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Interests

  1. I was wondering if it could be possible to implement tweak on the current weapon set system, allowing to use same weapon in multiple weapon sets. Like for the tank of my group i would like to have the awesome shield in both of his weapon sets, and based on the enemy, switch the main weapon.
  2. Litte bit inspared by topic How Should Obsidian Market Pillars of Eternity So I've got some idea, about how to try marketing PoE or make it potential market bigger. Maybe, not the most brightest one under the sun, but hey, it still something. 1. Portrait Contest on DeviantArt. Why? + Players could have easly access of hundreds, if not thousand of portraits in good proportions to choose between in every possible combination of race, subrace and gender (even for aumana or orlan) + Deviantart is "massive" in comparison to other art sites: average artist have around 100 followers. It also hav
  3. Cheers guys, Irma here. First of all, when it comes to most looked forward to games in your most favorite genre, it's natural to get upset when the game doesn't fit your expectations in certain way - but, when I thought it through, I discovered it must be even harder for you (the developers), since you put most effort in the final product of all of us and nobody can feel the ties of budget and time limits more than you, when you have to make the decisions about what to do and what not. My idea doesn't take much of either I suppose, so please everybody, before you click and vote, think car
  4. I was wondering how I'd start my ideal corporate training exercise, and came up with the line "You know how individually none of you are arseholes ... but collectively you behave like arseholes? I'm here to help you understand why, and maybe fix it."
  5. Alright, so I know this will likely meet with some gruff, but ho-hum. My idea is fairly simple. Since we can make a Stronghold, why not have it be that the second big city can be constructed? Have it be something that the player can build, and control (to some degree). Feel free to discuss, berate, what-have-you.
  6. Hello, members of the Order! I'll just post something I was discussing with some of your friends in the Kickstarter page. It's about XP System, and started with someone saying that doens't agree with the XP gain from killing a monster. As I never liked it, I said something I used to do in my days of pen and paper rpg. Here's what I wrote in KS page: "As for XP system everyone's been talking about, I'll write something I said earlier: I always felt like killing people/monsters and level up really makes no sense to me. As for leveling up I imagine you as a experieced player (as it's what
  7. One thing that I've found myself wanting in many games is a really customizable difficulty. Many games have a difficulty slider, but each setting on that slider may have multiple changes. What I'd like to see is an itemized Difficulty. For Example: (note this is a super simplified example) Say that normal mode has the standard settings. But Hard mode adds 50% to enemy HP, damage, resistances, etc and increases the AI level. Extra Hard add 100% to those values and increases the AI even more. An itemized difficulty setting would allow the player to chose to use the Extra hard set
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