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A Moment's Respite ► Pillars of Eternity ► Act 1 ► Saving Heodan ► Quest Guide https://youtu.be/lmSEVG_YL9s?list=PLeusrXH_hwph8tkMqpKRX1njMaRY8gbza The Ruins of Cilant Lis ► Pillars of Eternity ► Act 1 ► Dungeon Guide ► Quest Guide https://youtu.be/kOBIbepM2eA?list=PLeusrXH_hwph8tkMqpKRX1njMaRY8gbza Vengence from the Grave ► Pillars of Eternity ► Act 1 ►Different Outcomes ► Quest Guide https://youtu.be/Np3-DOw557Q?list=PLeusrXH_hwph8tkMqpKRX1njMaRY8gbza Late for Dinner ► Pillars of Eternity ► Act 1 ► Quest Guide ► Saving the Dwaft ► Inn Discount https://youtu.be/NDlBrvbquI8?list=PLeusrXH_h
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Can not proceed with two side quests in Defiance Bay
Oasis3307 posted a question in Backer Beta Bugs and Support
At all costs:When it had been revealed that Verzano was manipulating me, I returned to his place and killed him with Doemenel's men. Then the quest would not continue. And the journal appears: "Return to Verzano in Ondra's Gift" even though the house is empty. Missing sentries: I encountered the four missing guards in the tomb, but had to kill all of them along with the ghost as my resolve was low. Nothing happened on journal after I cleared the tomb, and nothing happened when I returned to Wyla. -
I'm sure there's been topics about this but I figured we could use another one. A huge part of the forums is about discussing the mechanics (understandably so), so let's have this one for the other stuff. Overall, I'm very pleased with this part of the beta. I quite like the ratio of conversations for one thing. I like the "flow" of the town if that makes sense. I also like that you can "shortcut" your way into the Skaenite dungeon if you're persistant, I hope there's a lot of stuff like that in the full game. The Blood Ties quest is the best quest as is. Excellent writing overall which d
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[392] Dragon Egg party members re-incarnate
Starwars posted a question in Backer Beta Bugs and Support
I wiped out the Dragon Egg hunters after intimidating them so there were three party members left when I fought them. Looted the corpses except one which I couldn't target After I went back to the village, and went back to the Dragon Egg cliff, the two characters who I had killed and looted had re-appeared though you can't interact with them. The guy who I couldn't loot had turned into a loot bag though I still couldn't target it.- 2 replies
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[364] Completing Cat and Mouse Quest bug
Hormalakh posted a question in Backer Beta Bugs and Support
[Description:] When completing the Quest "Cat and Mouse", if you kill Nyfre and tell Medreth about it, he'll give you something, and then walk off. However, if you leave the area and return, Medreth is again back at his post as if nothing has happened. You can select the dialogue options to complete the quest again (without the loot and xp rewards) and Medreth will walk off again. [steps to reproduce:] 1- Start quest as Vailian rogue. 2- Get quest from Medreth 3- Talk to Myfre and kill her party. 4- Return to Medreth and tell him that Nyfre was found and tha you killed her. Medreth and -
There appears to be a few sequence related issues to this quest/task. -Decided to not talk to Medreth first. -Talked to Nyfre at the Inn instead. -Going back to Medreth, you can say "I know where Nyfre is hiding" but there is no attack option, or option to say "screw you Medreth, I'm working with Nyfre instead" at this node (I believe you probably have to go back to Nyfre again and talk with her a second time). There should in my opinion be such an option there at this point. -I decided to attack Medreth's party manually instead, and wiped them out. But when going back to Nyfre
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Culture points are not applied during character creation. Not only that they are actually taken away during conversations. For example: During the creation of my wizard I chose these stats: When I get to the culture selection screen my resolve should have gone up 1 if I picked Aedyr. But instead it remained at 13 and if I make a selection that increases another stat my resolve drops by 1. Funny thing thou on the character screen (when you get in game) reports the correct value but doesn't apply it. More later. Now how do I know it subtracts it instead of adding. When you ta
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[Description] Killing Medreth without talking to him after deciding to double-cross him in favor of Nyfre doesn't give you the line you need to tell Nyfre to complete the quest when you get back to her in the inn. [Test-case] 1) Take the quest from Medreth or Nyfre 2) Kill Medreth and his gang without initiating conversation with Medreth to tell him you'll be killing him. 3) Try talking to Nyfre. You can't tell her you've dealt with Medreth. This was a valid way to finish the quest in v333, but it isn't now. [Expected Behaviour] Talking to Nyfre after Medreth has died should finis
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[Description of the issue] When you return to the Dyrwood Crossing area after having chased away the two bandits and defeated the other three, once you return to the area or load a savegame, Norgar and Raolf have returned. [DETAILED list of steps to reproduce the issue AND what to look for] 1) Have a main character that can pass the Resolve 16 check in the conversation with the bandits. 2) Meet with the bandits and select the option which uses the Resolve check. Norgar and Raolf will run away, and you get to fight the rest of the enemy party. 3) After defeating them, save your ga
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As title states: Using the return dragon egg as an example for a quest that does not give exp: This image I have 16633/21000 before I turned in the egg Here as you can see from the log entry I was supposed to get 9000 exp for the turn in I should have leveled up with that much exp but as you can see here there was no change and I did not level up
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Understanding Experience Points and Difficulty
Endarire posted a question in Backer Beta Bugs and Support
(I apologize. I've moved this post to the beta discussion forum, here.)-
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I had already created a topic about my xp problem here: http://forums.obsidian.net/topic/68258-v278-xp-problem/?do=findComment&comment=1501849 I made a new test yesterday, but still the same problem... The new patch (301) hasnt changed anything, unfortunately. When I finish a quest, I never get xp reward. I'm stuck at level 5. I tried to play to the beta on another computer and it worked perfectly. I don't understand why ! I tried to unistall and install again, but it doesn't change anything. You can find my savegame here if you want : https://www.wetransfer.com/download
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It seems that every time I enter the temple in the Ruins, the game puts me in combat mode, and does not stop until every single enemy in the dungeon is dead. Thus, I cannot save, cannot leave, or have my party members who are down get up. Does anyone else have this problem? Output log is attached (no save game, for obvious reasons). Have a very nice day. -fgalkin output_log.txt
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[v278] Inmortal Inmovable Incapable Rogue after escape.
Fiebras posted a question in Backer Beta Bugs and Support
[Description of the issue] After teleporting to another location the Rogue´s model becomes invisible and takes no damage from enemies, not even poison. [DETAILED list of steps to reproduce the issue AND what to look for] 1) Bring roude to a large group of enemies (Spiders in thsi case) 2) Once combat has started and the Rouge is being engaged, make her jump/escape to a point across the mob of enemies (we are taling about 10 or so meters) 3)Repeat until bug is achieved. Having the rest of the party dead may help. [Expected behaviour] The rogue apearing on the targeted spot and oper- 2 replies
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I have a very annoying bug since the beginning of the beta : When I finish a quest, I never get xp reward. I'm stuck at level 5. The new patch hasnt changed anything, unfortunately. I tried to play to the beta on another computer and it worked perfectly. I don't understand why ! I tried to unistall and install again, but it doesn't change anything. Does anyone have the same problem? EDIT : my save game : https://www.wetransfer.com/downloads/3daf02454a2ce6d7cf51d84230d7706820140904103310/363d41b3a2d3154d89f3cc23c1d2d65520140904103311/80e6de
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Oftentimes, there will be a piece of text that overlaps with the dropped capital. Take for instance It's a bit hard to decipher, but it shows the issue. This one I got by 1) Create game, preferably with low-strength character 2) Head to Skaen temple 3) Try to push the cover open with a low-strength character and fail the check 4) You should have overlapping text on the dropped capital Expected: No overlap Note: I've noticed this often seems to happen on skill checks / stats checks. I recall seeing this on the successful "climb down" check at the Dragon's den as well
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[DESCRIPTION] Peacefully resolved the Ogre quest by talking the Ogre into leaving. Returned to Rumbald and told him we convinced the Ogre to leave. After that, chose the convo option to give him 400 cp. Combat log notes thta Rumbald gives the party Lead Spitter and a piglet. As well, it noted the 400 cp lost. Finally, it notes that the party receives 1500 XP. However, no XP are actually awarded. [DETAILS] Save game can be accessed through link at bottom, where this can be tested, but: 1) Solve the Ogre quest peacefully by convincing him to leave. 2) Return to Dyrford and no
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Under PillarsOfEternity_Data\data\localized\en\text\quests 01_defiance_bay_coppleane should be 01_defiance_bay_copperlane Under F:\Steam\steamapps\common\Pillars of Eternity - Public Beta\PillarsOfEternity_Data\data\localized\en\text\quests\critical_path Act_4 should probably be Act_3 ?
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Old thread. In the red corner, we have people who want to stick with the tradition of Infinity Engine games. Over in the blue corner, the wide eyed idealists who want fair XP distribution for all players regardless of playstyle. And apparently there's a few people who lept in and started painting another corner yellow advocating for learn-by-doing. Still have plenty of corners in this ring, it's not a triangle. So give your feedback. But I want a nice clean discussion, no low blows or personal attacks.
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As I understand they've said they just want combat to be for the fun of it. Taking away experience rewards from enemies just seems like it will leave the combat a bit unrewarding. I feel like I will skip even trying to get in fights because there's not much benefit and mostly detriment. You risk your characters getting hurt/knocked out/killed for what, beating enemies juts for the fun of it? There's always a balance of risk vs. reward in these kinds of games and it seems that balance has been upset. Sure some enemies may drop items, but that'll be the only reward of combat? I think it's a
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OK, so I killed the ogre an picked up his head (on BBPriest). It's possible I might not have had quests in my log at that point (see this bug: http://forums.obsidian.net/topic/67460-bug-lost-all-quests-upon-reloading-a-save/) as my quest log does not show him dead (although interestingly it DOES show my having talked to him in regards to the missing elf). Anyway, I have the head in my inventory, but not with my main character. Not sure if that makes a difference. I can't turn in the quest. And when I tried to move the head to my main character, in case that mattered, it disappeared.
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I can't, for the life of me, doing remember anything that gave me XP. Maybe the quest rewards aren't implemented yet, but I feel that whenever you quest XP for doing something, it should be announced loud and clear. I'd post a list of steps to reproduce, but since I don't know any even where you get XP, I can't have such a list except a theoretical one 1) Do something that should give you XP 2) Notice that you aren't notified of it Expected behaviour: You should get some form of notice. My preferred option would be to use those "Quest Updated" scroll, and have something like |---
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I know many people have reported disappearing items, so it's nothing new. However, I want to report this one specifically because in every run I've tried in the game so far, while I can pick up the Ogre Head and it goes into my Quest Items inventory, I have not yet been able to get and keep the Ogre Blood. No matter what character I've tried with, when I pick up the Ogre Blood, it disappears from my inventory for good. I've not yet been able to keep it.
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Dyrford Ruins: Two Bugs, One Save
generic.hybridity posted a question in Backer Beta Bugs and Support
Grappling Hook Non-Detection [Description of the issue] Grappling Hook not being detected by cutscene 1. Load up the attached savegame 2. Open Inventory, note presence of Grappling Hook 3. Open chasm cutscene 4. No prompt available for using grappling hook [Expected behaviour] Presence of Grappling hook should allow completion of cutscene Lockpicking Not Working [Description of the issue] Lockpicking not functioning in Dyrford Ruins - No feedback - success or failure 1. Load up the attached savegame 2. Attempt to unlock door just to the north west using BB Rogue -
Quest log appears to be empty after fight with Medreth
sendaran posted a question in Backer Beta Bugs and Support
Description of the issue: All entries in quest log, both quests and tasks, were wiped after fight with Medreth. Quest log restored only after full game exit. Expected behaviour: Quest log stays intact and updates appropriately. Steps to reproduce: I am unsure if this is repeatable, but this is what I did to the best of my recollection. 1) Quick saved near Medreth after letting Nyfre leave. 2) Talked to Medreth, lied about Nyfre leaving north but did not meet the requirements to pull that off. 3) Combat started, straight away quick loaded to see differences between conversation op