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Found 3 results

  1. I have a bug within my game. When I enter my Stronghold Keep, all of the NPCs inside (Hirelings, guests, merchant) are immediately hostile against my hero & party and will attack on sight, forcing me to kill them all. I suspect this is because one of them died in my last stronghold defense manual resolve. I cannot directly confirm that because after I completed that resolve I did not enter the keep again until many hours (and a full game chapter) later. This is incredibly annoying, prevents access to the merchant, and results in a loss of Stronghold prestige when I am forced to murder the guests. I am posting a link to my save file and output log (in zip file) that can be used to reproduce this behavior. I wanted to attach this file directly to this post, but it tells me the file is too big (500KB limit). https://onedrive.live.com/redir?resid=71FCD6481273473!4632&authkey=!AKkhismE_mPzW60&ithint=file%2czip The patch level of my game is v1.0.3.0526 (steam). I have used the forum search feature and found a couple other posts describing this behavior, but without any save files uploaded. Also, nobody has responded to those posts since 3/31. https://forums.obsidian.net/topic/72987-stronghold-hirelings-bug/?hl=stronghold https://forums.obsidian.net/topic/73709-guards-at-stronghold-turned-traitor/?hl=stronghold I found a similar but slightly different post at: https://forums.obsidian.net/topic/74067-my-companions-auto-attacks-friendly-hirelings-in-the-stronghold/?hl=stronghold
  2. Description: Problems with the management of my fortress. 1)1) I have accumulated more than 10,000 coins, the game ceased to pay salaries to my mercenaries as if I have no money. I think this problem appeared after I accumulated more coins 6000-8000. Dismissal and hiring them again dont solved the problem. 2) All the adventure in the fortress (large, medium adventure) do not work. Game writes that adventure need 22 hours or any other time. When you start the adventure time varies on record - 9 strokes. That's all. I missed a few weeks, but the adventure never ends. 3) After I returned hero from the adventure, he lost a melee weapon. Steps to Reproduce the Issue: Dont know. Savegames https://www.dropbox.com/s/m9ey0dmk4uecwv0/b54a795c-d5c9-42e3-b07b-f119e7af257d%20quicksave.savegame?dl=0 Output Log Attached the log. https://www.dropbox.com/s/97zek12csfrrwlb/output_log.txt?dl=0
  3. Alright, so, I went into Raedric's Keep and massacred everyone, and I mean everyone. I slaughter ever priest, sellsword and archer in the place, then get stuck at the first locked door. So I leave, level up and pick the lock on the high priest's door, free his friend from the dungeons and come back. He gives me a key he tells me will unlock any door in the place. Great, right? Only I used it once and now it's gone. This isn't exactly game-breaking, since I can once again leave, level up, come back and pick the locks again, but it's really, really inconvenient. Are keys supposed to self-destruct upon using them once? That would explain why half the doors in this place are locked.
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