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  1. Been thinking about starting a new game as a crit build Paladin. Mainly going to use Battle Axe, and no shield for the accuracy bonus. Havent decided on order yet, though probably going for Kind Wayfarer. Stats are completely undecided. Max PER for the accuracy bonus, but that's it. I don't think that I need too much INT for this build, so maybe take points from that and add them to MIG and DEX. But like I said, not decided yet. Oh, and also, I'm going to play on hard, so no PotD stuff required.
  2. Hi! I've a simple question; well, maybe not so simple to answer. I want to play a Paladin, for RP reasons, but I want him to have high scores (min of 16) in the more "talky" stats: INT, PE and RE. I know that with 2.0 PE, being mainly offensive, doesn't synergize very well with the other two, that are oriented towards a tank-buffer character. So my question is: what kind of viable (not broken) build can I make with this limitations? I'm not a powergamer, and I don't want to play with him in PotD or something like that, but I want something that 'works' and feels rewarding to play I'm open
  3. I've been running a Bleak Walker with the new AI packages activated within my party. I recently noticed that when the Paladin's AI (as applied to abilities, not auto-attack) is set to "Aggressive" and the paladin is sneaking, launching a first attack on an enemy automatically applies Flames Of Devotion to the attack, but not in the way it's supposed to. When you set the paladin to attack in a normal fashion from concealment, the blue flame effect of Flames of Devotion activates on the character immediately (which is unusual, since it appears normally only when the blow is struck) and the a
  4. Hi guys, I am one of mad man and I am going to try the game hard way for the first run. So I will play expert,Iron, and hardest dificulty. In this seting It will definately need character which is able to survive. For the first try I will try this: Race: Moon Godilke (because of healing wave at 75%, 50% and 25% each encounter) Class Paladin, The shieldbearers of Elcga (Mainly because I am benevolent, protective and diplomatic. So it will be my king of guy) Ability: Lay on Hands Attributes: (This I write at work just from my memory so it may not be exact. Numbe includes bonuses fo
  5. Okay a while ago I started playing a Paladin and at first I thought I would not like it, but it turned out I did. ( It is my first Character to get this far in the game. ) At first I did not pay attention to Faith of Conviction ( How it works. ) because I thought that it got added to the defences silently. With that I mean I thought that even though it did not show on the defences it was still added. After the 1.06 patch got live my Paladins Defences suddenly got raised by amounts that seemed to look like those from Faith and Conviction. Just after patch 1.06 was installed. And it
  6. This is a tank build for PotD. It's designed to be an unmovable object, putting up with any punishment your enemies throw at you, while providing a modicum of support for your party. It does very little else. If you want a tank you can micromanage, or one that can deliver a respectable amount of damage or CC, you need a different class. Also, I would recommend this build only for the Watcher, since Faith and Conviction is currently bugged on hireling Paladins and you need those extra defenses. Note: There's a lot of discussion on this board about whether Paladins are weaker than other clas
  7. Its like a self buff lol. I want to play a Diablo 2 auradin. (and by playing i mean have as much fun). Why would they limit the range on it so much, his unique shield has map-wide effect. Speaking of which is saving with auras enabled still broken in 1.05? so far im turning everything off before quicksave.
  8. I have a plan to make 6 dwarf company but I am not very fond of the dwarf Priest idea, is there another suitable class for healing, paladin maybe? is he capable healer? I plan on having 1. row: Dwarf Chanter as a tank (buff/debuff) + Dwarf Paladin as a second tank (buff + possibly heal) 2. row: Dwarf Fighter DPS with a Pike + Dwarf Berserker DPS with a Pike 3. row: Dwarf Cipher DPS with Blunderbuss (hunting bow early game) + Dwarf Ranger DPS with warbow and Boar companion I want to play it more on roleplaying since I love dwarfs but I also want to make them efficient and capable
  9. My PC was a Goldpact Paladin. Overall, I found the Paladin decently interesting to build and play. I liked the bonus to defenses from certain reputations. I felt that was a much nicer way to make Paladin's the "roleplay" class ala D&D without hamfisting it (like AD&D does with most things) and still allowing a wide representation of roleplaying Paladins that weren't all Lawful Good. However, I found the Paladin to be pretty boring in combat due to the low number of abilities, with a low number of uses, that were fairly niche as well and no distinguishing combat mechanics (other than a
  10. Hi mighty adventurers! Today's another great day of victory, Thaos died once again, but this time by the hand of a cruel and merciless Bleak Walker! This time I'm going to go a bit more in the details of the build that I used for my hero. 0. Introduction: Why a Paladin? Why a Bleak walker? Pros: - It's a good challenge to play a bad and mean character in a rpg - Paladins get bonus stats if you roleplay, and I was intrested in that kind of gameplay - Not the most common class used to solo the game, and I love new challenges Cons: - Not so many ac
  11. So Dracozzi like Passionate/Clever responses... the acronym is PC... hence the PC paladin. This is just my fun build I used on normal and with a lower micromanage than other classes. I still think paladins need a buff or bug fixes on stacking overall but I'll at least try to highlight some things. Moon God Like [Living Lands] Might 19 Con 5 Dex 19 Per 3 Int 15 Res 17 (Stats were all over the place because I thought maybe I'd want to switch to being a damager with my other ranged DPS at some point and high dexterity would help that way, and thus give them Zealous auras, but s
  12. Hello! I posted this in the Steam forums also. Since I have not gotten any input, I moved here also. I just leveled up my paladin to level 3. He gained only 12 endurance points instead of 14, as he should get according to the wiki here: http://pillarsofeternity.gamepedia.com/Class I also have Aloth along. He also advanced to level 3 and he gained the correct amount of endurance points: 10. I might miss something, I guess... or it's a bug? Thx.
  13. Hi everyone, new here. my main character is a rogue and i'm enjoying it greatly, just unlocked the stronghold and just about managed to defeat the drake on the 5th(?) level of Od Nua. wanting to create an off-tank who can also double as a backup healer... as im struggling greatly when it comes to large engagements. Completely clueless how to create this character as i still don't have a firm grasp of the stats system in this game and Paladin is a mystery to me (in honesty im quite new to this style of game.. the only one ive played thats similar is dragon age origins) so far ive decided o
  14. I wander if is possible a DPS Paladin not specialized in any type of weapons (two handed, marksman, etc), that can be able to use all kind of stuff out there. I have two possible orders: Goldpact Knights (+Fire) and Bleak Walkers (+Corrode) this last one looks interesting because the variety of damage (If I found creatures with high fire immunity), but I have two problems with it: 1) I don't like to play its alignment (aggressive, cruel). Is that important to the lore or is just there to define a build? 2) Do I need a special weapon to have that corrode bonuses? This is the build:
  15. I was reading the strategy guide and it talks briefly about personality, it also points that it has influence based on the order you pick as a paladin. 1. Now i'm not sure if i'll pick a paladin. But as i was looking it seems Intellect, perception and Resolve embody certain personality traits. I asume the higher this stat allows you to unlock conversation options that embody a certain personality. Like intelect unlocks rational. Is this correct? I'd like my character to value Rational, Honest, Diplomatic and Benevolent. I'd rate Rational the highest and the others based on the situat
  16. Hi, I am trying to plan a build for my Paladin and I could use some help picking Abilities (I'm good on Talents, I think). This is going to be an off-tank with Eder as my main tank, so it is more geared towards damage, specially opening batles with a gun and flames of devotion before switching to a pike. Here is what I have so far (The attribute distribution is suboptimal on purpose): Human - Aedyr Mercenary - Goldpact Knights Mig 11 - 15 (4) -> +15% Damage and Healing, +10 Fortitude Con 10 - 10 (0) Dex 10 - 15 (5) -> +15% Action Speed, +10 Reflex Per 10 - 14 (4) -> +12 Inter
  17. As a lvl 4 Paladin of the Shieldbearers of St Elcga my favorite dispositions are Honest & Diplomatic. Disfavored are Cruel & Aggressive. I currently have a rank 1 in Honest, Diplomatic, Benevolent and Passionate. I recently also killed Raedric which gained me one point in Passionate. Is there anyway you can change or are there different ways you can take/handle a fight with an other result? How can I see which will be the outcome?
  18. What class you think does the best buffs and why? Chanter, pally or priest? - I like the chanter, but don't like summons - Pally would be too busy tanking - If I make a priest it's to heal from afar. Thoughts?
  19. I unfortunately lack access to the backer beta, and so in my research to figure out what class I'll play on my first runthrough of the game I'm finding myself wondering about how 'active' some of the classes are. Specifically I'm interesting in rolling a more melee oriented character, however I'm concerned about how many of the abilities on the melee classes actually involve active use vs. giving passive buffs. From what I can tell it seems like the Fighter and Paladin, for instance, have a lot of abilities that just buff their own combat capabilities or that of their party whilst having relat
  20. DISCLAIMER: I'm not in the beta. I watched videos about various classes and looked into their skills and abilities, so take what I say with a grain of salt. Now, I like playing Paladins. I also like playing "non-standard" paladins (the aligment is goal, not a singular path). So my paladins tend to be more lax and open in most situations and with some good brainstorming, one can justify a lot of things. But this is for D&D so its doesn't apply. What does apply is the combat gameplay. Some time ago I ran into a paladin kit for BG2 called Holy Avenger. It was a very combat-oriented p
  21. The Paladin is by far the class I've played the most, and since paladins are generally the class I favour the most, it is also the class that I have the most thoughts on. The Paladin class has a number of outstanding issues that I'd like to raise, but first, let's go through what the Paladin gets, level per level. Character creation. At this point, the Paladin gets to choose between Flames of Devotion, a 1-per-encounter Ability that does Weap.Dmg.+100% Burn Dmg. and Lay On Hands, a pitiful 3-uses-per-day HoT (Healing over Time) Ability. The Paladin also gets Faith and Conviction, a passive
  22. Description of the issue: -My main paladin character is unable to move unless his Zealot Charge ability is activated. The rest of the party can move freely with or without that ability activated, but my main character is stuck on the ground. When ZC is activated, however, the rest of the party moves faster than he does. In other words, he's either stuck (ZC turned off) or moving slowly (ZC turned on). How to reproduce the issue: 1) Load the attached savegame 2) Try to move your selected party without Zealot Charge 3) Notice how the main character is stuck 4) Toggle Zealot Charge on and try
  23. Flames of Devotion lists +10000% burn damage on hit. I assume this is supposed to be +100%, as stated in the more verbose description.
  24. I would first like to say hello to everyone. I've been lurking around the forums for a long time but I've only made a few posts. I thought that a party composition discussion would be interesting now that we have all of our class updates out of the way. In the IE games my PC would usually be on the front line as a fighter, paladin, multi cleric/fighter, or something along those lines. So I was really looking forward to update 80. How do you think paladins will compare to fighters in a tanking role? A damage role? Do we know if the Paladin abilities such as coordinated attacks, zeal
  25. Update by Josh Sawyer, Project Director http://www.youtube.com/watch?v=tgvxu8QY01s Today, we'd like to talk to you about one of our more recently-implemented classes in Project Eternity: the paladin. The paladin has been a staple of fantasy RPGs for decades and it was one of our most quickly-funded stretch goals during the Kickstarter campaign. As one of several melee-oriented classes on our roster, paladins presented some unique challenges for us and we'd like to share their development process with you. Paladins have a strong tradition in FRPGs. While the class represents
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