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  1. Attached file so you can see a problem with the load screen when you want load a a game. Look at the bottom of the screen and you will see outline of other saved games
  2. [Description of the issue] An enemy spear is drawn on top of the tree foliage, while the enemy is drawn below it. See image below: [steps to Reproduce] Start a new game, new character, etc. Exit the starting map (just to the left of the start point). Go to Stormwall Gorge. Go west-northwest past the lions until you see the spear-wielding Feral Druid. Watch the druid as he moves under any foliage. If you kill the druid and wield the spear, the spear still has the same problem. [Expected Behaviour] Weapons should be on the same draw plane as their wielders. [Other Remarks / Comments] This is the only weapon I've noticed that has this problem, but there could be others.
  3. [Description of the issue] Found enemy model rotated sideways as seen in the spoiler below. It was patroling one moment and the next it was sideways. It did not resume patrol. Re-loading did not solve the issue. Engaging it in combat makes it resume upright position. I know not how to recreate this but its the first time ive experienced this bug. [Expected behaviour] Model not being rotated sideways and patroling as normal. [Other remarks / Comments] This savefile has been loaded and re-loaded several times and keeps some repeating visual bugs such as the "[Character Name] Attack" icons above character portraits (the bb Fighter has three rows of these). [!] It also has a mechanical bug of two abilities being stuck in "Already Activated" state and being unusable even during combat. Saving and reloading does not seem to work. One of them is the PC Ranger´s Wounding Shot, the other is the BB Rouge´s Cripling strike as seen in the spolered screenshot below. [Files] Screenshot:
  4. Just left Dryford Ruins and attacked a spider South East. My ranged characters animations and attacks seemed find but my BB Warrior and BB priest as well as the spider just stood there. The combat log showed that attacks were occurring though. The immediate next battle with a spider seemed to have fixed this and the animations worked normally. Ever since Dryford ruins my rogue is unable to use crippling strike a well. I believe I've seen this reported as well so this is a common bug. I have not had a chance to rest yet to see if it will fix it.
  5. Just noticed this while exploring the Dryford ruins. While holding tab and then panning the screen the outlined objects that can be opened do not pan correctly. The result is the outline moves faster than the actual background image. So they're out of sync. edit: Also appears to effect Scouting Circle.
  6. Description of the issue: Mouse scroll does not change zoom level at second floor of Dracogen Inn, but instead only moves object highlights. On zooming in, highlights pop out of their correct location and enlarged transparent silhouettes of characters and doors are projected close to their actual location. Expected behaviour: Mouse scroll zooms in and out. Object highlights stay attached to the objects. Characters do not project giant ghosts copies. Steps to reproduce: Currently I am not able to reproduce this. I noticed the odd behaviour after entering the inn's second floor for the first time. When I then went back downstairs, zoom was working normally. I entered the second floor again after exiting the game and zooming seemed to work normally again. DxDiag included for system details. DxDiag.txt
  7. Hey all, I am super excited to be playing the backer beta, and I hope that my input will help make this game better So I started the game and I had some issues while making a new character. Maybe I should write down my Machine stats before going further: -> CPU: Intel® Core2 Duo CPU E4500 @ 2.20GHz -> RAM: 8 GBytes DDR2 -> OS: Windows 7 Ultimate (of course updated) -> GFX: NVIDIA GeForce GT 630 (I also attached a txt output from CPU ID, I guess it's fairly standardized by now) First I got some errors that froze the game while I was switching around from type to type, specifically when switching to and from Wizard. Then I tried not selecting anything to get a bit further, and when trying to get my character to look like my portrait (Because it has to match else you are doing it wrong, in my book) I ended going back and forth between portrait screen and character look screen and then suddenly I only got to look at an big pixelated question mark and then the game quit and told me to tell the devs. So that is where I am at now. Now I will get lunch and get back into this forum later... maybe much later, new Doctor Who comes out today. Anyways I hope this helps, tell me if you need more information. 2014-08-23_140730.zip ANDERS-PC.txt
  8. [Description of the issue] When saving a game and there are enough saves for the list to be larger than the available space, the borders from the screenshot and party avatar images appears above and below the list. [DETAILED list of steps to reproduce the issue AND what to look for] 1) Save the game repeatedly, creating at least 7 unique saves. 2) Go back into the save game screen, and scroll the list up and down. 3) Note that the recesses / borders continue to be displayed even when the image is partially or fully hidden (i.e. above or below the edge of the list area). [Expected behaviour] The borders should be hidden once the relevant section of the list is scrolled out of view. [Other remarks / Comments] This also happens if you expand the save game listing for one of your other characters and this makes the list larger than the available space.
  9. Hey there, I just started several games just to try out every character and how its creation and leveling feels and when I created a deatth godlike cipher (I think thats what I will start the main game with, just for RP reasons...) I came across the following: Thats what I found right after the game started. I did not do anything yet but leveling my main char. Funny bug!
  10. I loaded up the game before by accident in 1280x720 without ticking the Windowed Mode and it loaded the game. The Obsidian logo appeared full screen. However the game booted up in 1920x1080 with a 1280x720 window for the main menu art. When I loaded into the level it was at 1920x1080 There are also no 4:3 resolutions, so I can't test the game on my CRT monitor.
  11. I'm experiencing a dramatic framerate drop each time when entering the dungeon in Stormwall Gorge. All the overworld areas and other interiors have run at a silky smooth 60fps. The framerate drop also appears to affect the speed of the screen scrolling - is scrolling speed tied to frame rate? If so, this needs to be corrected. My system: intel i5-2500k @ 3.3 GHz 8 GB RAM ATi Radeon HD 6950 2 GB Windows 8.1
  12. Hey, this is probably already known, but I'm not going to scour 25 pages of topics to see if it's a duplicate. [Description of the issue] Screen resolution picker in Configuration tool does not work properly. Neither does the in-game option. ASSUMPTIONS: (made after playing around with it for too long) Pillars of Eternity Configuration tool: DOES set resolution for Obsidian Logo splash intro. DOES NOT set actual screen resolution once arrived at Main Menu DOES load appropriate art assets for selected resolution. In-Game OPTIONS -> GRAPHICS: DOES set actual screen resolution DOES NOT load appropriate art assets. DOES NOT retain appropriate art assets set in [Pillars of Eternity Configuration] tool after changing resolution. [DETAILED list of steps to reproduce the issue AND what to look for] -Be aware of the proper proportions for the background art on the main menu (see screenshots #1 & #2) 1)Previously, have run game the game at native screen resolution (1680x1050 in my case). 2)From Steam, start the game. In the Configuration tool, set resolution to 1280x720. Confirm [Windowed] is not checked. Click [Play!] -Notice how Obsidian Logo intro splash is played at 1280x720 -Notice how, upon arriving in the Main Menu, resolution has reverted to 1680x1050 (Check with your screen's OSD menu, or take a screenshot.) -Notice how the background is improperly scaled - image does not fill the entire screen. (Screenshot #3) 3)Click [Options], then [Graphics]. Set resolution to 1280x720. (Select [Yes] to save changes.) Exit options menu. -Notice how resolution has been set to 1280x720. -Notice how background is again, improperly scaled - image is too zoomed in. (Screenshot #4) 4)Exit Game Same problem happens the other way around : [WORKAROUND/FIX, CAN SKIP] Start Game, in Configuration tool, confirm that resolution is (still) set to 1280x720. Click [Play!] -Notice how Obsidian Logo intro splash is played at 1280x720 -Notice how Main Menu background is properly scaled. (Screenshot #2, again) Exit Game [/WORKAROUND] 5)Start Game, in Configuration tool, set resolution to 1680x1050 Click [Play!] -Notice how Obsidian Logo intro splash is played at 1680x1050 -Notice how Main Menu reverts to 1280x720 -Notice how Main Menu background is too zoomed in. (Screenshot #4 again, this time.) 6)Click [Options], then [Graphics]. Set resolution to 1680x1050. (Select [Yes] to save changes.) Exit options menu. -Notice how resolution has been set to 1680x1050. -Notice how background image in the main menu is improperly scaled. Too zoomed out, again. (See screenshot #3, again.) (You can play around with more settings, but I haven't been able to get a properly scaled main menu after changing the resolution through the in-game options menu. No (easy) access to a 1920x1080 screen to test that one, though.) [WORKAROUND/FIX, Can SKIP] Exit Game, Start Game, in Configuration tool, confirm that resolution is (still) set to 1680x1050. Click [Play!] -Notice how Obsidian Logo intro splash is played at 1680x1050 -Notice how Main Menu background is properly scaled. (Finishing up the doubling of screenshots, see screenshot #1.) [/WORKAROUND] [Expected behaviour] Both the configuration tool and in-game options menu should set the actual screen resolution and load the proper art assets. [Other Remarks] WORKAROUND: Start game, set desired resolution in-game, EXIT. Start game, set desired resolution in Configuration tool, PLAY. Unsure if the loading of (in)appropriate art assets is confined solely to Main Menu background, or if other parts of the game suffer as well. Have not tested in Windowed mode.
  13. How is working the Continue Button? I choose Continue tonight expecting the game to load my latest save from yesterday night but it did select another game from an earlier Character. From the first character created still with save actually. So I have opened the Load Game window and there is this small transparency bug when you have too many save that appears. [edit]: One other thing, the saves are sorted by name of the zone and ascending time. I would suggest to sort them by descending time only.
  14. I have a 480GTX SLI and at this moment the game only runs one card. Sometimes, this issue is only things of nvidia and it's nvidia drivers but good to report.
  15. I've been testing the beta on my desktop, which has a large 1440p monitor. This is fine, but it's rather large compared to the monitors many people are using. To do some comparison testing and see how the game scaled on different display sizes, I decided to install the beta on my laptop, which only has a 768p screen. What I found was rather surprising (though it probably shouldn't have been): the game doesn't actually do any scaling on the game space. Below is an overlay of the 768p screen on the 1440p screen (the red border is not part of the smaller screen). Note that I didn't scale these at all - the overlay was pixel perfect. As a sidenote, the forum seems to be downscaling and compressing these images, so they'll be smaller than they'd normally be. Screen comparison, 768p on 1440p, fully zoomed in: Screen comparison, 768p on 1440p, fully zoomed out: This next screenshot does involve a bit of scaling. I matched the fully zoomed in 768p image with the fully zoomed out 1440p image: Finally, this screenshot shows all the levels of zoom together. The yellow is the 768p screen (zoomed in and out), and the red (and picture border) is the 1440p screen (again, zoomed in and out). Yes, the zoomed out 768p screen is smaller than the zoomed in 1440p screen with respect to field of view. The obvious consequence of this is that the higher the resolution that you play on, the further out the game appears to be. At present, the built-in zoom only covers a fraction of this resolution-based zoom. I'd like to request that the zoom levels be increased to allow for higher resolution screens to get closer to the action.
  16. To reproduce: start a new game, go into the inventory, click on BB Mage, then click on another character. The Mage's cape should stick where it was.
  17. If I load a game in the middle of combat, where I have several status effects on a number of my guys, the character portraits in the loaded game sometimes show vestigal placeholder status icons.
  18. After saving the game the zooming does not work as intended. Only the fog of war moves, and the map stays the same size. Steps to reproduce: 1. start the game 2. quick save the game 3. use mouse wheel to zoom
  19. Running windowed 1920x1080 and the screen blacked out departing the broken tower. I could ESC to get to the menu -- sort of -- to quit out normally, and the pointer occasionally showed up, but the screen was black. Hardware: SLi 2x GTX 560 Ti with 340.43 drivers installed. SLi disabled for the duration of Beta operation.
  20. I was wondering—will Pillars of Eternity have volumetric effects for stuff like smoke, fog, fire, lighting, weather, etc.? I know they tend to be quite exacting on the hardware, but with pre-rendered backdrops and (relatively) low-poly 3D models the game would probably more than make up for that. Besides, I guess they could be made optional via the graphics menu? It would be pretty darn kewl
  21. Hey I was just wounering if anyone else noticed that the video detect file is not up to date. The settings detect does not go past a gtx 460. So cards like mine get set to lowest settings. I verified this by checking out the ini files.
  22. Hello. I don't know if the problem is with me or the game, but in some areas some textures start to flicker (disappearing and appearing repeadatly) or completely disappearing. For example in some cutscenes when I am walking my characters starts to flicker or when I go to the wizard's house and use his shower, the whole cabin with the door dissapears, along with the textures near it (in other people's houses this doesn't happen). Another time I saw this was when I left the starting area by destroying the sign thingy and in the first cutscene the character and the flag also started flickering. What is happening ? Maybe corrupted game files or drivers ?
  23. After watching the trailer a few times I realised why the animation and character models reminded me so much of Infinity engine games - the 3D models behave like 8 directional 2D sprites! I have always assumed that having 3D models in the game would mean character turning would be smooth rotation (like in Diablo 3), but either through a limitation in the engine or deliberate choice, Obsidian have decided to limit the viewing angles of characters and mobs to just 8. Has anyone else noticed? Has this been mentioned before? What do you all think of this implementation?
  24. Hi i cant get kotor 2 to run after the text scrawl here are my computer specs Intel Pentium 4 cpu 3.00 ghz 0.99 gb of ram Windows xp service pack 3 Directx 11 Intel 82865G Graphics controller what do i do?
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