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  1. I mentioned in the P.E. Kickstarter threads that my husband is an artist and crafter RL, at what you'd call a 'Master' level. I think I should back that boast up... This is a custom made 5-Bottle winechest with an infinity celtic knot on the top. I wanted to show off his amazing work to y'all... BTW - these are hand-made to order and Yes, you can buy one if you're interested by PMing me... Also if anyone at Obsidian wants to buy one with a company logo engraved, you're welcome to PM me too. :D
  2. Only a couple of days in and looks like a really passionate project by two guys - check it out:
  3. Hey everyone- I had the great pleasure to talk to Feargus Urquhart about Project Eternity, Obsidian in general and the gaming industry. An amazing experience, not one you'd want to miss! Here's a tease You’ve had great success in the past, now you’re jumping into Kickstarter with your new game, “Project Eternity” What exactly is Project Eternity? Feargus: A lot of us before we worked for Obsidian, we worked for another company called Internet Interplay, which had an RPG division “Black Isle Studios” which I was the founder back then we worked with a developer called
  4. So my apologies if this has already been addressed, but I did a search and didn't see any relevant results. So my question: -Are in-game pets, to include the Kickstarter pet, going to be functional/useful, or just aesthetic? -Is the KS pet a unique item, or will there be other pets that can be gained in the course of the game?
  5. I had read from a couple developers that previously, any money collected from kickstarter donations not spent by the end of the fiscal year are considered 'profits' from a taxation standpoint (in the States at least) and as such is treated as taxible buisness income. I had also heard some rumblings that in Washington they were considering passing legislation to treat crowdsource funding as a sort of investment, and give exclusions to such taxation until actual sales/services are rendered. As it applies to PE, will that force to 'frontload' a lot of the dev work in the 1st year to avoid
  6. What We're Up To http://www.youtube.com/watch?v=mlfO8y-Ax3s Thanks to you, we're funded. Now the work begins. At this stage of the project, we are still in pre-production, so at Wednesday morning's team meeting we started talking about the passion-stirring topic of logistics. Before we start scripting quests and writing dialogues, we need to understand the full scope of what we're setting out to do. In some ways, the basics stay the same for us as they did a decade ago. But we have new problems to solve and we need to have them all worked out before we enter production. The ke
  7. Well hello everyone! It’s the day after our Kickstarter here at Obsidian, and while a few of us are a little rough around the edges right now, we’re already busy working on Project Eternity! In this update, we’ll go through a number of frequently asked questions we’ve received in the last day or so. If you have any problems with anything, please always feel free to head over to our forums, or reach us on Facebook, Twitter, or via support@obsidian.net. So… onward! Kickstarter and PayPal Stats So as of about 1:30 PM PDT, here’s where we stand funding-wise: Kickstarter Backers:
  8. So I came upon this. While some info is a bit outdated ("Double Fine Adventure is the largest project in Kickstarter history by pretty much every metric, including dollars pledged and number of backers."), it's impossible to deny the incredible "ripple" effect DFA had on Kickstarter: (The green line marks the beginning of DFA Kickstarter campaign.) I was thinking, it would be interesting to see the same graph done for Project Eternity. It must've brought some new gamer crowd to Kickstarter, but what I'm more curious about is how Project Eternity's "ripple" would compare with D
  9. The past month has been absolutely incredible. You have blown away our wildest expectations and we are so excited about starting the journey of creating this game for you. The Kickstarter site will be closing down here in the next few hours – 6 PM PDT to be exact. I would like to remind you that you can watch us at the studio for the final countdown beginning at 12 PM (Noon!) PDT. We will be streaming live on UStream and Twitch.tv. Final Fun and Silly Reward Tier - Obsidian Loot Bag Our final fun reward for you is what we are calling the Obsidian Loot Bag at a $350 tier with a limit of
  10. So all I really want is a cloth map in addition to my digital download - I find I always do nothing with all the other junk that comes with and takes up space, and I'd up my donation by up to 40 bucks to get one by itself. I don't want to pay $120 to get the map and tons of stuff I won't use. anyone else in my boat?
  11. When we hit the 2.8 Million mark, George Ziets should do a youtube video talking about what he's looking forward to / some of the ideas he might bring to the table for Project Eternity, would be cool to hear from him
  12. Everyone here at Obsidian is thrilled that the feedback to the first look at Project Eternity was so overwhelmingly positive. Thank you for all the encouragement - It really means a lot to our artists and the rest of the team. The outpouring of support and donations over the last day has been amazing. Thank you! Over the next five days we have a lot of fun things planned to wrap up the Kickstarter campaign. First, crowdfunding and Kickstarter has allowed us to open up our doors to you, literally. Today you can spend a few hours with me at the Obsidian Office, and you will get an inside loo
  13. I look at Obsidian's facebook page and get sad. 60,000 backers and barely 20,000 Likes? And no thread about it? I just convinced two people to Like the page (one hadn't head of any Infinity Engine game), which means about 200 more people will at least have a glance of Obsidian in their walls. This is from me, somebody with very few facebook friends who, in turn, keep relatively tight contacts on FB. If 40,000 more like it, extrapolating from me, about 4,000,000 (+/- say, 2,000,000) people will hear about it. Who knows how many of them had a good time with either BG1/2, Fallouts, IWD, P
  14. It's gonna happen and it's gonna happen today! Gather round to celebrate, everybody!
  15. I didn't see the following question covered in any other thread, so I'll ask here ... Does the Collector's Edition box contain the cloth map, or are they two separate items? I'm considering a pledge increase for the cloth map, but don't want to open the Collector's Edition box. I'd like to keep it sealed, and just play the digital download version that comes with the tier. This is especially important to me if I went with the Signed Collector's Edition box. Does anyone know if the map is inside the box or separate?
  16. I'd like to add-on the $20 expansion cost, but I see no option for it when I go to manage my pledge. How is it done?
  17. Copied from previous thread: Hello everybody, among the fine folks in the kickstarter comments we discussed a possibility to help Obsidian increase the funding of the game a little bit. We actually talked about an idea that showed up earlier on Kickstarter during the funding of the adventure game Leisure Suite Larry and became a tradition for adventure kickstarters (Want the whole story? Check this). We think this a great idea and we know, Obsidian fans are some of the most passionate gamers in the world. So we decided to start THE OBSIDIAN ORDER OF ETERNITY. How do I become a me
  18. Hi everyone, I was pondering on a way to help the kickstarter campaign a little bit and wanted to ask for opinions on a couple of ideas for add-ons. (1) Dwelling add-on: The first one is organising a draw the buy-in for which is $13 (multiple entries allowed) and is separate from any of the tiers, the reward – getting the chance to win something (very) unique. The reasoning for it being $13 – since luck plays big part of it 13 seems like a very good fit (also, it’s not high enough not to pay it but is much better than 10). As for the reward: this could be the chance for those o
  19. How do you handle doing addons? Do you just send them an email saying you did an addon, or is there something I'm just missing?
  20. Q: What is this production beard you speak of? What will the beard produce? A: Basically the involved devs do some funky things with their facial hair during game production. See here. Q: Why would they do that? A: Because they are cool guys who aren't afraid of anything. Q: What is the purpose of this anyway? A: It challenges the devs into accepting it. Which in its turn challenges the backers into reaching a funding of 4 millions. IMO a really amazing feat that will help in bringing the best game possible. Q: What does it all mean!? How does it work? A: Obsidian will have to
  21. Hello everybody, among the fine folks in the kickstarter comments we discussed a possibility to help Obsidian increase the funding of the game a little bit. We actually talked about an idea that showed up earlier on Kickstarter during the funding of the adventure game Leisure Suite Larry and became a tradition for adventure kickstarters (Want the whole story? Check this). We think this a great idea and we know, Obsidan fans are some of the most passionate gamers in the world. So we decided to start THE OBSIDIAN ORDER OF ETERNITY. How do I become a member? Actually, it's quite simp
  22. I am just curious about the business model and what assumptions are being made about the total cost of development and earnings estimate. I have jumped in on all the new wRPG kickstarters but I know very little about how much real game development costs. I just think it's a neat idea to be able to help games you like get developed. The mainstream industry and the mainstream gaming publications always talk about how AAA games cost 100+ M to develop, how they are a dying breed, etc. Kingdom of Amalur probably sold over 1M copies but was a huge failure. The creative content in that game
  23. Hey, so.. I really, really liked the portraits in BG2, but only very important characters had them. Then I started installing mods for the game (some of you might've read my outdated guide), and I was blown away by the atmospheric difference triggered by a Portrait mod. And those portraits weren't even good - they rarely matched the characters because they weren't custom-made, but grabbed from random portrait sites and resized to fit the game. But if it were done professionally, with input from the writers and designers - the original creators - and with a uniform style, I think
  24. I just wanted to verify that the article is correct: link I really hope it isn't, as this seems like this publisher is the biggest douche I've heard of in a long time. PS. Thanks for Project Eternity, as I'm really looking forward to it.
  25. I think that's what their called. When items be it an extra copy of the game or whatever is paid for by adding x amount on top of the selected tier. You can see it here http://www.kickstart...re/posts/308493 There's good and bad, as I see it, but basically folks might be willing to pay an extra $50 for one item that they want rather than an extra $100 for the thing they want and a bunch of stuff they don't want. The risk is that folks willing to pay for the next tier drop their pledge. There's also the extra hassle of sorting it all out I don't know of any finished projects that have used
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