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  1. Update by Brandon Adler, Patch Wrangler Hey, everyone. The Pillars of Eternity team is still hard at work in stomping out bugs, balancing gameplay, and adding in some additional polish where needed. Patch 1.04, our latest patch that dropped earlier today, has a good amount of these fixes. You can find the patch notes at the end of this update. For patch 1.05, which we are targeting for a May release, will continue adding these fixes along with some additional new features. For example, we are adding in the ability to change your player's portrait and voice set any time during the game and adding new shaders for Afflictions (like Petrified). Patch Betas After consulting with the community the Pillars of Eternity team has decided to start making patch betas available. This will give players the opportunity to get new fixes faster and it will allow developers the chance to see potential problems in a patch sooner. Due to technical limitations, the patches are only being offered on Steam. We are investigating getting the patch beta process on GOG, but it may not be possible. When we make new patches available for beta we will let the community know on our Announcement and News forum. If you would like to join in the beta fun, please take a look at this post that describes the exact process for getting into the betas on Steam. Patch 1.04 Notes Here are the patch notes for 1.04: Items, Spells, and Abilities AOE indicators should now properly resize if the caster has a sub 10 Intellect score. Fixed an issue with over-time aura spells not applying the correct value on the final tick. Knock Down will now correctly be applied for the full duration of the effect. Mantle of The Dying Boar will now trigger at 33% Endurance with the effect of 5 Endurance a tick. Talisman of the Unconquerable will now give a 1.25 Focus multiplier instead of .25. Blooded should trigger properly in all cases now. Boar Animal Companion bonus damage should now work as intended. Prone Reduction mod should now work correctly. Quests and Companions Fixed Aloth and Kana speaking when they weren't in the party in one of the last levels. Sagani's fox-specific banters now require the appropriate items in the player inventory. Falanroed's dialogue no longer displays a script node. Durance will now properly discuss your dream with you if you've already discussed his staff. Relaxed some constraints on Durance's quest conversation. This allows all characters, regardless of background or stats, to finish his quest. Players can now loot the nest in Oldsong. Fixed an invalid conditional check in one of Pallegina's conversations. Heritage Hill tower will be fully revealed when exploring the map. Fixed spawn issue in a scripted interaction near the end of the game. Fixed an invalid creature spawn in the Ogre Lair in Od Nua. Sagani no longer references the antagonist by name before you know it. A container in the Catacombs of Od Nua will now remember if it was looted. The "Master's Tools" quest will now work if you have the required items before starting the quest. The "A Two Story Job" scripted interaction will not require a second grappling hook to climb down from the window if one was already used to climb up. General Fixes Fix for camera movement problems when the game is paused or in a cutscene. Fix to retroactively restore party movement in saves that display movement speed problems. Made some fixes to movement speed problems that were being reported with some items. Optimized Save/Load game system for better performance. Optimized how scene transitions are handled for better memory usage on 32-bit machines. This may allow players to transition to new areas without running out of memory. Sound Sets from hired companions will now be properly restored when adding them to the party from the stronghold. "All Stronghold Upgrades" achievement now checks 25 upgrades instead of 26. This will properly reward the achievement if you already have fully upgraded your stronghold. The "Kill All Dragons" achievement will now properly fire if they are killed indirectly (like by a trap). This is a retroactive fix and will be rewarded if the dragons are already dead. Fixed issue where store prices were getting exceptionally large after receiving a discount. Fixed issues with gaining infinite XP from bad Stronghold data. World time will not get very large in some cases after Save/Load. Modelling offset with Durance's head has been adjusted. Icon scale is now correct on Hearth Harvest and Reghar Konnek. All shaders will now compile properly under DirectX 11. Restored all the missing effects in the intro cutscene. Removed Blunderbuss item from an early game loot table. Changed the cursor type on the blood pool in the Temple of Skaen to conversation. Fixed a few save game issues with dead summoned creatures. Fixed issue where occasionally a crash would occur when initializing the Steam API. Draggable windows are now handled properly when running at very high resolutions. Swamp Lurker's animation wont spaz anymore when the game is paused. Fixed an issue to prevent binding mouse buttons to window controls. Game will now pause if you alt-tab during a cutscene in full screen mode. Audio will now resume properly if the game loses focus. Fixed an issue with infinite load screen if you transition while hovering over a container. Characters will now wait for their idle animation before trying to reload which fixes an animation sync issue. Damaged characters performing AoE attacks will not overload their AI state stacks anymore.
  2. Given that the PoE ExPack is most likely at least in pre-prod for the expansion, when does everyone bet we would see a highly probably Pillars of Eternity II? E3 is June 16-18. It would be ridiculous not to at least announce the expansion then. I'm going to place it at a December release, January 2016 at latest. Given that PoE 2 would take a lot more work than an ExPack, but minus time for the lore, story, and engine already existing, I feel confident in hypothetically staking a claim in the April 2017 - July 2017 timeframe. Let the great guessing game begin!
  3. Hey y'all! My podcast, BrownCoats,BlackMagic is dedicated, this week, to Pillars of Eternity. Both your hosts are backers and long time, hardcore role-playing game geeks. (We're talking SSI Gold Box level, here! ) We review PoE in depth, and give our impressions in comparison to Baldur's Gate and other classic Infinity Engine games. Tolkien, The Elder Scrolls, Final Fantasy XIII, and PlaneScape Torment are all namechecked. We basically gush about the game, but do voice our gripes with the lore execution and character development/interaction. Check it out on iTunes! on Soundcloud and Stitcher! Also, our other episodes cover Pop Culture and Geeky Stuff like other Video Games, Books, Films and TV shows. If you dig it, disagree or have questions we'd love to hear from you! Reach out to us on our Facebook page. www.facebook.com/browncoatsblackmagic and on Twitter @bcbmshow. Thanks you guys!
  4. The story suggests us several ideas about the soul : if it cannot leave the cycle it returns to a new body on birth or to a weak body controlled by a weak mind the soul itself is a mixture of many souls the soul itself continues over many centuries of cycles and has the feeling of a new life only because it lost all the memories of its past lifes THE AWAKENING The explosion, biawac, machine and Thaos seem to have awoken a long forgotten memory that was inside your soul. As death seems to take you, you find life rekindled inside of you - life that has a different purpose and demands answers to a long forgotten question. It is at this point that you have the same vision that you will see at the end of the game - it suggests us that you were murdered after confronting Thaos that day; leaving you restless with no closure. ALOTH The same analogy seems to be true for Aloth himself - in his story we find out that he was beaten to darkness by his father only to be saved by either a memory within his soul or another smaller soul that took over to save him. His awakening was traumatic as well, and as we find out his life changed dramatically - the major difference between your 2 awakenings is that yours demands closure to a rekindled memory, while his simply embodies fire of a certain kind - willpower and decision making. Yours also enables you to become a Watcher - suggesting that indeed you roamed around a long time ago, and many cycles so far - you recognize other souls and their patterns and the more you come to understand the way they work the more this power grows - essentially, this memory becomes a completely new identity - contrary to what others make you believe - that you are here on a limited time, as a memory eventually ends its story. THE ENDLESS PATH OF BUILDERS We learn from the endless path that the Builders, the greatest civilization to walk amongst the other races, were highly advanced and developed. Other, lesser races, thought of them as gods and the term Builders tells us that they were Creators of many things. As chaotic events of life would have it, the King's son dies. We learn that there was conflict between them - the son was not intelligent, clever or strong enough to become the future King - a struggle for the father. Their conflict eventually made the son run away and die in doing so. The King then uses all available geniuses and technologies of his people to find the source of life and return his son. He tells us that it doesn't matter if he wasn't able to impress him, all that he wishes is to see him live. A noble quest began - the search for life itself; the quest of souls. Alas, time became their biggest enemy; something that the King promised they would be victorious against if their mission were to succeed. As their research grew and people joined up, time would grow its seeds as well. Conspiracies, conflicts, whispers. The closer they were the more mad the situation became. It would be at the very end that his people would betray him - knowledge of the soul was gained, but the end was not be achieved at this place anymore. An enemy arose in the last layer beneath them and the King would not recognize the trouble. His people split, taking the knowledge while abandoning him. He was no longer King, no longer a guidance, no longer a beacon of their people. They realized that the knowledge they found was gained through his will; by his power; by his guidance. But, how can a mortal preserve these characteristics? When does the mind begin to decline? When does the flesh become a rotten burden? Surely, they could come up with a better solution, now that they knew how to control souls. THE TRUE GODS They spent years coming up with systems and projects that would ensure this guidance. Their people were slowly becoming history themselves. The race became not important anymore, the knew they conquered that quest - it was winning the cycle and life itself that seemed to be the only true purpose. The other races were growing stronger - not so much in knowledge, but in numbers and dedication through their false gods, created by imagination and will of the few. They would not be able to survive this onslaught, but perhaps they would be able to guide them, give them sense and meaning and thus continue their own research and work through them? They finally agreed upon merging their souls into one entity that was able to leave the cycle, the shroud, yet remain above it in seemingly control over it. These entities would become their true gods. They would become gods themselves. Each body represented certain values and philosophies of life and seemed limited in its way and purpose. The pantheon would work in collaboration ensuring guidance and a sensible path for the races. However, one part of the Builders recognized that this division would not lead anywhere - it was a King, one person, that enabled them to grow. One purpose, One will. This division could only cause chaos, the very thing they wanted to evade. Thus, Woudica was born - however, she left behind a prophet whose mission was to collect souls for her to grow; to grow to such a degree where she would be able to control all other entities and thus make sure that the people of the world had proper guidance with one true purpose and will. A King that would never die or go mad. THAOS THE MESSENGER OF THE ONE TRUE GOD The prophet Thaos had to make sure that these souls were pure in their will - in terms of giving themselves for this purpose. A religion had to be created, an organized faith to delude people and to make them abandon life willingly so that the soul could be easier harvested in its purest form. Another source of such easily harvested and pure souls were newborn cycles - souls that were caught while trying to inhabit newborn babies. The prophet also had to make sure that the now developing races were never to achieve this same level of understanding of the soul or technology - for the path of the Builders required many thousands of years to accomplish their understanding of life. Many sacrifices... the death of a whole people. He knew that even though their actions looked ambitious, it would take them thousands of years to get to the level he was - something that could backfire and ruin everything he stood for. On the other hand, it could threaten the mission of his own people - a never ending research of life itself from a position of godlike entities who had a ever-lasting memory. A scientists dream. Essentially, you end this mission and purpose of the Builders, depending on your choices at the very end. However, the god entities still exist - but it would seem that they themselves will lack guidance and thus the Builders are dead; leaving behind them a set of gods, each operating within their own field and limits. And perhaps that is better so, one wonders? Perhaps the Builders are just one of many layers of god entities which are meant to ultimately guide a certain generation of people unto the real path. But, life seems to play strange games as we see that even these god entities created certain alliances - perhaps, one day, they would find real purpose behind their knowledge - something what Thaos and his goddess wanted to ensure. HE DIDN'T LIE! Thaos said - he never lied - the gods existed! And he told the truth. You never asked him who or what created the gods, even though he hints to you that the gods were required to exist in order to have order. STORY REFERENCES The references we see in Pillars of Eternity can actually be found in real life and probably exist as such in a certain way - certain degree - or perhaps are the absolute truth : Daoism - The endless path. Od Nua, The Builders - Anu, god of Annunaki; Bloodline masons are often refered to as the builders - perhaps prophets of such old knowledge themselves The Cube - Kabba Pantheon - Paganism Order out of Chaos, Adra, Soul and its harvesting - Transhumanism, Illumination, Archons Thaos - Theos in greek for God
  5. Ok, I have a few questions, but I want to say a few things about how I feel about the Soundtrack and my 2 cents all around. I have been letting the desire to post about the soundtrack simmer partly because I was hoping someone else would come out and do it (I am lazy), and also because wanted to really give it a listen prior to posting. I think if Pillars of Eternity had a single thing that I could say was 100% home run territory it is the Soundtrack. Kudos to Justin. So, first off... Big shoes to fill. I know a lot of people here, myself included, really love the music of the IE games. Everyone has their preferences, but I think many people here can agree these games had top notch soundtracks. From booming tracks like Baldur's Gate's main theme, to the melancholy tracks from IWD (Skeleton of a Town comes to mind), to the ambient music of PST. I feel Justin swings through all 3 of these territories while making it his own. Paying homage without pure emulation. The combat tracks are very Baldur's Gate (particularly a, b, and c), and have big drums, big horns, and frantic strings. Something that gives great tension. Combat d... my god. Combat d is easily my favorite. I almost picked up a sledge hammer and went bear hunting, chanting Aefyllath Ues Mith Fyr all the while, the first time I heard it. It really is epic. It pulled me from the game in a good way. I just left the game paused for a minute or 2 and enjoyed. Every time that track comes on I feel like that is the most epic battle I have ever encountered in the game. That section at the 41 second mark... gets the blood going. The area tracks for the towns, cities, and wilderness are very much like PST's soundtrack while sometimes like IWDs. Some are very much ambiance only. They set mood, and I love it. Honestly, most tracks set mood, but the ones I am referring to are very minimalist. The tracks for Temple of Skaen, Woedica, and Heritage Hill are what I am referring to. They give the sense of dread, and some sorrow. The Temple of Woedica theme particularly reminds me of Baldur's Gate again. Just to clarify: when I say I am reminded of PST... obviously that isn't the music itself, but the purpose of the music. PST is mostly ambiance, and themes for characters, areas, etc that are there to draw a certain mood or feeling. Highlights for me are: https://www.youtube.com/watch?v=AuwXHOiSow4 Honorable mentions are Defiance Bay, Elmshore, and Ondra's Gift. Questions for Justin, if he reads this... I am somewhat disappointed the track from the trailer isn't included in the game (not to mention the Soundtrack). Why was this? Will new music be made for the Expansion? Please? I am sure more will be done for a sequel... if that occurs. I am betting it will. Other than the IE games, what other things were you listening to? Anyway, I hope this wins some awards. You earned it. You nailed the IE sound, while not sounding like you were trying to rehash it, and you made it your own. That is a tall order, and especially to get general positive responses from us curmudgeon of the RPG community. You also seemed to take a little from each BG, IWD, and PST. At least that is what I am hearing. Also, and this is a compliment... I don't know why, but Defiance Bay made me listen to The Orgy from the Conan The Barbarian Soundtrack. I can't put my finger on it. Hopefully others will sound off on their favorite tracks, and what they think in retrospect to the IE games. Kudos again.
  6. Sorry but it's really really really terrible! You have to rest everytime you have been in combat just to regenerate your spells. So basically, you need to run around with 8000 campfire kits in your stash? You even run out of spells DURING combat!!! What kind of amateur wizard has to take a nap after casting 4 spells? Wtf, man? Why couldn't you just make the spell system work like Neverwinter Nights or something like that? What's the point of this? I did one hour of playing wizard and got so annoyed and tired of it that I rage-quit the game. Lame, lame, lame.
  7. I got the game yesterday, and am extraordinarily exciting to jump into this fantastic world, but I do not know very much about the lore, which can be an issue in character creation, so without further ado, what is your suggested names that best fit each culture and race?
  8. Paradox has always been a quality publisher, pumping out quality titles like Magicka, Cities: Skylines, and now Pillars of Eternitude. Found a neat lil' article about their exponential growth this early in the year alone. I really hope Paradox continues to grow, as PoE shows they have the clout to advance to the next level.
  9. Hey all, I've been trying for the better part of two days to get this game to work. Full reinstall, check, check driver integrity? Check. I was originally faced with a "missing .exe" problem, now the game eternally updates and never starts? I just wants to playyyyyyy
  10. Interested in the game? Want to find out more come check it out with me, live on twitch Tuesday at 10am PST till 4pm PST and again at 7pm PST till 2am PST. Want to play the game but dont want to buy it? Don't worry I got you covered, I will be giving away 2 copies of the game live on stream. Come join me and find out how you can win this awesome game for yourself. www.twitch.tv/Sengira_nanaki www.sengirananaki.com Hope to see you during the show
  11. www.twitch.tv/aspie_lad Just now setting up for a stream of my fifth run. Will be spoilers. Let's try to do this whole thing. Audio is a bit wonky at this point. Working out some kinks.
  12. Option 1: Shiloh (Fighter) Apocalypse Bunny (Fighter) - 19 M & 19 C Startyr Kelly (Defensive Wizard) Offensive Wizard Priest Ranged Chanter - 19 INT Ranged Rogue Option 2: Shiloh (Fighter) Apocalypse Bunny (Fighter) - 19 M & 19 C Startyr Kelly (Defensive Wizard) Aloth/Comparable PC (Offensive Wizard) Durance/Comparable PC (Priest) Kana Rua/Comparable PC (Chanter) Ranged Rogue Option 3: Shiloh (Fighter) Apocalypse Bunny (Fighter) - 19 M & 19 C Startyr Kelly (Wizard) Barbarian Durance/Comparable PC (Priest) Kana Rua/Comparable PC (Chanter) Ranged Rogue
  13. An era has ended. And by that, I mean, "the Kickstarter project that I spent so much money on is finally complete and I'll never spend that much again holy ****". That era. Kroze the Crowmaster now roams Eora somewhere. It is now up to me to find him, although my friends are already teasing me that they have. Backer NPCs are numerous and they share the herd mechanics of zombies in The Walking Dead, only exemplifying to the player what a weird, odd fantasy world this is. At every corner, you have creatures walking around town like it ain't no thing. I've attempted three runs so far, from Shortstack the Orlan Chanter onward. Always trying to find the perfect Main to RP. I finally settled on my Main as a stereotypical fighter since I couldn't make a War Vet background work with my Chanter. I also decided to model my Main after my friends LARP character, a post-apocalyptic soldier named Shiloh. I needed to sacrifice some points into INT for RP, but whatever. For this, I would need to possibly... go human. Shudder. On we go... Conversation Which brings me to my first real main criticism of the game: how conversational stat options are handled. For a game that lets you individually control each party member, and even lets you initiate conversation "as" that party member, this is rather sloppy. We're allowed to see what stats we need to hit in order to get certain dialogue options, and yet, only our Main is allowed to talk. If Obsidian wants to go the route of perma-locking dialogue options, at the very least flag the options so that they never, ever show up. Bringing me to Criticism #2. Backer NPCs are handled very interestingly. I'm not sure I 100% agree with Backer NPCs being little more than window dressing when Obsidian had the opportunity to very easily integrate Backer NPCs into the game at large (as the Backer Inns were), but using them as gameplay/narrative devices to allow you to play around with your newfound "Soul Powers" is extremely inventive as well as a non-invasive tutorial. Combat Since the backer beta, combat has improved immensely. It could be that enemy mobs have been scaled back due to the kinks being worked out, but the Beastiary EXP system works great as well. Now, you get EXP from defeating foes, but only to a knowledge cap of their data. This system also acts as an incentive for combat. Don't worry, you won't be hitting the cap anytime soon. Progress is slow and particular. It still gets a little messy when you have seven party members beating up one dude, the micromanagement of abilities gets tricky, but enemies are friggin' tough. They are hard. If you are lax, you will find your guys going down more often than not. Aloth taught me that I need to make a custom Wizard with a bit more padding in the defense department. I also fear down the line for the EXP:Leveling ratio, but then again, I'm not even to the Stronghold yet. I was also pleasently surprised by the variety of enemies. Builds/Party I rather like the idea of "no bad builds". It was one of my main complaints about Icewind Dale, where a bad combo could stop you in the tracks faster than if you made the Pillars OT on NeoGAF and made the mistake of not mentioning the site's owner spent $3k getting their own portrait. While the attributes at first may seem confusing (for instance, Might isn't called Strength because it is not the only stat that links to damage), the screen is full of percentages and descriptions that make every happy. It takes a while to make a "It's Saturday Night and we in the club, don't believe me just watch" build, but with the proper time, you'll be going GRRRRRRRRR to enemies who will be really scared. The party members themselves... well, the good news is that you can store them at local Inns and your Stronghold so that you can both build your own party as well as get all the nice gooey story bits with the pre-mades. Because, let's face it, the pre-made party members are all over the place stat-wise instead of specialized. As well, some classes are not even featured. For instance, this is my main tank, a Death Godlike the size of a Dwarf: The Art I could go on for ages about the visual design of this game. It's just the right blend of Infinity Engine and modern touches. The Interstitchal scenes are all expertly drawn, given the same love and care as the rest of the game (there are also a LOT more than I expected with a LOT more reactivity than I expected). Party stats DO matter at these. The rest of the landscape is a brilliant mix of static painting and moving pieces. In Conclusion.... Obsidian, even more so than Larian or InExile (even though Divinity and Wasteland 2 both made Eternity possible), has brought back the CRPG hard. There have been Great Kickstarter Games before (most notably The Banner Saga), but Pillars of Eternity, no bull****, is the friggin' return of an endangered artform on the verge of extinction. I don't mean that in some hippy, warm-and-cuddly "old school gamer" way. I mean that in a very real and tangible way, with a form for the future of a medium that is in its last years of college and struggling to prepare for the real world.
  14. Before the survey can help new players, it needs responses from players with some experience. Here it is: http://www.cleversurveys.com/survey/train/5641332169113600_5741031244955648/pillars-of-eternity-class-and-race-prediction-and-companions If you know anyone who got a pre-release copy, was in the beta, or just stayed up all night playing these last two days, let them know so we can get this survey making predictions faster. I'm curious to see what it thinks my class and race should be.
  15. Just a quick question to everybody, including someone from Obsidian. I like to keep my music collection a tidy place and the lack of MP3 tags in the OST for Pillars of Eternity wounds my heart. Can someone show me a way to a tracklist for the OST? The level eight divination spell called "Googling" did not helped even a bit.
  16. So, I won't be playing the game for at least a few more hours. Got a job interview with Lego soon. Anyone want to recommend builds for this party set-up?: Chanter Fighter Rogue Eothas Priest Bleak Walker Paladin Wizard 2nd Fighter/Barbarian
  17. Hey all! Today we have a little something different for you. Not only do we have some new screenshots for you, we have also taken some of your more fun questions from our questions thread last month and have some answers for you! First up, the Q&A! Question: Are there otters in the game? Brandon Adler: No, but we are thinking about adding wereotters as a druid form in the expansion. Question: What is Tim Cain's best recipe? Tim Cain: I'm going to go with the Darkest Rauatai Cookies. Those puppies are so dark and so rich. I defy you to eat more than three at one sitting. And if you sing the song "The Final Countdown" while replacing the lyrics with "The Darkest Cookie", it might be the best culinary experience that you ever have. Question: How long exactly is a dragon's flight from Lac Dinneshere? Eric Fenstermaker: Way longer than it should be since they eliminated all the direct flights to cut costs and now you have to do a 5-hour layover in Cormyr. Question: How many pennies has Adam Brennecke surrendered to Josh Sawyer over the course of the project? Adam Brennecke: I have not surrendered a single penny of broken promises from my pocket to Josh over the course of this project. Over the years working with Josh, I've learned my lesson the hard way not to guarantee anything when it comes to discussing things with him. He will make me pay for it, one penny at a time. Question: How many active cats are in the game? Josh Sawyer: If you don't include stelgaer and druids in spirtshift form, there are four pet cats you can get. However, for me there is only one choice: The Cutest Cat. (Image attached). That's it for the Q&A, but wait, we promised screenshots and we have screenshots for you! Behold, the glory that is. The glory that was. And the glory that always will be: Big Head Mode!
  18. Hey, everyone! We are now 12 days away from launch! Things are getting more and more exciting every day. To keep with that excitement, here is some more Engwithan lore and a couple of more screenshots! Engwithan buildings can be found across most of the Eastern Reach, with a heavy concentration in the Dyrwood and Eir Glanfath. Misunderstandings over the sacred importance of these ruins to the Glanfathans resulted in the Broken Store War early in the Dyrwood's colonial history. Despite treaties between the Dyrwood and Eir Glanfath, fortune-seekers continue to plunder Engwithan ruins. Many of them often pay with their lives. The Fangs, a particularly zealous group of Glanfathans, ruthlessly pursue those who overstep the boundaries of the treaty.
  19. Hey all, with now 13 days left until Pillars of Eternity launches, we have two new screenshots for you! Enjoy the awesomeness of the Engwithan empire! Little is known about the long-lost Engwithan empire or its culture. Called the "Builders" by the tribes of Eir Glanfath, the Engwithans are believed to have created strange, elaborate structures over decades using shaped pillars of living adra to support the stone. Their language is barely understood by even the most well-read scholars, leaving many details of their society lost to the ages and hopelessly mired in rumor, folklore, and blatant lies.
  20. Ever since the stream, I've been thinking about custom party members. This is going to assume you can only have a party of seven. I've been thinking up names, races, classes, and what stat specialization they would be. What would your hypothetical party hypothetically look like? At the current moment, here are my ideas for my custom adventurer's party: Main (Wizard): Shiloh Death Godlike, Female, Old Valia, Mercenary Int/Might/Con Bruiser (Fighter): Tank Boreal Dwarf, Male, The Living Lands, Hunter Might (20)/Con Buffer (Chanter): Shortstack Human, Female, Aedyr, Aristocrat Resolve/Con/Int Archer (Ranger): Oz Wood Elf, Female, The White That Wends, Hunter Might/Dex/Per (Resolve WAY DOWN) Crowd Control (Eothas Priest): Taylor Death Godlike (Head 2), Male, Old Valia, Artist Int/Might/Dex Defensive Support (Rogue): Calvin Human, Male, Rautai, Laborer Might/Int/Perception/Dex Offensive Support (Druid): Hobbes Human, Male, Rautai, Scholar Might/Int/Resolve Calvin and Hobbes are twins, by the way. They will have the same avatar.
  21. Today's batch of screenshots is going to let you take a look at the various dragonkind in Pillars of Eternity. Wurms: Young dragons begin as wurms, though most never develop beyond that stage. Wurms are clever and sly, if not actually intelligent. To develop into a drake (and, eventually, a dragon), a wurm must have ample space and ample resources (food). They will not develop if they live near drakes and dragons - they must seek out a habitat that has not already been claimed by a larger counterpart. Since the chances of further development are low, most wurms will band together in covens for survival. They are bold and highly aggressive - both competition for food among other coven members and claiming territory for further development demand this. Drakes: Drakes are the intermediary form between wurms and adult dragons. While wurms have the intelligence of a cat (i.e., mostly basic instincts) and dragons are often much more intelligent than humans, drakes are in-between, possessing cunning rivaling primates. They are clearly not dumb beasts and their eyes/faces should reflect their higher intelligence. In contrast to wurms, drakes have longer torsos with a broader chest. Their most prominent fangs are longer, as are the claws on their forelegs. Their other features tend to vary by subtype. During this period of a drake's life, they are starting the first stages of becoming "real" dragons. This means their colors start shifting, both overall and more strongly in patches. Some drakes have solid coats of scales, but others have multi-toned or even mottled coats. Because they are relatively young, their scales grow and heal fast, so they don't show much wear and tear (unlike dragons). The variation in their heads, mouths, spines, bumps, wings, all reflect the drake's home climate. A drake from the swamp may be shades of green, brown, and black with yellow eyes, nictitating membranes, and a long, flat snout featuring raised nostrils. A drake that spends most of its time in the sky may be blue and white with scales that seem feather-like, a slender body, and wings that assist with sustained gliding. A drake who lives underground may have earth-tone scales, wide eyes, a compact body, small wings, and powerful forelegs with oversized claws. While all drakes can breathe fire, many also have developed limited alternative breath attacks - lightning, acid, steam, etc. This can also be reflected somewhere on their bodies. Drakes have developed from wurms but have not reached (and may never reach) the dragon stage. They aggressively defend their territory and, when needed, seek out more. Their coloration reflects the territory they have claimed, and they are most hostile with other drakes, their territorial rivals. Dragons: Dragons have reached the mature stage of their lifecycle. Like drakes, they have adapted to fit in their environment, but even more extensively. Their coloration, ornamentation, and (to a limited degree) body structure will reflect their chosen territory, as will some of their attacks and defenses. Because they have already claimed territory and rarely face a threat from other dragons or drakes, they are more conservative in nature and will not seek unnecessary conflict. Only dragons can mate. This is generally the only occasion that will cause a dragon to leave its lands or seek out others of its kind. Upon reaching the dragon stage, these creatures will assume a sex. However, if surrounding populations are too heavily skewed one way or the other, individual dragons can change their sex. As creatures that reach this stage are so rare, this ability is critical to the survival of the species. They are more intelligent than most other sentient beings, but their solitary nature prevents them from meaningfully interacting with others. That's it for the screens for now. 21 days away from launch!
  22. Today we have some information and screen shots on Raedric's Hold for you all! The Raedric line has held dominion over the lands surrounding Gilded Vale for generations, and its formidable keep stands as a bulwark against the dangers of the Dyrwood. Despite their lofty position as Aedyran nobility, the Raedrics joined in the fighting for independence from the Empire during the War of Defiance. In the wake of the Dyrwood's victory, they retained both their stronghold and their stature. Raedric VII now carries the title of Thayn, pledged to Gilded Vale's defense against all threats - both physical and spiritual in nature. Raedric's iron-fisted rule has seen his people through many hardships, but in the aftermath of the Saint's War, new threats have arisen - threats Raedric has sworn to scour from his lands and reclaim some of Gilded Vale's past glory. At his invitation, new settlers have braved long distances to settle within Gilded Vale, tempted by the offer of land and opportunity. Full resolution links to the pics below: http://media.obsidian.net/eternity/media/screenshots/20150227/poe-raedrics-dungeon.png http://media.obsidian.net/eternity/media/screenshots/20150227/poe-raedrics-hold.png http://media.obsidian.net/eternity/media/screenshots/20150227/poe-raedrics-throne.png
  23. Update by Brandon Adler, Producery Fellow Hey, everyone. This is just a quick and dirty update for you on the backer poll we mentioned in our update from last week, some pics of the strategy guide, and news about PAX East. Our next update will come out in the next few weeks when we will discuss how backers can redeem their game from the Backer Portal. Poll Results First, we would like to thank all of our backers for taking the time to vote. It is very important to us that you are able to express your choice and voice your opinion about the shipping of rewards. At close to 75% of the vote, it looks like shipping the physical rewards at the game's release and the game discs at a later date is the winner. This is how we will proceed with the shipping. We realize that some of our backers have been asking about the possibility of selectively opting out of this choice and instead getting their items shipped to them all at once, multiple weeks after the game's release. We don't have an answer for this right now, but we are discussing the possibility with Paradox. Depending on the logistical realities we may not be able to provide this option, but we will explore the possibility. As for now, everyone will have their physical rewards shipped as soon as possible, and their game discs at a later date. Prima Games - Collector's Edition Strategy Guide We've been hard at work collaborating with Prima Games on the strategy guide for Pillars of Eternity. The folks over at Prima Games are not only working on creating the awesome Digital Guide for you backers, but will also be releasing a beautifully printed copy of the guide. Pillars of Eternity is a big RPG, and Prima Games is working to make sure that every inch of our huge game world is covered. The guide will include: Main Quest: A comprehensive walkthrough of the main story. Side Quests and Tasks: An easy reference to all side quests. Atlas: Maps for all critical locations in the vast world of Eora. Training: How to create a character and expertly assign points to attributes and skills. Achievements, Secrets, and exclusive bonuses. The guide will also feature a Thank You section. If you pledged at a tier that included getting your name in the game's credits, you'll also find yourself featured here! As an added plus, all physical copies of the guide will include an access code for a free digital guide, viewable on any connected device. If you missed out on pledging for the strategy guide, the Collector's Edition Guide is a great option for getting all the tips and tricks you'll need for your journey through Eora. To preorder the guide, you can head here. PAX East The Pillars crew will be heading to PAX East to give a panel on March 7th. Josh, Tim, Adam, Chris, Shane, and I will be there to demo and answer questions about the project. If you are going to be there make sure to stop by the Albatross Theatre at 4:30 PM to check it out. That's it for now. Talk to you folks again when we give instructions on how to redeem your game and rewards.
  24. Update by Darren Monahan, Operations Guy and Rose Gomez, Associate Producer Hi backers! As you may have seen in our previous backer update, Update #88: Final Sprint and… Release Date!, we’ve announced our launch date. Spoiler Alert: It’s March 26th, 2015! Our physical goods have all now been finalized and produced, save the final discs themselves, so we’re getting ready to package everything up. Physical Backer? Read me! We believe the old school experience is to have all of your physical goods on or near the day a game is launched. You should be able to take out your Collector’s Edition Guidebook, unfold your cloth map, roll out your new mousepad, and enjoy it all at the same time you are playing the game. We believe you feel the same way we do! In order for us to have the best chance possible of getting everything completed by manufacturing and shipped so you have your rewards by or near our launch date, we have to resolve a conflict that has arisen between our promise of a DRM free game, and the realities of how long manufacturing takes. The realities of manufacturing require us to have a final game disc *now* in order to get it into the box with everything else. The game today isn’t the final game you’d play on March 26th. We’re continuing to fix bugs, make improvements, and polish the game. “So… what are you trying to say here? Does this mean some kind of delay you’re prepping me for?” Not at all. What we’re more concerned about is the non-final build being leaked before you, the backers, are able to play it. It’s an unfortunate part of our business; many games get leaked after they leave the developers hands. If it’s leaked early, it hurts everyone, both in the short and long term. It hurts you, the backers, who have waited with immense patience for the game, and you should be the first folks to get to play it. It hurts those who play an incomplete version of the game; that hurts us as a developer, which in turn hurts us as a business, and what may become of future projects. Normally for our other games, like South Park: The Stick of Truth, we package up a pre-load version that makes installation faster. Then, once it went live, any changes we made since that pre-load version and the final 1.0 version were patched onto your computer automatically. If we required every user of a physical disc version to use an auto-patch system, we feel we would fail on our promise of a true DRM free game. So here is our conundrum. We have a real conflict between delivering a fully working DRM-free disc and meeting our manufacturing requirements to get you your physical rewards as near to March 26th as we can. This is a real concern, again, if a version of the game that really isn’t the final version is leaked onto the internet. The pledges backers like you put in to the game are not only at risk, it just plain sucks if lots of other people are playing the game you funded before you do. Obviously, we want the game to sell well enough so we can make more of them too, and an early leak of the disc concerns us enough that we’d like to share these concerns with you too and see what you think. So, what can we do? There are two things we feel we could do that would help mitigate these concerns: We ship everything out except the game disc, which we then ship to you after finalizing the 1.0 version. Wait a minute, Darren. That sounds crazy. You’re going to ship me a game with NO DISC inside at first?! Here’s why we think that’s good: Anyone who pledged to a physical reward tier will get a digital copy. You’ll be able to get a Steam or GOG.com key on our site and play the game at the same time as everyone else. You’d be able to take out your Collector’s Guidebook, your cloth map, your mousepad and enjoy all of it at the same you’re playing Pillars of Eternity. Alternatively, we delay shipping everything out to you once we have the final 1.0 version ready. For some parts of the world, this could mean a delay of some real significance. Not just a week or two, but multiple weeks after it’s released. While it’s rather unorthodox, we really prefer option #1, even though it is going to cost us more in shipping costs. We just think it will be more fun for everyone to be able to enjoy all of the game and its add-ons at the same time. However, you’ve backed this game, so we want to hear what you think. Please share your thoughts on our official poll thread here. What about me, the digital backer? For those of you who are digital backers, you would not be affected by this at all – you’ll still get the choice of a Steam or GOG.com key on March 26th. For anyone planning to buy the physical retail version (not the physical backer version), that one uses Steam, so it would also be patched up after connecting to Steam. We’ll announce the results in a backer update next week. Fulfillment Items We have started to get final versions of our backer rewards and we wanted to share some of our favorites with you. Pillars of Eternity Collector's Book As we've announced previously, we partnered with Dark Horse to bring you the Pillars of Eternity Collector's Book. Where the Prima Strategy Guide will be your go-to companion for all your walkthrough and strategy needs, the Collector's Book is there to satisfy the most hardcore lore enthusiasts. Whether your pledge included a physical copy or a digital copy, the Collector's Book is something we're sure you'll be happy with. We're very proud of it and we think Dark Horse did an amazing job bringing it to life. We'd like to share a sneak preview with you here. The content of the book covers everything you would want to know about the world of Eora. Among the many informative chapters, you'll find detailed information on the people and gods, as well as the history of the Eastern Reach and recent events. There's even a detailed bestiary explaining the origins and habits of Eora's creatures. Taken from the back of the book: "The Wheel of Berath spins endlessly, passing the souls of the vanquished through pillars of adra, the veins of the world, and giving them new life when they emerge again. With every journey's completion, another unfurls. With every danger averted, a new calamity looms. This is the world of Eora, where all life begins and ends at the Pillars of Eternity. Pillars of Eternity Guidebook: Volume One paints in vivid detail the gods, monsters, cultures, factions, places, and histories of Pillars of Eternity - a definitive guide covering everything you need to know about this rich new setting, assembled by the acclaimed storytellers of Obsidian Entertainment." Missed out on pledging for the Collector's Book? It's available for pre-order from a variety of online retailers including Amazon, Barnes & Noble, and Random House. Almanac Of the many digital-only backer rewards you'll be receiving, we'd like to present to you a few pages from the Almanac of the Eastern Reach, 2823 ai: For Colonists, Explorer, and Curiosity-Seekers. Inspired by classic games like Ultima V, we designed the Almanac as if it were written from within the game world. Our almanac happens to be penned by members of the Hand Occult. Another lore heavy item, the Almanac contains a wealth of information. Folklore, major settlements and landmarks, local cultures, languages and expressions, a calendar of events, historical rainfall and planting dates and more can all be found within its pages. Cloth Patches One of our studio traditions is having cloth patches made for our games - largely perpetrated by Josh Sawyer himself. It seemed fitting to include patches as a reward for the Kickstarter. Both the standard and elite patches are a very high quality. They're sew-on patches, and are extremely sturdy. They should stand up wonderfully to being sewn onto bags, jackets, and more. These are backer only items and come with tiers $140 and above. PAX South Last update we mentioned that we'd be showing off the game at PAX South. If you missed the live stream and want to check out the presentation, head on over to Twitch.tv and enjoy. (And you can see Adam sporting another one of our backer rewards - the Pillars of Eternity t-shirt by J!NX clothing!) Backer Beta: Now on Linux! As of our last Backer Beta update we have released the Linux build. If you are a Linux user and have access to the Backer Beta you should give it a shot. Make sure to report any Linux issues you find in our official Backer Beta forums.
  25. Hello everyone! I wanted to share my fanfiction in PoE world. I wrote six chapters, but seventh (the last) is being written now and should be finished in 2015 (purpose is until PoE hits). Despite English isn't my native language, I decided to translate my story (it's always better than Google Translator ), but I would be grateful for correction by somebody, who likes removing grammar errors, etc. (PM me then). Still I hope that general meaning of the story is clear, it was hard work, but I had fun too. I used game lore, naturally for story, so there may be some "spoilers" (but I don't know it is a good word). I would say that there is nothing new what you can see on wiki and in beta. However there are some my "inventions", but I tried to be so close to the lore as possible. Action takes place in Readceras. Main character is a Godlike, who was raised in temple of Eothas. One day he is offered joining to paladin order (Fellows of St. Waidwen Martyr). Soon after that he gets involved in Eothasian-Magranic conflict with enigmatic animancy in the background, when he sees series of mysterious abuctions... I warn about some "strong moments" in the story (vulgar language, sexual themes, etc.) OK, here is link. I hope you will enjoy it and maybe be inspired to write your own story. Nice reading! Between light & fire
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