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  1. Tier three- human scrap. We already kind of have an idea of what will be tier three tools and weapons, as we have already seen the mint mallet (the marksman's cap doesn't count as the armor tiers is more broad and random.) The mint mallet is made out of old mint chunks. It is also made out of high level nature items. This could be the same for all the other tools and weapons. For example, a charcoal hammer. It would be made out of (you guessed it) charcoal pieces and a paper stalk (more on that later.) You could then use the charcoal hammer to break glass. It could be used for arrows, a spear,
  2. Thinking maybe add toy cars, motorcycle or maybe even a bicycle crafted with acorn top wheels. Maybe use the bird feathers, some crude rope and some wood to make a more durable faster glider or some kind of flying contraption.
  3. Shady cloak (chestpiece)- made from 8x crow feather pieces, and 1x silk rope. Would increase item stack capacity by 5 (for most things anyway.) It would be a tier two armor piece that would not have very much defense. (I tried to upload my picture I drew for the shady cloak, but apparently it's over 1024 kB .) Spiky armor (full set)- made from sap, bug rubber, larva spikes, thistles, and clover leaves. A tier one armor slightly worse than acorn armor. It's armor bonus would be +attack or something similar. It's set bonus would "thorns," which would damage whatever creature attacks
  4. Currently it seems that the next update will feature an expansion to the hedge zone. While I am excited by what I've seen so far, there are a few issues I see with the hedge zone 1; lack of resources. Aside from spiderwebs, there aren't any crafting resources to be found on the hedge Zone's branches. This makes base building particularly challenging, as not only do your resources need to be imported, but you also have to do a lot of climbing while hauling, which is a real hassle. There should be local resources you can harvest as crafting material. For instance, that moss looks lik
  5. I think that the Grill/ Shed area across the pond could really use an update. Here are some ideas I have for the place: Grill Area The ash-lands. Surrounding the grill there could be a burnt area called the ash-lands. This would be a barren place with no vegetation; no creatures; and no water or food (except for the chicken bone, which I will get to later.) This place could be very useful, as you would have to cross it to get to the grill, and there would be some important resources there. One of these resources would be pieces of charcoal, which could be broken apart by a tier two
  6. I've been playing Grounded for quite a bit now and I'm loving it. I enjoy the hunting/ gathering aspects of this game and slowly building a cool base. One thing I thought of to make dusk/ night time exploration more eventful would be to add Crickets to hunt. They act like ladybugs only instead of specializing on defense, Crickets will run/ jump away making them harder to catch, (fitting for a night time opponent). Based on what I understand, enemies use a flat nav surface to move around the game world, if jumping long distances were to work right then maybe the cricket could have a choice of
  7. I couldn't find it in search, but maybe I just suck at searching, so... I would love to see a termite mound/tower (depends on the species unless you feel like bending the rules a touch) that is heavily defended and can be entered after scaling the exterior and clearing a guarded entrance at the top. The idea would be to implement a dungeon that has multiple levels that have elements of randomisation in layout, resources available, and enemy spawns/types. The dungeon could introduce a new enemy type: Termite, with various classes: Workers, Soldiers, Kings, and Queens. The differe
  8. Hey obsidian! Loving the game so far I am HOOKED! I'm about 20 hours in here are my thoughts and suggestions; 1. The inventory could be a little more complex, shouldn't have to carry armour that we have equipped and it should re equip when you pick up your back just like the tools and weapons 2. Add some alternate control schemes or at least re vamp the custom control mapping for xbox because i can't place 2 commands on the same button, eg; swimming up to be added with jump on A button cant be done. 3. Make the wolf spider head bust bigger meaner, scarier and hairer than
  9. Hi All, I've decided that since I have a lot of ideas for the game and am a big fan I wanted to create a forum for all my ideas and thoughts. Critiques are always welcomed. Thanks,
  10. a saddle and ladybug bait unlocked at Burg.L the saddle can have small amount of storage and lets you attack with the ladybug and stuff.
  11. First of all, if you're reading this thank you. I'll just get straight to the point. Butterfly wings as a glider. A squirrel boss, it would be funny to see and wouldn't be too big. Instead of killing it the players could maybe knock it out. The squirrel would be guarding it's stash of food/treasures up in the tree. A picnic area. A small bird would be cool but it would to too op, like the bugs life movie. A bee hive, but like the ants you could go inside their home (Hive).
  12. This topic can be used as a place to hold your ideas for new insects, and where (hopefully) the dev team at obsidian can pick them up!
  13. Me and my friends have been playing grounded... a lot, the game is truly great. While playing I have felt like the game has been missing some things. An Idea i got was what is centipedes were added? Maybe you can harvest them and get its shell and make armor that increases your movement speed or tools. I also thought maybe you can dig them up like if they were grubs but I dont know if that would fit the size scale. maybe also add frogs that you can find on lily pads on the lake harvest them maybe make a grapel or something just some kind of tool or perhaps armor that allows you to jump highe
  14. This game truly is amazing and I can't wait for all the future content. I've got some ideas floating around my head that I honestly just want to get out there. The first idea is my current favorite that being a daddy longleg. I imagined it's oval like body just making it above the grass slowly making its way to where ever. I don't fully know how it would work out of course but my hope would be for it to be large enough to walk under and maybe play more of a role like the ladybug. Some crafting ideas with it would be a much further reaching spear hopefully to help with the reach the w
  15. So after much deliberation over the course of the weekend, my friends and I (more commonly known as the Cheesebags) love the game to bits so far and have come up with some cool ideas for things we'd love to maybe see in future updates. I will sort the lists into categories for convenience. Possible new Creatures: We decided to ballpark some new ideas for possible future creatures to add to the garden. Due to the wasps in the banner image on the steam page we assume you already intend to add them into the game. So we have left them out of this list, but below we have some
  16. First of all, I just wanna say I've enjoyed this game so far, and I hope it keeps getting updates. Suggestions/ideas First of all how about new traps, that are made for catching small insects, like the weavers or green bugs, though in order the catch them, you'd have to use certain bait. Animal pen, so basically you catch small bugs like the little green bugs, once you catch them you can create an animal pen and put them down inside, where the won't despawn, and if you've captured two, if you feed them, the next day there would be a possibility of having third, which you ca
  17. • Mini bosses, just the same insects already in the game, but bigger and stronger, and could appear if you kill a decent amount of a certain bug species like ants. • Tamable Lady bug, or possibly being able to steal a baby version of a lady hug to raise, and possibly able to make a saddle for it, in order to ride it. • New Ant species, like black ants, or some sort of weird buffed ant species that was made from raw science, which could have some new armor and weapons.
  18. Out of the hours of play that I have had there was nothing more than fun and I will keep playing more but over this time I have found some glitches and some things that I wanted to suggest. glitch one of two has to do with the ground allowing anything to go through it, Most of the time nothing happens but in some areas I can drop an item and it fall straight through the ground and the most frustrating part was it can happen with your death bag. Glitch two is that when building sometimes it wont allow placements and it mainly has to do with it not connecting properly at the top of f
  19. I'm not sure on how the sales for pillars 2 is currently to this date, but last i heard is that, even though the sequel is amazing and on par if not better then the first, the game flopped financially and sold poorly,with developers stating that if they were to return to pillars, they would need to re-examine the formula of the pillars games and why the second game didn't do as well. If they decide that it was due to the reason that everyone who played the first game had enough of RTSwP type of game play and didn't need/want a sequel, then they may divert from this genre of games entirely, the
  20. i know i know. This started first with another game. But always feel like I need a radio station in the background. I love all of the banter from my fellow shipmates. what are some ideas or options TOW could implement to make this work? Thanks,
  21. Wouldn't it be nice if there were throwing weapons in the game? I was playing the other day and picked up a hatchet and not knowing that you can't throw it,tried throwing it. I also said to myself "where are the grenades"???? I also would like to see that pathetic excuse of a hunting rifle based on a 19th Century rifle with a telescopic scope ,beefed up with a proper marksmen stock and a decent scope. Seriously who designs a scope with just a 2x view? There are also variant of the rifle based on the Viet Nam era M-14 also. I have beginning to notice that Obsidian is using the game engine tha
  22. I've played through this game 2 or 3 times the entire thing except maybe some DLC here and there and so far I like some builds and some not. I absolutely hate Ranger class I just find the pet or the ghost pet annoying. I prefer Shieldbearer/Unbroken tank. I love the Eothas/Troubadour Support/healer And I really like the Ancient/Wizard no subclass(maybe I should try Blood Mage?) for magic dps and aoe. Now there are 4 unused classes left Monk, Cipher, Barbarian and Rogue. I'd like to build 2 more multiclass builds with these 4 but I am a bit lost. I heard something about a H
  23. Had some time while commuting, and nothing else to do except imagining what new subclasses there could be) I've liked some ideas and decided to share them. Just because Reaver (Barbarian) Sonance (Cipher) Bladesinger (Chanter) Keeper (Druid) Battlemaster (Fighter) Disciple of Thousand Dreams (Monk) Fellows of St. Waidwen Martyr (Paladin) Priest of Abydon Duelist (Rogue) Aspecter (Ranger) Archivist (Wizard) And am curious now: do you find any of these inter
  24. What if retargetting was instead done this way: Start casting (subject to interrupting). When casting ends a character holds a charge of this spell. Not subject to interrupts now. Character portrait should indicate somehow, that spell is ready. If you start casting another spell (or use whatever else ability you have) the charge is lost. You switch to the character, chose your target and released the spell. Time, spent between steps 2 and 3 is subtracted from recovery time (to a minimum of 0). At least it could be useful for spells with long casting times that target something other that self
  25. So talents in PoE are mostly pretty lame, right now. With a small number of significant exceptions have your basic boring-but-good talents (ex. Two-Handed Style, Weapon Focus), your interesting-but-bad talents (ex. Brilliant Radiance, Ancient Memory), and why-would-I-ever-take-this talents (ex. Field Triage, Unstoppable). I think this is a regrettable state of affairs, and I wish it were different, so I thought we (the board) could come up with some examples of talents that we think would be interesting, or of fixes for existing talents. I'll start - this is not a super-exciting example, I
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