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Improper Quest Rewards
DrDior posted a question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
Latest IOS on tablet Drdior 9252 pfid 2d3c0b871245c600 Upon update, I found the following Quest was removed, which included 11 level 40 toons and 1 level 32 toon Reward was 2 treasure chest and zero gold I don't think that this is the reward that was indicated. update: 10:40 PM I started up PA. Now, there are 12 chest instead of 2. Gold has increased by less than 1,000. I had not made a note of the old gold amount. So something is happening, but it is not working like it should have for 11 level 40 toons and 1 level 32 -
I just upgraded and was greeted with message that I had one level 1 character and got 2 chests for my trouble. The thing is I had 6 level 40 characters. Back when the end of quest mode announcement was made I grinded a team of 6 charters up to level 40. Valeros, Sajan, Seelah, Ezren, Lini and Kyra. All have been level 40 for months and I last played them a few days ago. My tablet is always connected and I regularly do the dailies, just did the one for yesterday. To have all that work done and not get the reward is really disappointing.
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Quest Mode is going away in the next patch. It's probably running on borrowed time at this point, so if you haven't already played a couple rounds of Quest to secure the farewell rewards, you should probably do so soon.
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Hello! After successfully finishing a quest, my party crashed during rewards distribution, specifically when Seelah is about to receive her card, a Iomedae blessing when leveling up from LVL 33 to 34, if I remember correctly. Everyone else receives their cards normally, but as Seelah doesn't get hers, the game is stuck on this screen. I can go back to the Main Menu, it's not like the game completely froze. Any thoughts? My PFID is B835362AA5C67BCB # 2241 and here goes other specs: Thanks for the help. General (For all issues) What device type are you on? Android/iPad, etc. iPAD What version of the OS are you running? Android 4.4, iOS 9.3, etc. iOS 10.1.1 (14B100) What model is the device? Galaxy Tab 3, iPad Mini 4, etc. iPad Air 2 What is your PFID#? (Located in the settings menu) B835362AA5C67BCB # 2241 Gameplay Is pass & play on? Is permadeath on? No and no. Tutorial, Story Mode, or Quest Mode? (If not quest mode, did you recently enter it?) Quest mode Characters in Party Seelah, Lini, Merisiel, Kyra and Ezren Location of each character - - Turn Order - - Scenario & Scenario Difficulty. If on non-normal difficulties, which wildcard powers are in play? It is on quest mode, Legendary, but I can't recall turn orders nor wildcard powers... What card was encountered when the issue occurred? (Or check, or card just played, etc) - - Did the issue occur on the first explore or a subsequent explore? If subsequent, what card did you last encounter? What was its resolution? (IE, you just encountered an enchanter and failed the check, and on an additional explore you ran into a blessing of the gods but didn't auto acquire it) - - Did other characters aid the check? What did they use to aid it? - - Was the encounter a Horde? (Skeleton Horde, Goblin Raid, Zombie Nest, Zombie Horde, Garrison Location Power w/ multiple characters, Henchmen encounter in Black Fang w/ multiple characters) - -
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I've started playing Quest Mode a bit. I have a few characters up to level 9. I'm just puzzled why no cards show up higher than B's, no matter what difficulty I try. Can anyone explain how card acquisition works in Ques Mode? When do I get tier 1 cards? (I've completed Story Mode through Adventure 3.) Thanks!
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Device: Hudl 2 OS: Android 5.1 Pass & Play: OFF Permadeath: OFF Mode: Quest Party Members: Valeros, Lem Turn Order: Valeros, Lem Scenario: N/A Difficulty: Normal Wildcards: N/A Trigger: Location closure, Items Rolled So I had just successfully closed the General Store having defeated a Bandit Henchman, the number of items rolled Valeros, Lem (not unsurprisingly) *one*, which I should have been given. The item award didn't happen and now there is no way to progress. See screenie
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See pic I'm thinking the +2 difficulty modifier per henchman defeated shouldn't add to the fortitude check for this old lizard .but what would I know really so I'm throwing this out to the gurus.
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Video here shows the 200 gold reward not being registered on server end. Frankly this is all rather atrocious and I urge you to rectify this quickly. I have no idea if this is a recent bug or has been so ever since 1.03. Considering the number of games in questmode I must have completed from 1.03 til now, that's close to 10k the sum we're talking about. For your urgent attention please !
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So I have been spending time in quest mode after finishing the story mode post 1.03 in its bugged form. There's a few things I'd like to share and ask here re: quest mode. 1) I haven't noticed much change in scenery and location since maybe lv 20 all the way to 40. I'm still seeing the same location every random generated scenario I play right now so much so I can assign my team by just looking at the icon of the location the moment that screen pops up. The locations are mainly deck B, Thessilonian , academy, junk beach mountain etc. I swear the last 20 games I had at tier 4 were all these. Where's even deck 1 and 2 locations ? And I'm real certain lv 30-40 I haven't seen a single location from deck 3. I understand it's a random generated scenario each time we start but I'm not taking about a small sample size either in practical terms ie. 2) henchman wise, is good,. I'm battling ogrekin which makes it parallel to the development of the story mode. I'd hope to see guest appearance of higher deck henchman , from deck 4, just as I'd seen lamatar Bayden in quest mode prior to 1.03. Haven't seen them yet. Villains are including the Ogrekin in the starting from tier 3 which is great. A special mention to meeting black magga for the first time in a game when you actually fight her instead of stealing her dinner from under her snout in story mode. It's lil stuff like these in quest mode I like However, she's bugged too and she did a Houdini when I had nailed her not before looping the dice roll several times and then I'm faced with a blank location I can't close lol. that's the last time I'd seen her in quest mode. And so it leads to bugs.. 3) Bugs. lots of them and most pertinent to my concern is the conflict of wildcard powers leading to frozen screen, warped interface , and basically funny stuff happening that's amusing for the first few times but frustrating when you have to forfeit the game especially after battling through challenging scenarios and having screen freeze that countless vault escapade and rebooting the app won't solve. I'd reported some in bug section so hope the technical team plan to remedy quest mode some time soon as well. 4) drops. All is good here along the line of what id come to expect . Tier 3 you get the odd sprinkling of cards , not a lot, from deck 3 and then tier 4 you get more of deck 3 and I think the whole bunch of treasure cards in deck 4. So I enjoyed blasting barl breakbone in the face with a cannon with ezren of all people. However there is one problem . I'm keenly on lookout for the haste spell and it's brethren spell but it seem edited out of the card table for good. I haven't encountered it from 30 to 40 and I hope I don't get to see it in quest mode when ap6 get released. Again, it's more than a handful of games I'm referring to here at tier 40 to base my observation from. And I notice your code would instantly hand the new tier of cards to player on arriving at a new tier. So it's inexplicable why it isn't seen yet unless you have left it as a deck 5 card. Would be shocking seeing haste is a designated deck 2 card. Edit: it has to be mentioned that I still see black fang and her beloved ancient skeleton henchman a viable opposition for a team in tier 4. I think the banes generation table should scale upward respective to the party tier. Eg, tier 3 should at the minimum get a tier 1 ranked villain and the henchman and banes should follow likewise. But at least rank and file banes have veteran status, the villains don't.
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I noticed bugged instances whenever I played in quest mode with certain combination of the newfound scenario powers at 1.03 and some wildcard powers. 1) scenario power : difficulty to defeat monster with giant trait is increased by 2d4 Wildcard power 1: retaliation Wildcard power 2: arrow trap Observations a) after defeat of a monster , retaliation is rolled twice b) the result of the roll of 1 may not be effected C) after which, the next card on location deck, if it's a boon, get moved into player hand. I have a video here which captured this and more: some extra bug which may be independent of the scenario combo bug. Further into the video ezren attempted to aid combat check of Lini with incendiary cloud, failed his arcane check to do so with the mountain hag. At the point when he dragged his spell card before that arcane check took place, his force quarterstaff disappeared and reappeared in Lini's hand.
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Some Dev already told us that the quest mode and story mode are essentially the same, i.e. Both of which use "scenario", with the difference being quest mode would have a randomly generated scenario while the story mode is a preset one. This got me thinking that maybe this is why the char in quest mode would not get exp for defeating banes at the end of a failed quest. When failing a story, the sequence is to show message "run out of turns" then goes to deck building screen. If the quest mode shares the same logic, then there is the problem. Unlike story mode where Chars do not have exp bar, chase in quest mode should get an extra step for calculating exp between the game-ending message and the card building screen. Now it's skipped and that would be why the exp earned in the quest does not get registered. Just some amature thoughts.
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I'm not sure if anyone else is getting this but my Level 17 party is still only seeing the same B cards and locations over and over again in quest mode. The description for my party says that it is Tier 1 and I'm at the point now where I'm regularly fighting Tier 2 villains and henchmen but all other cards are Bs. If you check the deck lists in the vault after starting quest mode, it only displays the B cards and says the Tier 1 cards are not available. I did buy the first adventure deck so I feel like everything should be available to a party of this level. Is it a bug or is the release of new cards into quest mode just very slow?