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  1. Just see the attached screenshot. When you toggle stealth, normally the character would become shaded. Here, it's absolutely invisible. You can see Mercenary Fighter's shadow (top right most of the group), but not his actual character.
  2. Ok Obsidian Team, your game does no longer peg the CPU and GPU at 100%, which is really nice. Now it only pegs the GPU at 100%. So the amount of „My Laptop shut down“ should be reduced at launch, but please, can you find out and fix why the unity graphic loop can not idle? Would be so cool.
  3. Dear Obisidian, first of all, congratulations on your new POE2 campain, here's the 24595th backer. Can't wait to play it! I decide to get back to POE1 (both expansions included). Newest patch included as of today's date. I am experiencing graphic glitches - shaking spell descriptions mostly. Sometimes borders of NPCs stating their name or position. Earlier on previous patches I didn't have this kind of issues. I've uploaded the .zip file with all needed files to Dropbox, here is the link. https://www.dropbox.com/s/ddbxeks6c0nyn4f/Archiwum.zip?dl=0 I'm using Mac on Mac OS Yosemite 10.10.5 - other hardware specs uploaded with other files (screenshot). THANK YOU for finding the time to read this and have a look into it. Best regards, Karnashuk
  4. While PoE1 was rather static. I felt the lighting that was their looked great. From some of the preview scenes of Deadfire the lighting does not look nearly as great as what I would expect a pre-rendered game to achieve. Though I'm assuming this is because we are seeing WIP. Surely they'll let the scenes render as long as possible with the highest fidelity of parameters for all their lighting maps come release. Before anyone says it looks fine. I think the problem arises for certain geometries. Especially smooth or orderly surfaces. Like stone buildings. The lighting sources seem to leave their "presence" on those surfaces.
  5. Not sure why, but I'm averaging around 10 frames per second when playing NWN2 on my system. All settings are set to their lowest value. I verified that it's using my Nvidia card instead of the onboard GPU. I have tried restarting and playing. I have also installed the community patch. I've done fresh installs, but I still around 10 FPS. Any help would be wonderful. Windows 7 SP 1 i5-2450 @2.50GHz 8gb Ram Nvidia GT 630M, Driver ver. 375.70 Neverwinter Nights 2 Complete (latest GOG version)
  6. Hi, I’m playing 3.01 bought through the app store on a fully up-to-date Mac with a dedicated GPU (system details attached). About the only nasty bug I regularly encounter is the frame-rate-falling-off-a-cliff issue. I’ve tried to find what it is that causes this but, until today, it has always seemed random (bear in mind I only bought the game a few weeks ago). The cure is always and only to quite to desktop (quitting to main menu never cut it), re-launch and cross my fingers. Sometimes I can play for hours without encountering the bug; sometimes it’s there on re-launch and I simply have to start over. Well, today I have a what appears to be a repeatable trigger for this bug. Whenever I invoke the local area map while exploring Cliaban Rilag the frame rate bombs. I hope this is going to be a Rilag-specific problem… Anyway, feast on these files, if you like (system spec, save game, output log). Hope they help. Dropbox link: https://www.dropbox.com/s/67zt0l11kp85a22/PoE_Mac_framrate_bug.zip?dl=0 And thanks for PoE.
  7. Hi all I'm playing PoE off a Macbook Pro (Mid 2012) with a 2.9GHz dual-core i7 processor: https://support.apple.com/kb/sp649?locale=en_US Less than a few minutes after I start playing, my Mac starts to get extremely hot. I have even turned the graphics to the lowest quality and reduced the resolution. I have cleaned out the fans (there was a massive dust bunny inside). I have also downloaded smcFan Control for Mac. I'm worried about overheating. Has anyone else experienced this problem? Are there any fixes? Thanks guys
  8. Hello, and sorry for being the bringer of bad news on my first post. I've posted this same post to the game's steam forums, but I got no reply there, so I am posting it here as well, in hopes of getting it resolved. Basically I came back to the game after taking a break from it and buying The White March pt. 1, also having updated to Windows 10. I created a new game, exited for a different kind of playthrough with all self-made party, but something has happened to the character particle effects, they've become blocky, really low-res and misshapen with very low color count. I tried disabling Vsync to no avail, and fiddled with most of the other graphical settings. So far I've seen this problem with torches of the characters, and chanter chanting effect, I would presume other magic too. Admittedly I run an older graphics card, GeForce GX430 series if memory serves, but previously everything was fine when I played. I've also installed the latest Nvidia drivers recommended for my setup and OS. I added my output_log.txt to this post, but not the savegames for now, please do ask if you need me to add any other information. Anyone else had this problem, and any suggestions how to fix this. of course, hopefully this will be identified by the devs and ironed out on next patch, but it is a touch distressing and disappointing when I wanted to enjoy the game now. Thank you so very much <3 output_log.txt
  9. Pillars of Eternity runs awful (max 30 fps at 1600x1200) on a Surface Book even though it has a fairly decent 940m-ish dedicated GPU. There's no log file in the directory or console command that would allow me to verify which graphics card the game is actually using, but it seems like the integrated graphics card is used no matter I do. I've tried forcing the game to either use the integrated graphics or the dGPU by using the Nvidia manager but it doesn't affect performance at all. I've even tried disabling the integrated graphics card in the device manager and it actually lowers the fps to 1-4 fps even in the menu. There seems to be a problem with Unity 4 games defaulting to integrated graphics but I've never found any solution. Any advice in how I can force the game to use the dedicated GPU? I've tried updating drivers, looking through the registry, etc.
  10. We've all probably got a pet peeve about the way important information is given to you. There's a good number of things I could name, but these are my top 3 that I hope to see in a future minor patch: 1. Make the selected character much more visible in combat. 2. Make the current actions of each party member easier to see without having to select them all 3. Put random playable character sheets on loading screens and allow me to mouse over key words or scroll up and down their stats screen
  11. Is there a way to make the camera follow the characters, so they're always in the middle of the screen? It sure would make moving around easier.
  12. Just bought this game and so far I love it, but I would love to be able to play in windowed mode. I also got screwed into a lower resolution. On first load the relevant graphics settings were: resolution: 1920 x 1080 fullscreen: yes I unchecked the fullscreen box and clicked apply, but nothing happened. I closed the settings, clicked "Save" when prompted, but still nothing. I restarted the game and I was still in fullscreen. I repeated this several times with the exact same results. When I uncheck fullscreen it remains checked until I leave that page, but when I return it is checked. Next I tried changing the resolution. I opened the dropdown and there were only two options, 1440 x 900 and 1280 x 800. I selected 1440 x 900, unchecked fullscreen, and applied. The resolution was set correctly, but still no fullscreen. Exited, settings and clicked save, fullscreen. Restarted, fullscreen again. I reopened the game and tried to set my resolution back to 1920 x 1080, but it was not an available option. I changed to the smaller resolution and repeated the same process as above without fullscreen. I changed back to 1440 x 900 successfully, but still not windowed mode and still no 1920 x 1080. I reloaded the game a few more times but made no progress. The resolution isn't as big of a deal as the windowed mode for me. I bought the game through GOG and installed using their Galaxy Client. System settings: OSX Yosemite 10.10.4 (14E46) MacBook Pro (Retina, 15-inch, Mid 2015) 2.8 GHz Intel Core i7 16 GB 1600 MHz DDR3 AMD Radeon R9 M370X 2048 MB 15.4-inch (2880 x 1800)
  13. I've seen a couple of posts back in March about cage cursor not working with dual monitors. Unfortunately it seems to still be the case on my OS X 10.10, steam version of Pillars of Eternity? I can still scroll past screen edge, and "unticking it and then ticking it again" didn't help.
  14. I have finally sat down, having had some time with PoE and can say without a doubt this is one of the finest rpg's I have ever played. Immediately you start the game you know Pillars is going to be something special when you hear that incredible music, and oh what music it is! At once, chilling, yet eliciting wonder and mythology reflective of all the great English, Saxon and Scandanavian tomes such as Beowulf; story, characterisation, combat, PoE has it all. Thank you so much Obsidian, you have given hope to an old-school gamer who had thought that the suits at EA and Ubisoft ruled unchallenged. Thank the Gods for you, Kickstarter, Bards Tale and Inxile, my gaming time looks ready to be full with the likes of PoE, Torment 2, Bards tale and Wasteland 2. If there is a god he is smiling down on Irvine, ca.
  15. Just wanting to know if my MacBook Air (13-inch, Mid 2012) will be able to support the graphics. Setup: 2 GHz Intel Core i7, 8 GB 1600 MHz DDR3, Intel HD Graphics 4000 1024 MB. Thanks in advance.
  16. Description: At a certain point (I'm not exactly sure when/how), I lost the ability to change the screen resolution in the Graphics tab in the Options menu. The best/only option I'm given is 1200x800 (see screenshot include in Dropbox-linked folder), whereas my Macbook Pro (which has a Retina display) previously has been able to offer/handle/support much higher resolutions. Steps to Reproduce the Issue: (I'm not sure how to reproduce the issue on someone else's machine.) Important Files: https://www.dropbox.com/sh/9d58neg386l83ep/AAClBzLhmvo9_8gM_rX1wVlPa?dl=0 Savegames Output Log System Specs Screenshot
  17. One thing I did encounter quite often in this game is that if I'm on a map/scene with a lot of particle effects (like fog, rain, biawac in the beginning, ...), the framerate drops tremendously. On native resolution (1920x1080) and AA off I run this game around 45-50 fps, but everytime the weather goes to rain for example I can be lucky if my fps stay above 30 fps. The same applies for scenes like the biawac in the beginning and every other "flashy" scene only that it goes down to like 19 fps and thats quite annoying in my opinion. I don't know the exact reason for that, but I guess it has to do with the particles in the game and how they affect my CPU. I'm curious if I'm the only one with this problem and I also wanna ask, if an option to turn down particle effect may solve it?
  18. Hey there! for some reasons some areas I visit have a very low resolution and look incredibly blurry. I am playing on highes resolution. using the "msaa 0" command didn't fix the issue as well as updating graphic card drivers, restarting the game, resting, travelling, etc. I also forced multisampling and 0x AA in my ATI driver settings. It's always the same areas. Any ideas?
  19. Hello everyone, So in the middle of my second play-through (thief on PoD) my game suddenly hits a huge amount of lag and runs choppy from there on out. No amount of reloading other saves or the game helps, but waiting a few days seems to. Except it ran smoothly for about 20 minutes before returning to THE SUCK. From what I've seen online it's either blamed on the system or the 3D characters, but these don't make sense to me because I ran a entire play-through without a single graphics incident. Is it just a matter of waiting for a patch, or can I do anything? Specs: Running the game on low graphics Mac OS X Yosemite 2.66 GHz Intel Core i7 4 GB 1067 MHz DDR3 NVIDIA GeForce GT 330M 512 MB Thanks guys and gals, Kyle
  20. I take it those clusters of black pixels I highlighted in the attached screenshot are not supposed to be there, are they?
  21. Hi! If you play at lower than native resolutions on a HDtv, monitor or your notebooks screen try to set your screen resolution to match the chosen resolution ingame. This may lift the blurriness of the background, sharpens the image a little bit and you may get a little better performance (specially on slower machines). If you play the game on a HDtvs screen on lower than native resolutions (in my case 1366x768p on a native 1920x1080p FullHD tv with a good quality HDMI cable), try to set the tvs sharpness setting to its highest. In my case it helped a lot with image clarity. Also I read somewhere in the forums that if you set your msaa to 0 (tipe in the command line the following: msaa 0 and hit the enter button) it may reduce blurriness and sharpens the background image, but in my case it did nothing. And a little tip for Nvidia (I play on a laptop with Geforce GT630m on Windows 7 64bit) users: I was able to disable msaa completly from my nvidia control panel so I don't have to retype the above command on area transitions. I hope it helps to some of you. PS.: Sorry for my english its not my native language.
  22. So the only real issue I have with the game is occasionally I get this weird graphics breakdowns, not sure any other way to describe them. You can see how it generally looks in the screenshots I attached. When the issue happens i tend to immediately exit to the main menu, and then either it goes black screen and back to normal, saying the display drivers crashed and recovered, or i get a BSOD and the whole PC restarts PC specs: win 7 32-bit 4GB RAM Radeon HD4870 AMD Phenom II x3 710 I know I'm scraping the bottom of the minimum specs, but besides that it works great, and I can even sometimes get a few good hours with no issue at all. EDIT- for some reason the uploader here doesn't let me upload any file.... so here are some links: Screenshots - (had to take with my phone as it was impossible to save a screenshots, the 3rd and 4th should show the problem best) - http://imgur.com/lSDBF26,KKJftPi,jrrqnOZ,Q7Szu1v Output log - http://www.pastebin.ca/2967957 dxdiag - http://www.pastebin.ca/2967959
  23. Description: Casting mental binding on a troll twice triggers a graphical error. I've only noticed this to occur when the second mental binding is cast thile the first is still active. The actual distortion grows with time (even when the game is paused), and disappears when the troll is killed. Steps to Reproduce the Issue: Cast mental binding on Troll. Cast it again before the duration of the first cast is over. Important Files: DXDiag Screenshot 1 Screenshot 2
  24. Ubuntu 12.04.5 (64 bit) 3.13.0 Kernel 11501000 X Server Release Marco X Window Manager (MATE 1.6.0) AMD A10-5800K APU AMD Radeon HD 7660D 4.4.13283 Driver Version (14.501.1003 / AMD Catalyst Omega 14.12 latest proprietary stable) OpenGL Version 4.4 Desktop Color Depth 24 bits per pixel Monitor Refresh Rate 60 Hz Primary Display Resolution 1920 x 1080 Desktop Resolution 1920 x1080 http://pastebin.com/1bdEGP2a for contents of Player.log http://s27.postimg.org/3nd7e3joj/291650_2015_04_01_00001.jpg and http://s22.postimg.org/dr8zsswld/291650_2015_04_01_00002.jpg for screenshots (uploader won't let me attach here for some reason) The problem becomes a bit less obvious when I disable desktop compositing, but not by a lot.
  25. Just started the game and what struck me first as a rather large inconvenience was the dialogue representation in the game. PoE apparently chooses to go the way Planescape: Torment did (as opposed to BG series) and along the regular dialogue replicas, it gives you also some fluff information around, describing the general circumstances (i.e. that you interlocutor shrugged or that he is looking at you very strangely or some such). Now I admit I am not a huge fan of this, however I respect this design choice. However I think it is implemented rather poorly. I beleive the fluff text and dialogue text should be distinguished much more than by quotation marks and a very slight degree of brightness. The distinction should be either by different font colour (e.g. white and light blue) or different font type (italics / non-italics). I am aware that e.g. in PsT, there was no such distinction and it did not pose any problems, however first of all this game was much more text heavy and, more importantly - there were comparably much fewer *voiced dialogues*. Now this is where the real problem enters the scene in PoE. On one hand, you have the text dialogue that gives you the dialogue replicas *and* the fluff text of various lengths, on the other, you have the voiced dialogue that gives you the dialogue replicas only. You are forced to follow the text dialogue because it gives you more information in the fluff (some of the fluff descriptions are quite lengthly) but you are disturbed by the voice dialogue that *does not* follow the text you are reading at all and you get desynced very fast: Text - Sound fluff replica replica replica replica replica fluff replica You either need to stop reading the text and just listen to what they say (at least for me it is difficult to read fluff text and try to perceive what the character is saying aloud) or frantically try to find the text the character is saying (can you imagine the experience of people with not that good English?). For the future, I would propose to forgo entirely the fluff text in all voiced dialogues. The information provided by the fluff text should be conveyed in a different way, i.e. combination of the contents of the dialogue and voice acting (or an actual animation if you feel daring), however this is obviously impossible for the existing dialogues, where I would go for a decent colour distinction. This should not be too hard to patch in since most of the speech is already pre-parsed very clearly by quotation marks.
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