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Found 6 results

  1. When playing Grounded 2, my HotPouch was auto-populating the "Any Food" slot with granola bars I wanted to save for later, so I replaced its binding with the food I wanted to use. When I went to re-assign the "Any Food" option to the same HotPouch slot later, I couldn't find an option for it anywhere! Assigning tags to HotPouch slots was always one of the most convenient parts of Grounded 1's UI. Losing that functionality is bothersome to say the least.
  2. So far really enjoying the game, but something I just can't get over is that you don't have more than one wheel for the hotbar (and there are less spots) to cycle through for weapons, consumables, gear, etc. You can't even have a full weapon loadout without having to sacrifice healing or gear. I don't know why they did not bring that over from the last game as it really helps round out the combat aspect, especially since they have a ton of great new gear and weapons in this one. Having to go into the main inventory to grab a different weapon or consumable while I'm getting wrecked by a mantis is not my idea of a good time... Same goes for the mutation wheel hotbar, I don't even bother using most of the other mutations because its ridiculous to have to go into the main menu, switch to the mutations tab and exit back out while in combat, Instead I just keep it on one or try to remember to change it before going into a specific zone, but then that makes it feel like having some of the mutations is useless since it is difficult to swap through for different bugs on the fly. That being said I am happy they did passives for the weapons as that would, theoretically, let you use more mutations if I had the option to quickly cycle through them. I 'd say that you don't need the quick-craft hotbar since if I am in a safe enough spot to craft then I can just go into the main menu. I don't think the message hotbar is worth it either, If have time to type then I'm clearly not being ambushed by a wolfspider and can also just go into the menu. And I know you can do the multiple wheels since you have it for the freaking emotes.... I have multiple wheels for emotes, but not weapons. Which I need. So I don't die. Side note: I agree with some of the other users that the omnitool (90% love it) can be a little tedious when your buggy walks in front of you. The building is also not as complete as the last game. Was able to build a base that went around the entire oak tree in G1 and now I am not able to build up stairs past a certain level if I don't have a good enough foundation.
  3. When quick sorting, items from the quick access bar are sometimes included. Renaming boxes has also sometimes moved items into the quick access bar. However, I haven't been able to replicate the problem. Would it be possible to mark these as favorites (with a lock symbol or something similar) so they are excluded from sorting? Would it be possible to populate the quick access bar via the inventory (via drag and drop)?
  4. I know there are already a lot of posts about hotbar and inventory problems. Developers, I hope you're getting the message. It's BAD! I have been playing the release version "The Bugs Strike Back", relase 0.13.4 etc. on PC. Grounded is a great game. I love the concept and the story and the world design and the tech tree and the different behaviors of each bug. It's just awesome! BUT... the inventory / hotbar / equipping system is just clunky and dysfunctional. FOR EXAMPLE... - My piece of ladybug armor, which has been upgraded to the max (cost: hours of gameplay) breaks during combat. So sorry, your inventory was full so we just threw it on the ground. No map marker or anything. What, you didn't notice the tiny text message about that, or the little sound we played, in the midst of A BATTLE AGAINST A HORDE OF SPIDERS? This is a SERIOUS PROBLEM as it wastes hours of the player's time. It doesn't make the game more fun or challenging; it's just freaking irritating. - Torches are a pain to carry because they take up an inventory slot, and they don't last very long. So, I want to conserve torches as much as possible. Well, day breaks or I exit a tunnel and I go to unequip a torch, BUT NO! 'There is not enough inventory space to unequip this item.' So I can't put my torch out (unless I find a deep enough puddle to jump in) and I just have to let it burn all day until I get back to base. Well that's just stupid. - My inventory items are constantly being jumbled around as items are moved in and out by equipping and other operations. This is a pain because NOTHING IS EVER WHERE I PUT IT! This just slows everything down, and for no good reason. For instance, I may have several chunks of food in various states of decay. I'd like to keep them in order so I can use the most decayed one first, but no! Every time I open the inventory I have to hunt around for them all, and guess what? This is usually in the heat of battle when I need a quick health boost. - I go back to base and I want to change out my armor and weapons because I'm going to do some diving. So I open the chest where I keep that stuff... BUT I CAN'T PUT MY OLD ARMOR AND WEAPONS AWAY BECAUSE I HAVEN'T UNEQUIPPED THEM! So I have to close the chest, open my inventory, take off all my armor and unequip the weapons, then open the chest and swap contents, then close the chest, then open my inventory, then equip all the items. It's a ludicrous number of extra steps to do something so simple, and it does nothing to make the game better. So, the first thing to do, as other players have suggested, is to make your hotbar at least as functional as the one in Minecraft. That's a starting point. It's already been done and there's no need to reinvent the wheel. Which is to say... the hotbar needs to be actual inventory slots, and not just links to items. And then make it so that when you select a weapon or tool it gets equipped, and if you select a secondary item such as a torch or shield, it gets equipped to the secondary slot, and if you select a consumable, you have to hit the 'use' key. THEN, after you make that simple change, fix it so that equipped items show up on the inventory when transferring contents to or from storage. You already have this layout on the smithing station, where equipped items are shown across the bottom. Just be consistent with that. In fact, can you please be consistent with all interfaces? NOW, when equipment wears out and can no longer be used, DON'T THROW IT ON THE GROUND. Just keep it in it's equipped slot, but put a big flashing X over it so players see that it's not functional. (Including an X on the 'status' area of the Sca.B that shows armor durability) FINAL ITEM: I really do NOT LIKE that bugs with virus can knock weapons out of your hand. THIS IS NOT COOL. It doesn't make the game more fun or challenging; it's just super irritating! Same as with above, this could be a tool that you've invested hours of playtime in obtaining and upgrading, and in the heat of battle you may not know where or when you dropped it! Good luck finding it now, with no ping on the map or anything. AND A COUPLE OF MINOR RELATED GLITCHES TO REPORT.... Try holding two canteens. Go ahead... try it. The system will report that they both have the same level of water. Now try holding two shovels, one brand new and one almost used up. Try to equip the one that is almost used up. Go ahead... try it. Because obviously a person would like to use up one shovel before starting to use the next one. But they can't.
  5. Please for all that is holy in the world, stop the game from moving stuff all over my inventory. While you're there could you add wheel scroll support for the hot bar, this shouldn't even need saying in a modern game. The other issue is that crafting rope one at a time is stupidly slow and takes away from the games excitement, a multiplier or something needs adding. Should also add tooltip support for things like armor/mutation perks instead of having to dig about for the information. Another idea, make it so you can look around you with ALT while running/swimming.
  6. Title says all. That's the single just annoying thing about the game imo and should be a simple fix. Pleeeease!!!

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