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Found 6 results

  1. In order to be affected by increased power levels for spells and abilities, does it have to have the keyword in the description? For instance, I know that an item that gives + Fire Power Level will work with Flames of Devotion for sure because it has the keyword Fire in the description, but does the chanter invocation that deals shock damage improve with an item that gives + All Electricity Power Levels even though it doesn't say electricity in the keywords (just says Chanter Invocations)? I would just like some clarity on how to determine what affects what. Thanks! Edit: Okay, I found out
  2. Plague of insects receives massive bonus from power level. For a level 19 druid, you have +220% damage and +110% duration from power level when other skills of the same tier only receive +60% damage and +30% duration. Or is this intended? It seems plague of insects is the only ability of druid that receives an unusual bonus. Updated: It's actually caused by alchemy. Skills that have poison as a keyword receive 1 power level per 1 alchemy, but i still report this as a bug for you can have over 20 power level by this way.
  3. I find power level to be extremely confusing. (Frankly, before doing in-game research and learning more about how it worked I thought it was a systems blunder by Obsidian due to how obtuse and confusing it is.) I'm posting this share my research but also gather comments on power level, because I can't find an updated recent thread that isn't locked to talk about it. I only have incomplete information from staring at combat logs and a limited set of spells/abilities, so others feel free to chime in. Power level scaling: affects all active abilities (including consumables). Weapon-based mart
  4. There are abillities which appear in more than one class, like Beer Fortitude, Toughness, One Handed Style. And they are avaiable with power level. But there is a problem with multiclassing, since you cant take a individual twice from different class. Also you probably not interested in taking both One Hand and Two Hand styles. With some multiclass combos (lets say Rogue/Fighter) it looks like you have many abillities to choose at low levels. But in fact you are limitted. Morover: Swift movment, and Monastic training are very niche passives. This is not equal for all classes. CIpher or C
  5. Hello, i would like to ask if anyone can explain how the ,,Power Level,, in Deadfire works exactly. Comprehensively and in detail please. Thank you in advance.
  6. I'd like to point out a potential issue with power level with respect to power source progression. One of the design goals of multiclassing is, to have multiclass characters at 75%-85% class efficacy of pure characters at the same level. In today's presentation Sawyer has shown the current tables and values, which give pure characters 3 power source points per level and multiclass characters 4 points, that are split between the two classes (3 in currently leveled up class and 1 in the other class). This gives a multiclass character an average power source point gain per level of 2 (i.e
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