So, I have been playing Wasteland 2 mostly enjoying my experience, but I wanted to mention something that seems to bother me now (I assume it didn't before because I don't remember feeling the the white hot rage of simmering disappointment in these particular encounters).
Traps. They should make sense. Please. Make them sensible.
1) Don't put an exotic clockwork mechanism that shoots a steel needle covered with an obscure and deadly poison on the drawer to your dresser where Lord Peasantoppressor keeps his knickers.
2) I might buy it once, if the contents of a treasure chest were so dangerous that the mere possibility of me getting my grubby little mitts on it might spell doom for all the realms, but why in the nine hells would anyone put an EXPLOSIVE trap on their VALUABLES (in Wasteland 2 where such explosives are no doubt relatively rare and could be put to better use I find it frustrating, but why would someone do this in a setting where everything everyone owns in flammable?!).
Just some thoughts. Traps can add some variety and all for some tension in progression, but adding them just so someone has a chance to use the mechanics skill seems like degenerative game design.