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  1. I noticed graphical glitch while looting corpse of enemy. It's strange because I checked first body with no problems, but the second one flickers and some elements of interface were disappearing constantly. Screenshot: http://oi65.tinypic.com/5c0hef.jpg I uploaded game logs if it can help: http://s000.tinyupload.com/index.php?file_id=64012142277467154462 My specs: i5-7600k, gtx 1060 6GB, 16 GB RAM, Windows 10 home, graphic driver ver. 388.13 (10/30/2017)
  2. Ok Obsidian Team, your game does no longer peg the CPU and GPU at 100%, which is really nice. Now it only pegs the GPU at 100%. So the amount of „My Laptop shut down“ should be reduced at launch, but please, can you find out and fix why the unity graphic loop can not idle? Would be so cool.
  3. Dear Obisidian, first of all, congratulations on your new POE2 campain, here's the 24595th backer. Can't wait to play it! I decide to get back to POE1 (both expansions included). Newest patch included as of today's date. I am experiencing graphic glitches - shaking spell descriptions mostly. Sometimes borders of NPCs stating their name or position. Earlier on previous patches I didn't have this kind of issues. I've uploaded the .zip file with all needed files to Dropbox, here is the link. https://www.dropbox.com/s/ddbxeks6c0nyn4f/Archiwum.zip?dl=0 I'm using Mac on Mac
  4. While PoE1 was rather static. I felt the lighting that was their looked great. From some of the preview scenes of Deadfire the lighting does not look nearly as great as what I would expect a pre-rendered game to achieve. Though I'm assuming this is because we are seeing WIP. Surely they'll let the scenes render as long as possible with the highest fidelity of parameters for all their lighting maps come release. Before anyone says it looks fine. I think the problem arises for certain geometries. Especially smooth or orderly surfaces. Like stone buildings. The lighting sources seem to leave
  5. Hi, I’m playing 3.01 bought through the app store on a fully up-to-date Mac with a dedicated GPU (system details attached). About the only nasty bug I regularly encounter is the frame-rate-falling-off-a-cliff issue. I’ve tried to find what it is that causes this but, until today, it has always seemed random (bear in mind I only bought the game a few weeks ago). The cure is always and only to quite to desktop (quitting to main menu never cut it), re-launch and cross my fingers. Sometimes I can play for hours without encountering the bug; sometimes it’s there on re-launch and I simply have to st
  6. Update by Adam Brennecke, Lead Programmer and Executive Producer Over a year ago, in Update #49, we showed you the first movie of Pillars of Eternity. The movie showcased a beautiful scene in the Dyrwood complete with dynamic lighting, per-pixel occlusion, dynamic water and waterfall, and a day-night cycle. In this update I would like to give you an inside look on how these images are put together and rendered in the game, and I will cover new rendering features that we've added over the past year to address feedback from our backers about how our characters look in the scene. Warning: thi
  7. Hello, and sorry for being the bringer of bad news on my first post. I've posted this same post to the game's steam forums, but I got no reply there, so I am posting it here as well, in hopes of getting it resolved. Basically I came back to the game after taking a break from it and buying The White March pt. 1, also having updated to Windows 10. I created a new game, exited for a different kind of playthrough with all self-made party, but something has happened to the character particle effects, they've become blocky, really low-res and misshapen with very low color count. I tried disabli
  8. Pillars of Eternity runs awful (max 30 fps at 1600x1200) on a Surface Book even though it has a fairly decent 940m-ish dedicated GPU. There's no log file in the directory or console command that would allow me to verify which graphics card the game is actually using, but it seems like the integrated graphics card is used no matter I do. I've tried forcing the game to either use the integrated graphics or the dGPU by using the Nvidia manager but it doesn't affect performance at all. I've even tried disabling the integrated graphics card in the device manager and it actually lowers the fps to
  9. Description: At a certain point (I'm not exactly sure when/how), I lost the ability to change the screen resolution in the Graphics tab in the Options menu. The best/only option I'm given is 1200x800 (see screenshot include in Dropbox-linked folder), whereas my Macbook Pro (which has a Retina display) previously has been able to offer/handle/support much higher resolutions. Steps to Reproduce the Issue: (I'm not sure how to reproduce the issue on someone else's machine.) Important Files: https://www.dropbox.com/sh/9d58neg386l83ep/AAClBzLhmvo9_8gM_rX1wVlPa?dl=0 Savegames Outp
  10. We've all probably got a pet peeve about the way important information is given to you. There's a good number of things I could name, but these are my top 3 that I hope to see in a future minor patch: 1. Make the selected character much more visible in combat. 2. Make the current actions of each party member easier to see without having to select them all 3. Put random playable character sheets on loading screens and allow me to mouse over key words or scroll up and down their stats screen
  11. Is there a way to make the camera follow the characters, so they're always in the middle of the screen? It sure would make moving around easier.
  12. Just bought this game and so far I love it, but I would love to be able to play in windowed mode. I also got screwed into a lower resolution. On first load the relevant graphics settings were: resolution: 1920 x 1080 fullscreen: yes I unchecked the fullscreen box and clicked apply, but nothing happened. I closed the settings, clicked "Save" when prompted, but still nothing. I restarted the game and I was still in fullscreen. I repeated this several times with the exact same results. When I uncheck fullscreen it remains checked until I leave that page, but when I return it is checked.
  13. I've seen a couple of posts back in March about cage cursor not working with dual monitors. Unfortunately it seems to still be the case on my OS X 10.10, steam version of Pillars of Eternity? I can still scroll past screen edge, and "unticking it and then ticking it again" didn't help.
  14. I have finally sat down, having had some time with PoE and can say without a doubt this is one of the finest rpg's I have ever played. Immediately you start the game you know Pillars is going to be something special when you hear that incredible music, and oh what music it is! At once, chilling, yet eliciting wonder and mythology reflective of all the great English, Saxon and Scandanavian tomes such as Beowulf; story, characterisation, combat, PoE has it all. Thank you so much Obsidian, you have given hope to an old-school gamer who had thought that the suits at EA and Ubisoft ruled unchal
  15. Just wanting to know if my MacBook Air (13-inch, Mid 2012) will be able to support the graphics. Setup: 2 GHz Intel Core i7, 8 GB 1600 MHz DDR3, Intel HD Graphics 4000 1024 MB. Thanks in advance.
  16. One thing I did encounter quite often in this game is that if I'm on a map/scene with a lot of particle effects (like fog, rain, biawac in the beginning, ...), the framerate drops tremendously. On native resolution (1920x1080) and AA off I run this game around 45-50 fps, but everytime the weather goes to rain for example I can be lucky if my fps stay above 30 fps. The same applies for scenes like the biawac in the beginning and every other "flashy" scene only that it goes down to like 19 fps and thats quite annoying in my opinion. I don't know the exact reason for that, but I guess it has
  17. Hey there! for some reasons some areas I visit have a very low resolution and look incredibly blurry. I am playing on highes resolution. using the "msaa 0" command didn't fix the issue as well as updating graphic card drivers, restarting the game, resting, travelling, etc. I also forced multisampling and 0x AA in my ATI driver settings. It's always the same areas. Any ideas?
  18. Hello everyone, So in the middle of my second play-through (thief on PoD) my game suddenly hits a huge amount of lag and runs choppy from there on out. No amount of reloading other saves or the game helps, but waiting a few days seems to. Except it ran smoothly for about 20 minutes before returning to THE SUCK. From what I've seen online it's either blamed on the system or the 3D characters, but these don't make sense to me because I ran a entire play-through without a single graphics incident. Is it just a matter of waiting for a patch, or can I do anything? Specs: Running the gam
  19. Ubuntu 12.04.5 (64 bit) 3.13.0 Kernel 11501000 X Server Release Marco X Window Manager (MATE 1.6.0) AMD A10-5800K APU AMD Radeon HD 7660D 4.4.13283 Driver Version (14.501.1003 / AMD Catalyst Omega 14.12 latest proprietary stable) OpenGL Version 4.4 Desktop Color Depth 24 bits per pixel Monitor Refresh Rate 60 Hz Primary Display Resolution 1920 x 1080 Desktop Resolution 1920 x1080 http://pastebin.com/1bdEGP2a for contents of Player.log http://s27.postimg.org/3nd7e3joj/291650_2015_04_01_00001.jpg and http://s22.postimg.org/dr8zsswld/291650_2015_04_01_00002.jpg for screensh
  20. I take it those clusters of black pixels I highlighted in the attached screenshot are not supposed to be there, are they?
  21. First off, thank you Obsidian for even allowing the option to enable/disable ligatures in game (they are found in Graphic options, one of the check boxes). It shows a commitment to detailing, even if it would probably be considered of negligible importance to most... I would hazard a guess that most aren't familiar with ligatures--it's a detailing thing in the world of graphic design and typography. Here is a very succinct summary. They basically improve readability, so certain combinations of letters don't look smushed or interfere with each other--these are typically problems with 'fl,'
  22. So the only real issue I have with the game is occasionally I get this weird graphics breakdowns, not sure any other way to describe them. You can see how it generally looks in the screenshots I attached. When the issue happens i tend to immediately exit to the main menu, and then either it goes black screen and back to normal, saying the display drivers crashed and recovered, or i get a BSOD and the whole PC restarts PC specs: win 7 32-bit 4GB RAM Radeon HD4870 AMD Phenom II x3 710 I know I'm scraping the bottom of the minimum specs, but besides that it works great, and I
  23. Hi! If you play at lower than native resolutions on a HDtv, monitor or your notebooks screen try to set your screen resolution to match the chosen resolution ingame. This may lift the blurriness of the background, sharpens the image a little bit and you may get a little better performance (specially on slower machines). If you play the game on a HDtvs screen on lower than native resolutions (in my case 1366x768p on a native 1920x1080p FullHD tv with a good quality HDMI cable), try to set the tvs sharpness setting to its highest. In my case it helped a lot with image clarity. Also I
  24. Not the beta anymore, but what the hey. On OS X, none of the cloaks show on the characters, either in the inventory paperdoll or in the main view.
  25. Description: Casting mental binding on a troll twice triggers a graphical error. I've only noticed this to occur when the second mental binding is cast thile the first is still active. The actual distortion grows with time (even when the game is paused), and disappears when the troll is killed. Steps to Reproduce the Issue: Cast mental binding on Troll. Cast it again before the duration of the first cast is over. Important Files: DXDiag Screenshot 1 Screenshot 2
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