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Interests

  1. I've forfeited the Tutorial, wanting to restart it, now I'm stuck with 3GP and no way to create a party. Please add a reset button for those of us who want to restart from scratch without opening a new Apple user (only way I can see to work around this), and send you UX-guy / lead designer a stern yet understanding look from me. General feedback: the game looks really fun and deep, performance is atrocious on iPad mini 1 (each exit/return takes 20-30 SECONDS to get back to game play). Thanks, and good luck.
  2. Is it possible to make an option to turn off chromatic aberration? It makes me sick, and I try not to "reach out to souls" just to avoid having to see the effect. Is it possible to turn it off, or make it an option to turn it off?
  3. I find it very obstructive to have 'Action Icon', 'Recovery Bar' over PCs' head right in the middle of combat. Apart from that, it's ugly to look at, being that it takes away from the stunning game visuals. As has been requested by many backers in different threads, it would be an easy task to pass that info down onto the character portrait. PCs should have *nothing* above their heads, that is why the UI is there. Please, do that.
  4. I'm suggesting the developers implement a 'deadzone' where the formation orientation wheel doesn't show up until you've held right click and moved it outside this threshold. As-well as a slight delay when clicking so it doesn't accidentally show up unintended. Currently there's almost no delay (if any) and it makes it an uncomfortable experience when clicking just to move. In practice these mechanics pretty much work the same as what everyone's used to in IE games but a much better look and feel. Please see this video for a working example and description of how I think it should be in Pillars of Eternity. (ignore that it's an RTS, it's the mechanics that are important) Bonus: The 'cancel' command should double as a 'hold position' command (or a new hotkey altogether in the controls menu) so you can tell your guys to stand still even with enemies nearby, keeping formation with a tap of the button. I assume the ability to queue movement is coming? Ideally we should be able to shift-queue movement *and* orientation along with actions/abilities (Cancel command too). It's imperative to your tactics when playing the game real-time. Scenario 1: Telling a Wizard in an open area to move wide on an enemies flank and cast a ranged spell while assaulting the front with your fighters. Scenario 2: Casting an ability, and retreating to cast another ability automatically. Scenario 3: Making enemies chase summons around while you shoot them from range. This is possible in Baldur's Gate so i'd hope we'll be able to do it in PoE. Thanks for your consideration.
  5. I have never written in a forum before, so please pardon any mistakes I may make here. I am a monk (a real one) and have played some games in the past and enjoyed them. I saw this project Eternity and donated to its completion because it seems like the type of game I used to enjoy. I read your updates and see that you are at a stage in development where a request may still be taken into consideration. Could you make it possible to play and win the game without employing a magic-user? I am able to play games only occasionally and I find remembering spells and how to use them difficult from session to session (as opposed to simple slashing/stabbing weapons). Another reason for the request is that my superiors don't care much for computer games in general, but a computer game that forces one to use magic (which in real life, always has ties to the diabolic) they would simply not allow. I would get in trouble if they catch me, for sure. Thank you for reading my post and perhaps considering my request. PS: If you have a place in the game where Gregorian-style chant would be an appropriate addition, my abbey would probably let you record them during their prayers (we sing in both English and Latin). It is St Michael's Abbey, not far from your offices.
  6. Will there perhaps be some way my main character could have a cool glowing body like Haer'Dalis in BG2?
  7. One thing that I've found myself wanting in many games is a really customizable difficulty. Many games have a difficulty slider, but each setting on that slider may have multiple changes. What I'd like to see is an itemized Difficulty. For Example: (note this is a super simplified example) Say that normal mode has the standard settings. But Hard mode adds 50% to enemy HP, damage, resistances, etc and increases the AI level. Extra Hard add 100% to those values and increases the AI even more. An itemized difficulty setting would allow the player to chose to use the Extra hard settings for Damage, Resistance, and AI but only the hard setting for enemy HP (perhaps the extra HP in Extra hard just make the fights seem to long to someone but they want the rest of the challenge that extra hard more provides). This could also work to the benefit of people who might want an easier experience without completely lobotomizing the AI.
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