too similar, and the cost of some abilities feel off too. Keep the passives. Don't touch at : Escape, crippling strike, blind strike, finishing blow & smokeveil and their upgrades. Remove ring the bell & withering strike. Shadowing beyond : replace invisibility by swift inspiration, 2 guiles cost. Next upgrade add the invisibility for 3 guiles Shadow step : 2 guiles the first upgrade.
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