Jump to content

Search the Community

Showing results for tags 'one-handed'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Obsidian Community
    • Obsidian General
    • Computer and Console
    • Developers' Corner
    • Pen-and-Paper Gaming
    • Skeeter's Junkyard
    • Way Off-Topic
  • Pentiment
    • Pentiment: Announcements & News
    • Pentiment: General Discussion (NO SPOILERS)
    • Pentiment: Stories (Spoiler Warning!)
    • Pentiment: Technical Support (Spoiler Warning!)
  • The Outer Worlds 2
    • The Outer Worlds 2 Speculation
  • Avowed
    • Avowed Speculation
  • Grounded
    • Grounded: Announcements & News
    • Grounded: General Discussion (NO SPOILERS)
    • Grounded: Stories (Spoiler Warning!)
    • Grounded: Technical Support (Spoiler Warning!)
  • The Outer Worlds
    • The Outer Worlds: Announcements & News
    • The Outer Worlds: General Discussion (NO SPOILERS)
    • The Outer Worlds: Stories (Spoiler Warning!)
    • The Outer Worlds: Character Builds & Strategies (Spoiler Warning!)
    • The Outer Worlds: Technical Support (Spoiler Warning!)
  • Pillars of Eternity II: Deadfire
    • Pillars of Eternity II: Deadfire Announcements & News
    • Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
    • Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
  • Pathfinder
    • Pathfinder Adventures: Announcements & News
    • Pathfinder Adventures: General Discussion (No Spoilers!)
    • Pathfinder Adventures: Characters Builds & Strategies (Spoiler Warning!)
    • Pathfinder Adventures: Technical Support (Spoiler Warning!)
  • Pillars of Eternity
    • Pillars of Eternity: Announcements & News
    • Pillars of Eternity: General Discussion (NO SPOILERS)
    • Pillars of Eternity: Stories (Spoiler Warning!)
    • Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity: Technical Support (Spoiler Warning!)
    • Pillars of Eternity: Backer Beta
  • Pillars of Eternity: Lords of the Eastern Reach
    • Lords of the Eastern Reach: Announcements & News
    • Lords of the Eastern Reach: Speculation & Discussion
    • Lords of the Eastern Reach: Kickstarter Q&A
  • Legacy (General Discussion)
    • Alpha Protocol
    • Dungeon Siege III
    • Neverwinter Nights 2
    • South Park
    • Star Wars Knights of the Old Republic II: The Sith Lords
  • Legacy (Archives)
    • Alpha Protocol
    • Armored Warfare
    • Dungeon Siege III
    • Fallout: New Vegas
    • Neverwinter Nights 2
    • South Park
    • Tyranny

Blogs

  • Chris Avellone's Blog
  • Neverwinter Nights 2 Blog
  • Joshin' Around!
  • Adam Brennecke's Blog
  • Chapmania
  • Pillars of Eternity Backer Site Blog
  • Pillars of Eternity Support Blog
  • Pathfinder Adventures Dev Blogs
  • Obsidian Marketing and Market Research Blog

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


MSN


Skype


Jabber


Yahoo


Website URL


Location


Xbox Gamertag


PSN Online ID


Steam


Interests

Found 2 results

  1. One handed (no off-hand) is considered mostly suboptimal, but it happens to be my favourite combat style rp wise. For my next character I want to try to make the most out of it. My idea is to put the emphasis on the high accuracy, therefore my watcher is going to be a single class ranger (ghost heart for rp reasons). With passives, a bit of hunter's claw metagaming (does the blunderbuss trick still work ?), high per, and of course 1 handed style, my hope is to crit a lot, but since nothing in the ranger kit emphasizes crits until pl9, I am looking for suggestions of weapons with good on crit effects. So far I'm thinking about ball and chain (before getting stunning shots), last word (making a great boss killer If you can land a crit every 6 sec+ your int bonus), and maybe scordeo's blade (with a lateral approach to the question: if you trigger the no-recovery and put a salvation of time on it, all of a sudden 1h is way superior to dual wield). Do you guys have any other idea ? General advice on the build ?
  2. I discovered this playing as a monk and this class benefits from this the most but it can be used by all one-handed style champions. If you use two weapons or no weapons at all (two fists) accuracy of both is lowered if you use only one one-handed weapon in primary (right) hand you have increased accuracy but if you place just one weapon in off hand and leave right hand empty your right hand fist is listed as a primary weapon but the accuracy of both hands primary and secondary benefits from one-handed accuracy bonus. In this situation normal attacks only utilize your equipped secondary weapon ignoring your right fist so You don't get to actually attack with a fist as if you were fighting with two weapons but when executing full attacks (i.e. from monk's torment's reach) you get to utilize both hands for damage as if you were double wielding. If you would place the same one-handed weapon in your right hand your full attack would only attack once. Simply switching a weapon from the right hand to the left hand without changing anything else gives unintentional bonus. This benefits monks the most of course as their fists hit like a hammer but every player who decides to use one-handed style will benefit from this while performing full attacks. As to how to deal with this bug I have a suggestion that equipping only one weapon in off hand should count as using two weapons style with all accuracy penalties in place. It will open the possibility (for a monk mostly) to use fist and a weapon simultaneously as a two weapon style. To be clear I don't consider using weapon and a fist as two weapons as an exploit but rather as a feature that apparently isn't here unfortunately. I strongly suggest that rather than removing fist attack from full attack in the above situation you would resolve this problem as I suggested above. Cheers
×
×
  • Create New...