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  1. I know this is a spoilers forum, but I thought I'd mark this thread anyway to help those who might accidentally wander in here. Anyways, onto the topic at hand... I cleared my first game last night, and am now looking to start a new playthrough as a Templar multi-class. I'm mostly playing for the dialogue and roleplaying potential, but I'm terrible at builds, so I thought I'd come and ask some help from the wonderful peeps here. I'm thinking about playing a Death Godlike Pal/Priest of Berath, or a Pal/Priest of Eothas for any race. Any advice on what talents or abilities you guys would
  2. This is just a sketch. Was thinking about old style healer. Classes: Templar Shieldbearer of st Elega Priest of Eothas Idea: Tank with small/tower shield, throw some buffs, have alot of heals, including fast ones. When bored summon pillar of fire from Priest to gain Virtuos Tryumpf. Could throw decent amount of buffs (care less about Power Level) or blind enemies. Stats: Int 18 very important buffs Mig 15 heals Res 13 need some, probably Per 12 Nice to have Con, Dex cant dump Races: Natur godlike, natural synergy with easy migh but could be nerfed Moon Godlike, more heals
  3. Hello, I am new here, so want to ask some questions about paladins. I like bleakwalker, started bleakwalker + soul blad (inq) 1. I dont understand the synergy bleakwalker + soul blad (inq) both abilities active. Should i use only soul annihilation from cypher? 2. What is best and deepest combo bleakwalker +? 3. Is it possible to get a tanky version of bleakwalker with a good dmg? And what about maxing bleakwalker: str + dex?
  4. I am currently using a Bleakwalker/Soulblade, dual wielding weapons which means FoD slashes twice since it is a full attack. If I kill an enemy with the first strike of an FoD, I can immediately retarget and strike another enemy instantaneously and FoD will proc the full attack. No cooldown/recovery time at all. I am not sure if this is an exploit or intended, but it is quite powerful.
  5. Hi all, I enjoy playing rogues, and with new multiclass system introduced in Deadfire I decided to put together something a bit different. I'm sure someone here already done it in the beta, but I'll give it a go anyways; It's a support/riposte tank build that uses Paladin passives (Darcozzi for RP reasons) to stack defenses, and Rogue for Persistent Distract/Riposte combo with nice damage boost via Streetfighter. Skill/attribute wise the character is built for wide range of dialogue options for a richer gaming experience, not just utility/effectiveness in combat. Specifics: Dar
  6. Anyone play around with this. I was thinking of continuing my POE1 character (Bleak Walker + Guns) with a Bleak Walker + Ascendant with blunderbusses to build focus real quick. Anything wrong with this idea on its face? High Dex/Per/Might/Int Might spread it too thin, although I don't know much about the stat distribution changes in PoE2.
  7. Not sure what caused it but one of my Paladins is stuck in a fast walking animation. Not game breaking I know, but it is irritating. Save: https://drive.google.com/file/d/0Bz6i9xNwJBLcODB3aFRnTjJoSnc/view?usp=sharing Thanks for any support you can give.
  8. Playing PoE right now I noticed how the flame animation of Sacred Immolation doesn't match the Bleak Walkers or Kind Wayfarers Flames of Devotion color with their talent, but rather the default blue flame. In Deadfire could Sacred Immolation(assuming it appears), and any other potential flame oriented ability for Paladins, be changed to match the colors of their Flames of Devotion given what was a talent is now default for the subclass? Not necessarily in terms of any mechanical alterations, but just for aesthetics?
  9. Not sure if right now it is planned to be a limitation of is just mentioned as an example when talking about problems with multiclass, but i don't think it have sense to not be able to be a weak priest with a high condemned disposition and a strong paladin with that disposition being favoured, if is apparently contradictory or mechanically problematic should have at most a warning, like in opposition to recommended attributes, not recommended multi-class, but since the priest and paladins are not defined by their disposition, and therefore is not lore impossible to be multi-class subclasses ap
  10. Hi guys, thanks for checking out my topic. I'm a new player and I just picked up PoE last week. I've gotten to the first town and messed around a bit but I'm having a bit of restartitis since there's a lot in this game to consider. I'm a very "Plan my play through" type of person so I want to know what build, items, party members, etc that I'll be going for. I play like this because the worst feeling for me in a game is regretting that I didn't make a different choice. Here's an example: I start playing a fire based Paladin only to find out that Paladin's main abilities are blue fire, which do
  11. Hi, I backed POE and played for awhile at launch then put it down waiting for patches and updates and now a long time has passed and I am playing again. I haven't respeced my PC or NPC's but I think I should do that now before I go too much farther. I am at the start of Act II I believe (Never Far from the Queen) I like my race, class, background etc for RP reasons. (Also like using swords and heavy armor for the same reason). I am not trying to min max just make sure I am not making silly mistakes. This is what I am now. Level 7 Paladin (Kind Wayfarers) Meadow Folk Aedyr - M
  12. Hello Forum! I have been wondering if there could be more options to choose from when building our Priests and Paladins, those elements make the classes not only more diverse through unique abilities but also really flavorful for those who enjoy RPing. Being that there are 11 gods that we know of and only 5 to pick in PoE 1 it would be cool to see more added. Introducing new paladin orders that could be native to the Deadfire archipelago would also be interesting. What do you guys think?
  13. "Therefore when thou doest thine alms, do not sound a trumpet before thee, as the hypocrites do in the synagogues and in the streets, that they may have glory of men. Verily I say unto you, They have their reward." --Matthew 6:2 (KJV) In the most recent Q&A (and elsewhere), Sawyer mentions that they're changing some of the disposition dynamics to reflect only stuff your character has done that is knowable to others. The example given being that in Pillars 1, a character with Deceptive 4 was actually the lousiest liar around, because everybody knew that (s)he lied a lot. So they'r
  14. Hi guys, I was just wondering if it would be possible to mod the Paladin's fire-based abilities to use orange (read: regular) flames instead of the blue ones they currently use? I love paladins in games and I really want to play a fire-based paladin in PoE, but the dissonance between the paladin's blue fire and literally every other bit of fire in the game (Except maybe some preist spells?) is really bothering me. I tried playing a barbarian instead but it's just a lot harder for me to get into it. So is there a somewhat easy way to change the spell texture of Flames of Devotion and Sacred
  15. Hey there fairly new to the game, been looking around at builds and such and playing a little on my own getting up to Kana. I've been abit on the fence about builds and such though seeing what will be viable in the long run, I own both White Marches so I cap at 16 I think. I'm adamant about playing on Path of the damned and it doesn't seem all that bad for me at the minute, a few wipes but once I had Eder in there things picked up. I was running this before Human - Shieldbearer - Living Lands Might 20 Constitution 3 (This really hurt for a while but got past it eventually) Dexterity 3
  16. Hello, I am currently on my first playthrough and have a few questions I could not find any answers to. I decided to play a paladin as main character and also play with the companions you meet throughout the game to enjoy the stories. So I don't want to min-max but still be effective. I have chosen hard difficulty for now. I watched a few paladin videos and liked this one very much: Pillars of Eternity: White March 2 - Tanky Paladin Build It is basically a Fire Godlike paladin that focuses on tanking and providing buffs and heals for his allies. The first problem I have is that I
  17. For people wondering if the dragons can still be soloed in 2.03 here are my new videos: - vs adra https://youtu.be/j5g_bmRfAIk - vs alpine https://youtu.be/TKrA1BvcQDI
  18. Hi! I play with a bleak walker paladin on tcs, and i really dont know what kind of weapon must i use...:S What is the best? Estoc? Great Sword? Morning Star? Any advice?
  19. -Used on Path of the Damned difficulty, version 3.02 -Not the most exciting or quirky build, but I figured I'd put it up anyway. Paladin Order: Darcozzi Race: Wild Orlan (Optional) Attributes: 15 Might 11 Constitution 3 Dexterity 15 Perception 16 Intellect 17 Resolve Abilities(Odd numbers) and Talents(Even numbers): Lay on Hands Weapon and Shield Style Zealous Charge or Zealous Focus Aspirant's Mark Liberating Exhortation Inspiring Liberation Coordinated Attacks Critical Focus or Bull's Will Aegis of Loyalty Deep Faith Righteous Soul Scion of Flame Sacred Immolation * * * * = Pe
  20. Here's another video showing how a paladin is able to tank the adra dragon in potd and without heals - no traps, no cheap tactics. Base stats - wild orlan 17mig/15con/4dex/20per/3int/18res. Adragans had to be killed first to prevent summons/healing for the dragon... I used jolting touch scrolls because they're common/easy to craft and don't require high lore. https://youtu.be/0nNLwfGrpKQ
  21. I've finally decided to start playing POE again with the release of the 2 expansions and some significant patching. I'd like to play a Paladin for roleplaying reasons (can't get rid of the D&D love of them, despite the differences here). I'd like a Paladin as the main leader who is excellent at talking (high R, I, P?), who is also a good tank and party buffer. My question is - can anyone post a build that fits this description, but also taking into account any changes in the 3.0 patch re: abilities & stat selection? Thanks in advance.
  22. Since scaled Thaos can be even more cheap and brutal than the dragons I thought it would be interesting to find a good method to kill him. Tanking him (video 1) is possible but not very reliable (various bugs mostly and sometimes rng can screw you badly if you don't play perfectly). The second method is to run and shoot them to death (video 2) since the map looks like it was designed for that . https://youtu.be/6oGAmsXep34 https://youtu.be/E8jh6m-fO9o PS. In my game the spellward amulet is bugged and I'm losing 10 more defense against spells. With it you could reach 100% protection again
  23. This is a variant of the Darcozzi Forward Observer: it makes use of the paladin's unique ability to stack Accuracy on allies in the same way. However, it plays very differently as it is an aggressive ranged striker rather than a relatively passive leads-from-the-front tank. It's built around another Marking weapon, namely the St. Garam's Spark pistol. It's a much more active build as it has relatively high DEX. Stats: MIG 16 CON 6 DEX 15 PER 16 INT 18 RES 6 Talents: Flames of Devotion! Intense Flames! Zealous Focus! Liberating Exhortation! Inspiring Liberation! Scion of Flame
  24. Hi everyone Looking for some comments and suggestions. Aiming for a heavy-hitting, 2-H Paladin, that also has the accuracy to actually land-hits, and the resolve for dialogue. Might: 18 Con: 8 Dex: 12 Perc: 16 Int: 8 Res: 16 Ocean Folk, White Wends, Laborer Thoughts? My only thought was that perception may be too high, and would be better used bumping Dex or Con. Thanks for your help!
  25. Talent upgrading abilities seem to follow a trend - they make it 50% stronger. Examples would be upgrades to Arcane Veil, Lay on Hands or Flames of Devotion. How does Critical Focus compare to them? Very poorly, unfortunately. Zealous Focus gives 6 accuracy (let's ignore second bonus for a moment). To make it 50% more we need 3 more accuracy points. How much is 3 accuracy? In best case it converts 3/100 from misses to criticals: 3 * ( 1.5 - 0 ) = 4.5 weapon damage / 100 attacks. Not bad. But there are situations where accuracy gives less. It may also convert misses to hits or g
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