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  1. Selfmade Character cant advance above 5th Level 1.Take an Character In empty spot from Tavern (because of Money Issues 4th Level Adventurer) 2. New Character has no Level up (stays on first level until first Fight starts... or Xp per Quest is attained) 3. Then you can play along until the Char reaches end of Level 4 and you could advance to Level 5th 4. Normal Character Level up... with Talents or Spells ( I`ve tryed with all Classes) 5. Then when Im finished with it and hit "Done", the Screen gets dark and nothing happens anymore... can only exit the Game with Strg-Alt-Del. 6. Same happens if you use an 6th or 5th Level Character directly. (tryed all classes from Level 5th to 7th) No Problems with Characters below 5th... They Level normal up as soon as the got XP. Hopefully you can Understand what i mean... Sorry if My English is confusing it`s been a while.
  2. [What's going on : ] The circles appearing while in scounting mode are displayed through character leveling screen. [How it happened : ] I tried to level while still having scounting mode enabled. [Attached files : ] Screenshot linked
  3. No matter what class i take after leveling i end up with the same amount of HP.
  4. Description: When leveling up my rogue character, he gets the option to chose the talent "Devastating Blow" on level 3, which improves "Finishing Blow". However, he does not get "Finishing Blow" until level 4. Expected: I would expect to gain the base talent first, before the improvement of said base talent. Reproduce: 1. Create a new rogue character in Backer Beta 2. Start game and level up twice
  5. Currently, prerequisites don't seem to be implemented. For example 1) Create a fighter 2) Level up, at level 2, pick Weapon Focus: Adventurer 3) At level 4, notice that you are given the option to specialize. You are not restricted to the Adventurer class of Weapons. Expected: At level 4, you are given the choice to Focus on a different class of weapon, or to Specialize in the weapon group you previously focused on.
  6. A simple question, should experience scale with player level or should experience be static for enemies killed? Example of level scaling experience: At level 1, Billy kills a rat and gains 5 experience. At level 2, Billy kills another rat and only gains 3 experience. At level 5, billy gains no experience for killing rats. At level 10 Billy kills Firkraag, and gains 96,000 experience experience . At level 20 he kills Firkraag again (damned cults, resurrecting evil dragons...) and earns 6,000 exp. I'm a fan of scaling experience myself - I like it because it keeps numbers on the smaller side (no millions and millions of XP to level) and really rewards players when they accomplish more difficult tasks (assuming we can avoid easily cheesed encounters), rather than reinforcing a grinding ethic that having no scaling can lead to where players just plow through all the easy stuff first so they can breeze through things that are actually close to their level of difficulty. Scaling experience also allows players to choose to do difficult tasks but not "lose out" on the experience provided by doing smaller quests or tasks since killing those bandits without having leveled yet will counter any exp lost by not collecting 10 herbs for the merchant and leveling before the fight. Thoughts?
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