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Showing results for tags 'materials'.
Just some items that crossed my mind while building my base. *Glass like material from insect wings iridescent insect glass door and windows gothic rose insect window skylight roof *Paper like Material = From a paper birch tree bark maybe where you can carve this material. It spawns like the sap clump. sprig shoji screen doors paper boat for carrying grass and sticks across the pond without relying on the zipline *architectural beams = stick beams, clay beams, clay arches, pebble arches, mushroom arches *autumn leaf = oak tree seems to be carrying them, dunno why this is not a thing yet. autumn leaf walls, floors, doors, and roof *Floor Doors *More Lighting Options bigger chandeliers, up lighting, strip lighting. *Pantry/fridge = made from mint maybe, preserves bug meat longer, frozen smoothies upgades duration. *bar tables with storage, and bar chairs *venus flytrap trap = attracts gnats for passive gnat meat farm *water features= fountain, aquarium(grows moss outside pond, shrimp pet.) *musical furniture= web harp, acorn cello *decorative ground cover
I made a long zipline and accidentally made it run through a leaf so i recycled it and got back only 50% of the silk rope. I like the relocate feature but for objects that cant be relocated why am i not able to get back all of the resources? when you mess up your sandwich in real like you don't get back 50% of the ingrediency so why do I lose the other half of the silk rope?? in games like Valheim they give back 100% of the materiel you use for the build, and it doesn't make the game any easier or unrealistic, its just helpful and less FRUSTRATING. I would love to see this get changed bc its a super big issue in my eyes and would make building a lot more fun and less stressful for people who are worried about making a small mistake.