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Found 15 results

  1. Hi all, I'm fairly new to this game, but a long time player of BG, IWD, NWN etc. I've played something like 20 hours of PoE now and I've liked it so far - playing on normal difficulty. The beginning was maybe a bit challenging, nothing too bad, I was advancing fairly effortlessly until act 3. Maybe I advanced the plot too quickly, there were really no problems until I reached Twin Elms, but now I find that I'm getting absolutely destroyed by the old queen and the new king. Ho-lee **** do they just steamroll my party in two seconds. I think I may have been like level 7 (lol), decided okay
  2. Same generic title, because you can't beat a dead horse enough, if someone refuses to understand some basic principles which were done correctly by 20 yo games. Not happy with xp requirement scaling, level to content progression, much of itemization and xp reward amount analogy to sources. "Completionists", "Rushers", new generation utter nonsense I say. A game should be made to be experienced in its whole. Side != sub-par and I really hope the devs themselves have enough confidence in the content they made to realize that. If someone doesn't want to experience most of the game's content a
  3. Description: After level up - characters are merged together. After leveling up Edar, my watcher...also became Edar. It even renamed my save! Not using any mods or trainers. Steps to Reproduce the Issue: I was unable to reproduce the issue Important Files: If the files are too large to attach separately, compile them all in a .zip and make a link to Dropbox with the .zip or email us at bugs@obsidian.net Attach files that will help the dev team figure out and resolve the issue. These include: Savegames attached Output Log attached Crash Output N/A System Specs at
  4. https://www.nexusmods.com/pillarsofeternity2/mods/43/ Hello guys, I released the first version of my mod, aiming to increase the challenge on POTD. I would love it if you could give me feedback on whether things work the way they are supposed to. --------------------------------------------------------------------------------- DEADLY DEADFIRE v1.8 New optional weapon balance tweaks! New HARDCORE version of the mod has been added! New modular mods have been added for maximum customization! Changelog: NORMAL VERSION: v1.8 - Adjusted XP reduction to -28%. I finally found
  5. Any chance to add a way to active level scalling and change up difficulty in middle of playthrough??? Both seems to be locked for now, only startting new game is possible to change.
  6. Hello, i would like to ask if anyone can explain how the ,,Power Level,, in Deadfire works exactly. Comprehensively and in detail please. Thank you in advance.
  7. What's the character max level cap in Pillars of Eternity?!
  8. OK, I have found how to raise the level cap (very simple once someone shows you how) so my next challenge is to extend the various character class progression tables These live in ...\Pillars of Eternity\PillarsOfEternity_Data\assetbundles\prefabs\objectbundle in files like barbarianabilityprogressiontable.unity3d, chanterabilityprogressiontable.unity3d etc. How do I edit these files, or extract the tables, edit them, and recompile them? Thanks Chris
  9. My current party are all level 5, and consists of ... * Edér * Zezhou ( My monk character. ) * Kana * Aloth * Durance * Sagani Now I got the quest "Cinders of Faith" yesterday, and I read a bit about the quest. Considering what my party would meet in that area, would it be wise to go there with a level 5 party, or would it be better to go there at a later level?
  10. For version 1.03.530: I found the hexcode change for modifying the experience requirement per level formula. 1. Go to your game folder: ...\Pillars of Eternity\PillarsOfEternity_Data\Managed 2. make a backup copy of Assembly-CSharp.dll 3. open the original Assembly-CSharp.dll in your favorite hex editor (I like HxD found here: http://mh-nexus.de/e...hp?product=HxD) 4. Search for the following hex code: 07 6F F2 02 00 0A 26 38 0D 00 00 00 02 7B 0C 05 00 04 07 09 6F F3 02 00 0A 12 02 28 F4 02 00 0A 3A B1 FF FF FF DD 0C 00 00 00 08 8C 7F 00 00 1B 6F 1A 00 00 0A DC 2A 00 41 1C
  11. I have 2 questions for anyone who experimented with the de-leveling commands in the IE mod: 1)for some reason it doesn't work on durance, i get his player name and enter the command for the de-leveling, but nothing happens. Pressing Enter doesn't seem to even enter the command at all i can still write in. 2)For the PC character, I read that it removes your Watcher abilities but you can also add them back with the IE mode, the question I have is does it mess up his progression and getting new abilities later on? Thanks!
  12. Hello there, I'm currently playing your game, finally, and I must say WHAT a game. Thank you. I just have one question about it and can't seem to find the answer nowhere, really… I'd like to know, in a fully completionist playtrough, doing absolutelly everything, when (70% of the game, 85% of the game…) aproximetly can I reach max level, 12, please? Or the cap is not artificial (better) but simply about the total available amount of XP available trough the whole game -- if that's the way, then I think it's much better. BUT, if there's an artificial cap for the level and I re
  13. Brainstorm = Cipher ability Hi I've had some thoughts on a system lately and it's starting to form more and more. The only issues with it (until I get feedback from lovely you ) is the Non-Lethal path (which wouldn't get as much combat skill or armor, not in the same way). First of all I've got thoughts on an Experience gain for more than just the Character and/or Out of Combat (coming soon in another issue of the WoT). Here goes: Growth Weapon Experience Sword Level 1 67/500 to Level Up (Caps at Level 5) So enemies, regular enemies, give experience, but only to the weapon yo
  14. A simple question, should experience scale with player level or should experience be static for enemies killed? Example of level scaling experience: At level 1, Billy kills a rat and gains 5 experience. At level 2, Billy kills another rat and only gains 3 experience. At level 5, billy gains no experience for killing rats. At level 10 Billy kills Firkraag, and gains 96,000 experience experience . At level 20 he kills Firkraag again (damned cults, resurrecting evil dragons...) and earns 6,000 exp. I'm a fan of scaling experience myself - I like it because it keeps numbers on
  15. Level scaling. For me it's a curse of cRPGs. I prefer it when the monsters have a set level and venturing into a wild area means a death. I also love the feeling of an all powerful being that can kill a mere guard with a single strike. What are your thoughts?
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