Jump to content

Search the Community

Showing results for tags 'number'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Obsidian Community
    • Obsidian General
    • Computer and Console
    • Developers' Corner
    • Pen-and-Paper Gaming
    • Skeeter's Junkyard
    • Way Off-Topic
  • Pentiment
    • Pentiment: Announcements & News
    • Pentiment: General Discussion (NO SPOILERS)
    • Pentiment: Stories (Spoiler Warning!)
    • Pentiment: Technical Support (Spoiler Warning!)
  • The Outer Worlds 2
    • The Outer Worlds 2 Speculation
  • Avowed
    • Avowed Speculation
  • Grounded
    • Grounded: Announcements & News
    • Grounded: General Discussion (NO SPOILERS)
    • Grounded: Stories (Spoiler Warning!)
    • Grounded: Technical Support (Spoiler Warning!)
  • The Outer Worlds
    • The Outer Worlds: Announcements & News
    • The Outer Worlds: General Discussion (NO SPOILERS)
    • The Outer Worlds: Stories (Spoiler Warning!)
    • The Outer Worlds: Character Builds & Strategies (Spoiler Warning!)
    • The Outer Worlds: Technical Support (Spoiler Warning!)
  • Pillars of Eternity II: Deadfire
    • Pillars of Eternity II: Deadfire Announcements & News
    • Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
    • Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
  • Pathfinder
    • Pathfinder Adventures: Announcements & News
    • Pathfinder Adventures: General Discussion (No Spoilers!)
    • Pathfinder Adventures: Characters Builds & Strategies (Spoiler Warning!)
    • Pathfinder Adventures: Technical Support (Spoiler Warning!)
  • Pillars of Eternity
    • Pillars of Eternity: Announcements & News
    • Pillars of Eternity: General Discussion (NO SPOILERS)
    • Pillars of Eternity: Stories (Spoiler Warning!)
    • Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity: Technical Support (Spoiler Warning!)
    • Pillars of Eternity: Backer Beta
  • Pillars of Eternity: Lords of the Eastern Reach
    • Lords of the Eastern Reach: Announcements & News
    • Lords of the Eastern Reach: Speculation & Discussion
    • Lords of the Eastern Reach: Kickstarter Q&A
  • Legacy (General Discussion)
    • Alpha Protocol
    • Dungeon Siege III
    • Neverwinter Nights 2
    • South Park
    • Star Wars Knights of the Old Republic II: The Sith Lords
  • Legacy (Archives)
    • Alpha Protocol
    • Armored Warfare
    • Dungeon Siege III
    • Fallout: New Vegas
    • Neverwinter Nights 2
    • South Park
    • Tyranny

Blogs

  • Chris Avellone's Blog
  • Neverwinter Nights 2 Blog
  • Joshin' Around!
  • Adam Brennecke's Blog
  • Chapmania
  • Pillars of Eternity Backer Site Blog
  • Pillars of Eternity Support Blog
  • Pathfinder Adventures Dev Blogs
  • Obsidian Marketing and Market Research Blog

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


MSN


Skype


Jabber


Yahoo


Website URL


Location


Xbox Gamertag


PSN Online ID


Steam


Interests

Found 2 results

  1. Hello all, I've been a long time inactive on the forums lately, so apologies if this has already been addressed, but I've just gotten to wondering of how many 3D models can be rendered on screen in a 2.5D game, and of how many of these models can have advanced or basic AI. Actually, I feel this is a gameplay impelementation request more than anything, but what I really want to see in game at some point or another is full scale battles being played out. In the old IE games, technology limited what could be rendered and controlled on screen, and so battles were always fairly small and isolated affairs. Given that our computers have improved quite a bit since then, I wanted to be able to play out a battle or two on even grander scale. Everyone on these forums has seen the LOTR movies, or at the least read books depicting epic battles of full armies I can fairly assume. The battle at Helm's Deep, Minas Tirith, etc - you get the picture. Those are abolutely awesome, and I'd love to be a part of one, even if just as a little game avatar. Full scale battles crop up now and then in modern games, but as I've seen them in full 3D games tend to be extremely limited by rendering capability and processing power. This usually means static battles - groups of warriors fighting endlessly around you in simple animation, untouchable by the PC. While this itself is perfectly acceptable to me, I wonder if using 2D maps in PE can reserve some more horsepower for drawing more 3D models (bigger battles, better animations). More, I wonder if modern processors can handle advanced scripting of several models or groups of models (platoons) such as to create a dynamic battlefield. This doesn't mean that each indivual combatant on screen needs to have advanced AI, or even that AI needs exist at all outside of PC combat. Maybe the battles could advance in real time along a prewritten script in response to player events (for pacing). Maybe the player needs to respond to battle events to shape it accordingly. Anyway, what I'm getting at is: how feasable is this? How big, dynamic, and epic do you speculate these battles can get? Are such scenarios even an element you would like to experience in PE? Should I add a poll?
  2. Hello friends, my first post here and i hope that is a "new topic/discussion". I hope u enjoy the poll.
×
×
  • Create New...