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  1. In today's update we ask the Lead Animator on Project Eternity, Mark Bremerkamp a few questions about being a game developer. Mark hails from Detroit, Michigan, and he has been with Obsidian for eight years. He is a man of few words - everyone give a warm hello to Mark. Q: Hello, Mr. Bremerkamp! What is your job on the Project Eternity team? A: Lead Animator Q: What are you working on this week? A: Initial attacks for the light spear (1h thrust) and the pike (2h thrust) Q: What is your typical work day like on Project Eternity? A: First drink coffee t
  2. Let's be serious; all the good RPG series (The Old Republic, Elder Scrolls, etc.) these days are being made into fancy, newfangled MMO's. It practically goes without saying that the MMORPG model is proven to offer the benefit of a greater social gaming experience with absolutely no costs with regard to narrative depth, mechanics, graphics, or any other measure of quality, so what's there to lose? Should Project Eternity be next?
  3. Hello, friends. The elves have been hard at work on Project Eternity, and we would like to show you our fine goods. This is a long update, but we wanted to give you more information than usual since it's the end of the year and we will be in our elfhomes for the next few weeks. First, I'd like to talk about what we've been doing with the engine and second, I'd like to talk about some of the design work we've been doing. Resolution and Scaling - We want to run the game at various resolutions and scale properly. We've been talking about our target resolutions and looking at the best way
  4. Chris Avellone is playing Arcanum to raise funds for the $4.0 million dollar stretch goal you helped us reach for Project Eternity. It's installed and he’s ready to start playing – we here at Obsidian wanted to know how you’d like it played! Let's Play Document/Blog 10 minute Let's Play Youtube video bites Streamed on Twitch Format doesn’t matter to me, just enjoy it. The poll will close on Wednesday (1/23/13) at 6:00PM Pacific Time. Thanks for you feedback!
  5. Hello World and Happy 2013! Looks like we all survived (hopefully) the Mayan Apocalypse. That was a close one. Woooohooo! We hope you enjoyed your holiday and wish everyone the best for 2013. The team has returned from our cozy elfhomes, and we are re-energized and excited to get back to work on Project Eternity. Without further ado, we had promised backer details in this update, so let's start off with those. Thanks to all of your extremely generous donations, our final backer numbers for our crowdfunding phase are: $3,986,929 from 73,986 Kickstarter backers and $324,650 from roughly
  6. You all probably remember this PE wallpaper? I sort of liked it, but it was still missing Sagani, so I figured I'd add her to it. The result wasn't half bad, so I'm going to share it with you... think of it as an early present. Happy Holidays! 1920x1200 - Click: 1920x1080 - Click:
  7. http://www.youtube.com/watch?v=Qto3oORvRf4&feature=youtu.be Today's update isn't about lore as much as it is about the focus and process of developing our central plot. I'm not going to spoil any details of the story, but I do want to share what we're working on. When we develop stories at Obsidian, we often ask ourselves (and each other), "What's the conflict and why do I care about it?" and, "What is my range of roles in resolving the conflict?" "RPG" means a lot of different things to different people. For us, it's important to let the player decide who he or she is in the st
  8. I mentioned in the P.E. Kickstarter threads that my husband is an artist and crafter RL, at what you'd call a 'Master' level. I think I should back that boast up... This is a custom made 5-Bottle winechest with an infinity celtic knot on the top. I wanted to show off his amazing work to y'all... BTW - these are hand-made to order and Yes, you can buy one if you're interested by PMing me... Also if anyone at Obsidian wants to buy one with a company logo engraved, you're welcome to PM me too. :D
  9. Hi, I know I will probably be ignored, mostly because this is my second/third post here, but I would like to ask you some help: I am an journalist-in-learning (a university in Poland, a field of study called "Journalism and social communication") and I created a blog in which I will write in english about games and anything gamish in nature. I would ask for help in two ways: 1) Just come in time to time and give me some constructive feedback on what and how I wrote. Also, comment on my english, it's not my main language, as you can see. 2) Give me some ideas on future articles. Because afte
  10. Today we have a meet the developer update with Dimitri Berman, Lead Character Artist on Project Eternity. We are planning for a design update next week, and then we will be going on hiatus for two weeks due to the holiday break! Q: Hi Dimitri! What do you do on the Project Eternity team? A: Hi everyone! I make sure all characters and creatures meet our set quality bar as they enter the game, this includes creation of high poly and low poly models, textures and materials, and occasional skinning and rigging. I work closely with animators, programmers, and designers to make sure our st
  11. The economy of a game is, in my opinion, one of the least discussed and thought, but in many ways perhaps the most important element of maintaining the fludiity and enjoyment of early, mid, and late gameplay. This is for a number of reasons, but it really boils down to the fact the economy of any RPG is dependent on two factors: 1. The player and his current state in the game 2. The world and how dynamic or static it is I'm no economist, and I do not have a formal education in economics, so I base my ideas and concepts on my experience of playing many games and RPGS, MMOs, etc. wit
  12. Today's update is different from what we've done so far, and is to give you a look at what's going on at the studio. During the making of Project Eternity we want to give you an idea on how our games are made. Making games is not magic - game development just boils down to a lot of work from a lot of talented people. I would like to pull back the curtain, and give you the who (the talent) and the what (the work that they do) to make Project Eternity a reality. The Stuff RPGs are large and complex games that have a ton of stuff, and much more stuff compared to most games. Characters,
  13. Hey everyone! Back again this time with another interview with Feargus on the game- Really a must listen for everyon who contributed....He talks about what they're steps are going forward and give some insight into RPG making. HERE is a link to the story with transcript: http://www.puresophi...e-rpgs-forever/ Below is a direct youtube link: http://www.youtube.com/watch?v=R2ZeTKc7Cyc&feature=g-all-a Follow us on twitter for more! @puresophistry
  14. Hey everyone- I had the great pleasure to talk to Feargus Urquhart about Project Eternity, Obsidian in general and the gaming industry. An amazing experience, not one you'd want to miss! Here's a tease You’ve had great success in the past, now you’re jumping into Kickstarter with your new game, “Project Eternity” What exactly is Project Eternity? Feargus: A lot of us before we worked for Obsidian, we worked for another company called Internet Interplay, which had an RPG division “Black Isle Studios” which I was the founder back then we worked with a developer called
  15. http://www.sorcerers...ead.php?t=58248 Lovely little nuggest of information here about a character (possibly a companion?). Pretty cool!
  16. Hello all, I was motivated to post this because of unfair lack of left handed adventures and NPCs in RPGs. As a member of the left handed community, I find it offensive and rude on the parts of game developers that leave out the option to be left handed. It limits the realism and variety in combat and takes out any chance we will ever have at handedness quest lines. Considering all of the other requests that I have seen on this forum, you should find my request no less absurd. If a man can make a request for obesity, there is no reason that the fat man can't also be left handed. Considerin
  17. What We're Up To http://www.youtube.com/watch?v=mlfO8y-Ax3s Thanks to you, we're funded. Now the work begins. At this stage of the project, we are still in pre-production, so at Wednesday morning's team meeting we started talking about the passion-stirring topic of logistics. Before we start scripting quests and writing dialogues, we need to understand the full scope of what we're setting out to do. In some ways, the basics stay the same for us as they did a decade ago. But we have new problems to solve and we need to have them all worked out before we enter production. The ke
  18. Well hello everyone! It’s the day after our Kickstarter here at Obsidian, and while a few of us are a little rough around the edges right now, we’re already busy working on Project Eternity! In this update, we’ll go through a number of frequently asked questions we’ve received in the last day or so. If you have any problems with anything, please always feel free to head over to our forums, or reach us on Facebook, Twitter, or via support@obsidian.net. So… onward! Kickstarter and PayPal Stats So as of about 1:30 PM PDT, here’s where we stand funding-wise: Kickstarter Backers:
  19. Hi folks, PayPal is now available! Please visit the Project Eternity web page for more details. If you have any problems or questions, feel free to respond here or e-mail us at info@obsidian.net. Thanks! -TG
  20. Sorry if this has been asked before, but one of the main things I'm curious about is the visual functionality and presentation of the game. I'm very curious as to whether this is going to be a purely isometric, top-down affair like BG, Icewind Dale, PlanetScape: Torment, Fallout, etc. or whether it's going to have a more dynamic camera that allows you to play isometric, but also zoom in closer, such as Dragon Age: Origins PC, NWN2, The Witcher, etc.? Personally, I'm hoping for the latter. While I mostly play with the camera pulled out during combat in the likes of DAO and NWN2, it's nice t
  21. As I read the thread about armor and weapon design, I wondered: "What will the women in PE be like?" I don't know if it has been discussed already. But I am fairly sick of the standartised perfectly proportionated women (ppw) in most games. It is simply unrealistic, especially if it involves breast-formed armor, total lack of armor or a fantasy-version of stilettos. That does not mean that I don't want good-looking women, as there are well-proportioned men in any fantasy universe as well. I only ask two things: 1.) An average distribution of the population in regards to beauty and body
  22. The past month has been absolutely incredible. You have blown away our wildest expectations and we are so excited about starting the journey of creating this game for you. The Kickstarter site will be closing down here in the next few hours – 6 PM PDT to be exact. I would like to remind you that you can watch us at the studio for the final countdown beginning at 12 PM (Noon!) PDT. We will be streaming live on UStream and Twitch.tv. Final Fun and Silly Reward Tier - Obsidian Loot Bag Our final fun reward for you is what we are calling the Obsidian Loot Bag at a $350 tier with a limit of
  23. We’ve hit the $3M mark now on Project Eternity and it’s on to add another Big, Big City to the game! We have less than 50 hours to go before the Kickstarter ends! Before we announce some new stuff, some quick housekeeping is in order. If you are looking to add anything on to your pledge, check out our Project Eternity Add-On List page. This includes instructions on how to add on other options, as well as what our current offerings are. Also to reduce some confusion in finding what each tier contains (we’re no longer able to update some of our posts on the Kickstarter site), we have a
  24. http://www.youtube.com/watch?v=UpBqLbyR7o8&feature=player_embedded This week we announced our Mega Dungeon, our base classes, the cipher and barbarian classes as stretch goals, and the Adventurer's Hall as another stretch goal. We are coming up on our final week of the Kickstarter, and we have exciting stuff planned for you in the coming week including new rewards, a special inside peek into Obsidian, and a first look at Project Eternity. Exclusive Backer Pet, Hardcover Books for $250 and Name in the Game for $500! At the $50 tier and up we have an exclusive in-game pet for you
  25. Everyone here at Obsidian is thrilled that the feedback to the first look at Project Eternity was so overwhelmingly positive. Thank you for all the encouragement - It really means a lot to our artists and the rest of the team. The outpouring of support and donations over the last day has been amazing. Thank you! Over the next five days we have a lot of fun things planned to wrap up the Kickstarter campaign. First, crowdfunding and Kickstarter has allowed us to open up our doors to you, literally. Today you can spend a few hours with me at the Obsidian Office, and you will get an inside loo
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