Jump to content

Search the Community

Showing results for tags 'messages'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Obsidian Community
    • Obsidian General
    • Computer and Console
    • Developers' Corner
    • Pen-and-Paper Gaming
    • Skeeter's Junkyard
    • Way Off-Topic
  • Pentiment
    • Pentiment: Announcements & News
    • Pentiment: General Discussion (NO SPOILERS)
    • Pentiment: Stories (Spoiler Warning!)
    • Pentiment: Technical Support (Spoiler Warning!)
  • The Outer Worlds 2
    • The Outer Worlds 2 Speculation
  • Avowed
    • Avowed Speculation
  • Grounded
    • Grounded: Announcements & News
    • Grounded: General Discussion (NO SPOILERS)
    • Grounded: Stories (Spoiler Warning!)
    • Grounded: Technical Support (Spoiler Warning!)
  • The Outer Worlds
    • The Outer Worlds: Announcements & News
    • The Outer Worlds: General Discussion (NO SPOILERS)
    • The Outer Worlds: Stories (Spoiler Warning!)
    • The Outer Worlds: Character Builds & Strategies (Spoiler Warning!)
    • The Outer Worlds: Technical Support (Spoiler Warning!)
  • Pillars of Eternity II: Deadfire
    • Pillars of Eternity II: Deadfire Announcements & News
    • Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
    • Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
  • Pathfinder
    • Pathfinder Adventures: Announcements & News
    • Pathfinder Adventures: General Discussion (No Spoilers!)
    • Pathfinder Adventures: Characters Builds & Strategies (Spoiler Warning!)
    • Pathfinder Adventures: Technical Support (Spoiler Warning!)
  • Pillars of Eternity
    • Pillars of Eternity: Announcements & News
    • Pillars of Eternity: General Discussion (NO SPOILERS)
    • Pillars of Eternity: Stories (Spoiler Warning!)
    • Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity: Technical Support (Spoiler Warning!)
    • Pillars of Eternity: Backer Beta
  • Pillars of Eternity: Lords of the Eastern Reach
    • Lords of the Eastern Reach: Announcements & News
    • Lords of the Eastern Reach: Speculation & Discussion
    • Lords of the Eastern Reach: Kickstarter Q&A
  • Legacy (General Discussion)
    • Alpha Protocol
    • Dungeon Siege III
    • Neverwinter Nights 2
    • South Park
    • Star Wars Knights of the Old Republic II: The Sith Lords
  • Legacy (Archives)
    • Alpha Protocol
    • Armored Warfare
    • Dungeon Siege III
    • Fallout: New Vegas
    • Neverwinter Nights 2
    • South Park
    • Tyranny

Blogs

  • Chris Avellone's Blog
  • Neverwinter Nights 2 Blog
  • Joshin' Around!
  • Adam Brennecke's Blog
  • Chapmania
  • Pillars of Eternity Backer Site Blog
  • Pillars of Eternity Support Blog
  • Pathfinder Adventures Dev Blogs
  • Obsidian Marketing and Market Research Blog

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


MSN


Skype


Jabber


Yahoo


Website URL


Location


Xbox Gamertag


PSN Online ID


Steam


Interests

Found 1 result

  1. I noticed something. There are lots of stories in which the player character is somehow special, chosen by destiny, aided by the gods. All this mostly because he/she was at the right place at the right time or simply just because it's the player character. How many times did we experience that the main driving force behind the story was that the player character was the "chosen one"? How many times did we stop the evil forces from doing something really bad, just because it's something really bad and we are "meant" to stop it from happening? This type of story carries the message that those people who are not "chosen" by fate cannot achieve anything. I really hate that, because it's a false message. What would you say to the idea to flip over the coin this time? Let's play a character who is shunned by the gods, struck by a cursed fate, branded with an inescapable death at the hands of greater forces. As the story progresses we could see how this character escapes certain death again and again, against all odds, just by the sheer power of his / her will alone. He / she would not do the quests in order to stop some ancient evil, but only for the reason that he / she wants to live. Stopping a calamity could be just something that follows from the actions of the pc and the character may be entirely indifferent about it! I would like to play a story where the main goal would be something humanely impossible, yet, at the end of it the character could achieve it! Like, in order to end a curse that brands you as the target of undead spirits every night, you have to kill a (demi)god! Or take Baldurs Gate 2 for an example. I *really* hated that despite all my efforts i could not save Viconia, no matter what choices i made. What i wanted was the crazy option to go after Lolth, even if slaying her would have turned out impossible at the end! My character would have tried it! This type of story carries the message that no matter what happens, even if the most powerful being in the universe strikes you down it is in the human nature to stand up and fight again! Even if it seems futile at first! You do not have to be favored by fate to do great things! Humans are not the playthings of greater powers! (at least, involuntarily, that is) There is no need for the aid of gods, you can achieve your goals from your own power (with the help of your companions)! Edit: i see that i posted this in the wrong section, i don't know how that happened, sorry about that It would be great to see a game, where the player character is not "forced" or "conditioned" to play the "good" guy by appropriate feedback from the game itself! If my pc doesn't really wants to help that old lady, then that's it, the old lady might be screwed for all i care! And why would my pc help that old lady anyway? Just to stay true to his "lawful good" alignment i have to fight some rather dangerous trolls to get some stupid old book back? Or spend some valuable coin on something utterly meaningless? Bleh! :D I can just kill the old hag, take the coin that was meant for the reward and be done with it! Perhaps i will even go after that old book afterwards! Of course, this would not mean that my actions would have no consequence at all, i just wouldn't see it immediately in a change of alignment for example! My character might even think that he is actually lawful good, when in reality, considering the *long term* consequences of his actions, he tends to be chaotic evil! And what does "good", "evil" mean anyway? All that should matter are the consequences of your actions and whether you are favored by some group or shunned by other! For example, the habit of killing old ladies makes the player character indifferent about killing (seemigly unimportant or weak) npc's and this could lead to very dangerous consequences in *later parts* of the game! (so the player is tempted not to load his / her *much earlier* save when facing the crisis that came from his / her earlier questionable actions)
×
×
  • Create New...