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Found 8 results

  1. IIRC this only started after 4.1 or so -- after city encounters started working again. Running into random encounters in Neketaka seems to work again now, but after running into one, your location is reset to the district you started from, rather than where you hit the encounter. Relatively minor, probably only a problem in Eothas's challenge, but still. Is this happening to anyone else?
  2. Late game. FS and BoW completed. I've been ambushed twice on the streets of Neketaka: by followers of Skaen/Woedica and Magranites. Did I hurt their gods' feelings at some point of the game?
  3. I took the Shipwright's Plight quest when I first reached Neketaka, but I didn't complete it because I wasn't sure what solution I'm cool with. Now, that I've decided to actually finish the quest (around 13 levels later), every time I go to the alley where I'm supposed to meet the thugs, they're not there. Does anyone know what can I do about it? [The save file, output file and dxdiag report on a zip file, on DropBox]
  4. When talking to 'Zamar' in Neketaka and selecting "I'd like to see your goods." he replies "Come take a look" and the dialog ends but nothing happens. I'd assume there should be a window opening showing ships and ship upgrades? Also when walking to the ship and clicking on "Supply" on the Map of Neketaka nothing is happening either - except for the confirming clicking sound. I have restarted the game multiple times, restarted my pc and left the area in the game only to come back and find the same problem as before. Other traders seem to work as expected.
  5. I noticed in past playthroughs that Orso always seems to win the duel even though (I think) it's supposed to be random who wins. So on my latest run through Neketaka I tried save scumming to see if Larro ever won without player intervention; he never did. I could believe that was intentional but on one run through the event I chose not to intervene when Orso tries to kill Larro and instead of Orso executing Larro, the outcome of the duel inexplicably reversed and Larro killed Orso instead. I'm currently playing on the beta branch (currently the same as live I think) and as far as I can tell, this bug only occurs when Orso tries to kill Larro and you've previously convinced them to fight to first blood. If it is a duel to the death then Orso kills Larro as expected and if you distract Orso so that Larro wins (when they're only fighting to first blood) then Larro will correctly choose to spare Orso if you don't intervene.
  6. Hi, I have multiple crash after arriving to Neketaka for the first time, some of them are in the start of the cinematic, sometimes before start the dialogue with the guardians of the shipyards, sometimes when I end that dialog. So far the game was playing fine with medium graphics but in that part of the game I put the game in low and mute all sounds effects and the game still crash after the dialogue end. I don't know if my computer have low spect or is a issue in that zone. I'm playing in the beta patch and using a game importing a game from PoE1 Here is a link with the logs, dxdiag and last save of my game https://www.dropbox.com/s/6969ftb1mhqe5wk/Crash_in_Neketaka.zip?dl=0 Thanks for reading.
  7. I don't know if it's a bug or if I'm just missing something, but every time I try to fracture the dragon's soul, it gives me the option to siphon energy from the dragon but when I click it, it tells me it didn't work. My party Metaphysics is at 9, if that has anything to do with it. Am I just being a goof and not doing something right?
  8. https://www.fig.co/campaigns/deadfire?update=436#updates Let's discuss here. City looks ultragreat the least.
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