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  1. Had a party member who was paralyzed. I cast Suppress Affliction on him He no longer showed as paralyzed on mouse-over. Instead he showed as being affected by Suppress Affliciton (all good so far). But he still couldn't move or attack. This lasted until Suppress Affliction wore off (and possibly until after the suppressed paralyzation wore off too) Suppress Affliction says that it negates all hostile effects for the duration of the spell, so it should have negated the paralysis.
  2. This spell claims that it "Grants a bonus to resist any attack containing the Dazed or Confused afflictions. If those afflictions are already on the target, their durations are reduced." However when I used it in a fight against the Vithracki bounty, it did not target my confused party members because they were not considered allies due to being confused.
  3. So I have been playing a devout cleric of Eothas. Sadly, it didn't work out too well. If you are unaware, priests have access to a special talent according to their deity that grants a hefty +10 accuracy bonus to two categories of weapons, plus a minor daily spell. It's too good to pass up. Problem is, for priests of Eothas these two weapons are the flail and the morning star. I get it, Eothas' symbol is a sun and stars. Somebody obviously put quite a bit of thought into this. This setup, however, means that any priest of Eothas is restricted to only ever deal crushing damage with his weapons
  4. Hi guys I just got Durance the priest. Not bad at all, lots of good spells. I just dont understand the alignment thing. His Holy Radiance is affected by my main characters reputation? If I mostly choose to use Benevolent\Diplomatic conversation options, his Holy Radiance effect will get weaker? (Since Magranians are Clever\Aggressive). Another thing, what are those "vessels" which receive burn damage from the Holy Radiance? Thanks!
  5. uh... It's barely affect the gaming experience, that when I was reading the combat records, in the page where shows you which companion got most crit hits, the strongest enemy defeated, damage taken...etc. I noticed Durance, for some reason, sent most hits in my team, who mainly do buffs like holy radiance then shoots his pistol, which has a very slow hit rates. While my player character has two more hours in combat, sent 35x hits, Durance had sent 13xx hits out. So uh... does the game count buffs on companions hits? Kinda weird.
  6. What class you think does the best buffs and why? Chanter, pally or priest? - I like the chanter, but don't like summons - Pally would be too busy tanking - If I make a priest it's to heal from afar. Thoughts?
  7. Everyone would agree that rebuffing is the tedious most process one could experience in an rpg. Instead beginning the encounter with a pause and buff selection, why not preselect several buffs (really a few) during the rest that will be active until you rest again? Maybe sacrificing the spell slots or at some other penalty, but rebuffing should be eliminated! Only if it's a short strong lifesaving buff like arcane weil, but not common blessing and other tedious stuff.
  8. Update by Josh Sawyer, Project Director For our third class update, we will be covering chanters and priests. Along with paladins (covered in Update 56), these classes provide parties with their core support bonuses and healing effects. Different games refer to these types of characters using different terms -- usually "leader" or "support" -- but at their core, they excel when they are providing assistance to their teammates. The benefits they provide to the group often outstrip the contributions of individual party members in the final tally, but their abilities must be used carefully to
  9. Hey I what to know 1 thing. What do you thing about Priest that are devoted to "Mystical magic gods" ... It allways has weird to me that they can use fillplates and only have "some" of mistical spells. What about priest/wizard crossovers.. So masters of spells, with no abilitis in fight and hp points. The first that will die in a 1-20 lvl and the most powerfull in 30lvl beyond .. what do you think about adding possibility of playing this type of chars (useing both devine and mistical spells) ?
  10. Hello, friends. The elves have been hard at work on Project Eternity, and we would like to show you our fine goods. This is a long update, but we wanted to give you more information than usual since it's the end of the year and we will be in our elfhomes for the next few weeks. First, I'd like to talk about what we've been doing with the engine and second, I'd like to talk about some of the design work we've been doing. Resolution and Scaling - We want to run the game at various resolutions and scale properly. We've been talking about our target resolutions and looking at the best way
  11. Paladin - Male Priest - Female Wizard or Sorceror - Male Witch or Sorceress - Female Barbarian - Male Amazon - Female Now, these would be the same in skill set and such, but it could imply lore into the classes. Meaning you could have a frenzied Male Barbarian throwing spears like an Amazon. Likewise, having a strong Female Amazon that you play like a close combat Barbarian. Barbazon Mainly about Barbarians, but I see them as stemming from some sort of Barbaric culture (bandits and vikings). Orcs are an excellent example at a "civilized" strand of Barbarians in my opinion.
  12. in the recent interview at gamebanshee.com i read that "Healing magic of any sort is extraordinarily rare" and resurrection is non-existent. but isn't this one of the main functions of the priest class?
  13. Flagellants were mentioned in Shadenauts' post in the Monk topic; I think they're an interesting concept - what if they were one of the classes of PE? Here's a few ideas : 1) Overview So, who are we dealing with exactly? Using Warhammer as a point of reference : In other words, flagellants in Warhammer are usually simple people who have, figuratively speaking, gazed into the abyss, but the abyss gazed into them - and their minds simply snapped. It could've been a supernatural event, or a personal loss. Sanity was then replaced with fanaticism - this renders them utterly fearle
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