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  1. Hello, I'm playing PoE 2 but since I can't avance the main history I decide to try the new mechanics around ship managment and fights, also exploring the map. So I find out that when you interact with a merchant ship you fight them or trade with them. SI obviouly you want to fight them, but the fight don't start the music of the fight betwen ship start but you still in the navigation map, but the bug don't end there. When you go and explore some island you can get in to a fight against some xaurips, ogres, etc. Whe you win that fight you actually get the pop up when you win a ship battle so you actually get all the bonuses on exp and loot for the ship battle that was bugged. I'm playing on the beta patch
  2. When you click on the dialogue choices, often it will "double-click" and bypass some of the dialogue options. It happens most frequently when the only dialogue option is "Continue" but happens otherwise as well. The only way to figure out what it is you have auto-clicked is to check the scrolling dialogue history in the lower right hand corner of the map screen. So far it has not made for any major bad choices chosen unintentionally, but it is annoying and may make a choice that one normally would not have made. It would be much appreciated if that were corrected. It was a problem in the later Beta version as well but not the earlier ones.
  3. In the Kraken Tavern no one has dialogue except the barkeep (guards/cook etc say or do nothing when clicked.) Also choices from PoE1 don't seem to be taken into account (Eder joined Night Market? Didn't become Mayor like in my PoE ending?) Anyone else having these issues? Couldn't see them on here. Thanks!
  4. I constantly move my party as one unit, in the default 2x2x2 formation, and I constantly see one of my back row characters "spazzing out" upon stopping. This mainly happens when the party is hugging a wall or turning a corner, although I've also seen it happen when I just move the formation a short distance and in a straight line. I can stop this annoying glitch by 'straightening' the formation or moving it forward a little bit, but this happens a LOT so it's an ongoing annoyance that kills immersion for me. I'm sure I'm not the only one experiencing this so I did look for previous posts, but I couldn't find anything. (Probably due to inaccurate keyword searching, but I don't know else to describe this phenomenon other than 'spazzing out' or 'shaking'). Please let me know if you've noticed this happening also, or if you know how the issue can be improved or eliminated altogether. Thanks!
  5. I have been extensively testing the Combat Radial Menu (Right Trigger) in regards to using "Quick Items" to consume food items to buff your character prior to entering battles and came to the conclusion that it does not work the majority of the time (worked only roughly 10%-25% of time during my testing). I made a video where it only worked for Eder exactly 25% of the time (worked on poultry, but failed on meat, beer, and milk): https://twitter.com/Blackdeath_mage/status/904753602484473857 Note: Workaround (as shown near the end of the video)= using food items from the Character Inventory (Left Trigger) works 100% of the time. I hope the Devs fix this ASAP on PS4 since this is a pretty severe glitch due to the frequent nature in which it occurs.
  6. After trying to rearrange one of my parties today ran into a really bad glitch. Say I have a Seoni character - completed 6th adventure, has modified stats and deck put together during all this runs. When I try to re-add her to the party (she is in the list as Seoni 3) deck preview shows her advanced deck. But as soon as she's added to the party and I go to the deck management - her deck is reset to basic (characteristics and completion remain the same) and nickname is Seoni. Same happened to Merisiel. Other characters are unaffected (for now, at least) UPD It gets even better. My Harsk character (same completion) simply disappeared from the roster. UPD2 Okay, I managed to restore my party with their decks in the Android version of the game. Seems they were out of sync somehow - to my benefit. Completed a scenario on Android, party then synced and was available on PC. Still - WTH was that?
  7. Dear Obisidian, first of all, congratulations on your new POE2 campain, here's the 24595th backer. Can't wait to play it! I decide to get back to POE1 (both expansions included). Newest patch included as of today's date. I am experiencing graphic glitches - shaking spell descriptions mostly. Sometimes borders of NPCs stating their name or position. Earlier on previous patches I didn't have this kind of issues. I've uploaded the .zip file with all needed files to Dropbox, here is the link. https://www.dropbox.com/s/ddbxeks6c0nyn4f/Archiwum.zip?dl=0 I'm using Mac on Mac OS Yosemite 10.10.5 - other hardware specs uploaded with other files (screenshot). THANK YOU for finding the time to read this and have a look into it. Best regards, Karnashuk
  8. Ive tried dozens of times but i used it to switch a card in my hand with one in the discard pile and it will not let me select a card. I chose one from my discard to switch out anx then i cant pick one from my hamd, cant close it out, cant reset. Even wben i close the game and restart it and hit continue it brings be back to the same place. Help please!!! Dont want to stop playing.
  9. Alright, so I'm new to the forums, I don't know if there is a Megathread anywhere. Please no spoilers, I haven't beaten the game. So I don't know what has happened but I got into a fight with some Spores in The Paths of Old Nua, I believe I am at level 11. and afterwards, my main character had changed their affliction. Normally there is a green circle, but it is now red, with no Status effects at all. I made a secondary save, and when I loaded that, all of my party had changed to the Red circles. when it was just my main, the party wouldn't attack her, but I could choose to manually. I went to the next level, and some spiders did become hostile, so I'm not sure of the implications, but it is rather annoying. I couldn't find any details on Google, and I'll probably have to load a backup, but if anyone knows what might be going on, it would be appreciated.
  10. I had just finished with telos academy I talked to atris got my party members and everything. I boarded the ebon hawk I got the cut scene with the trail and talked with handmaiden but after that i end ended up in the ****pit with handmaiden stuck in my party I can't use the galaxy map I can't upgrade HK-47 with the chassis I got from the HK-50 droid and Bao-Dur and T3 are missing HELP
  11. Hey, I was happily doing a quest mode adventure, got a victory, my characters got experience and some of them were supposed to get a spell as a level up reward. Now, whenever I try to claim the reward the animation of a new card starts, then gets stuck before the card appears (the glow is there). I've tried force quitting the app, uninstalling and reinstalling it, doing a story mode adventure, pressing "continue" on all the different characters involved in the adventure. Nothing helps for quest mode. I always get back to the victory flow, where I get stuck on the first quest reward (see imgur album). Device is an iPad 3, os is iOS 9.3.4. PFID: 6DC3794DFCBCD5AD. Flow: http://imgur.com/a/8RmS6
  12. So, I haven't had the Stick of Truth for very long (Steam says I've only put in 7 hours, bought it the first day of the Summer Sale). When I was doing Jimmy's quest to get the flute (I forget the mission's name, sorry), the new kid began flashing on/off the screen, while Jimmy stayed there. Toward the end, the new kid never came on screen, and Jimmy was gesturing to a phantom. It's worsened now, I just began the mission to infiltrate the "Taco Bell" (immediately after learning the Sneaky Squeaker from Randy), and the entire cutscene you have before the first Nazi Zombie you find (where he takes out the two SWAT units), everything was flashing besides the background. Even the dimmed lights flashed to make a brighter room. I've tried the "Validate integrity of game cache" button already. GPU: Nvidia GeForce GTX 960M 2GB memory CPU: Intel® Core i7-6700HQ CPU @ 2.60GHz (8 CPUs), ~2.6GHz DirectX Version 12 OS: Windows 10 Home 64-bit I.. don't think there's any more info you'd need to help me diagnose, but feel free to ask.
  13. Greetings, I was running the Poison Pill quest with a new team and just cleared the last card from the General Store location. I closed the location and then rolled to add items, once I roll the background/table goes black and won't progress. I can click on everything, but the gained items don't show up and the game freezes. Tried closing and logging back in and it takes me back to rolling for items before repeating. Anyone out there have any ideas to fix?
  14. there have been several glitches or problems since i purchased The White March one of which i think allowed me to cheat: 1. My druid is permanently hobbled whenever he goes into spiritshift. 2. Characters will walk around the entire battlefield to reach an enemy when it is just an inch away (program fails to understand shortest distance between 2 points is a straight line). 3. The alpine dragon stopped fighting when near death and let me basic attack it to death with my wizards wand by himself. The dragon just stood in the corner and punked out till it was dead. 4. the reason i had to kill the glitched dragon with my wand is beacause my wizards 5th level spells stopped working 5. Characters will just stop casting spells for no reason immediately after unpausing not from any hostile effect. 5. Whenever you pause to issue a command it wont bring up the icons until after you unpause the game leaving you to wonder if you clicked on it right or not.
  15. Okay, I just got the game recently, and Durance just joined my party. When I cast spells with him in battle, they don't do anything. I put his AI on Support, and he doesn't cast any spells. Everyone else's spells and AI is working fine. What's going on? I really like the game, but this is really throwing a spoke in the wheel.
  16. I'm currently mid Magical Songs quest, got to Rancher Bill and had Timmy as an ally. Normally this puts into a cutscene and Timmy gets stuck stuttering and you can press a button to continue. However, no button is appearing and it just gets stuck on an eternal loop, no button will get me out. Also happened several different times I've loaded the game, this isn't just a one off. Please aid.
  17. Ok, so I FINALLY got a chance to play SoT. I was loving it until my game came to a skretching halt due to a bug or something. I'm playing on a PS3. When I first enter the wall after the two fights with the underpants gnomes, I'm able to kill the rat and walk into the hole on the otherside of the rat that should lead to a cut scene in which Douchebag watches his parents talk through the vent cover (I only know that's what the cutscene is because I looked it up on YouTube to see if I was doing something wrong). HOWEVER... When I enter that area after the rat, my screen never loads and while I can hear the music bed that's supposed to play on that cutscene, I get absolutely no visual and no voices. What the hell is going on? I've reloaded the autosave and other (older) save files, restarted, turned off and on my machine, unplugged the machine entirely, and all sorts of other things, all to no avail. I'm not willing to go back and replay the whole damn game on the off chance that I wont have the exact same problem, but it's a damn shame as the game is ASTOUNDING otherwise.
  18. So I was in Dryford Crossing and tried to camp, for some reason none of my party members healed or regenerated their spells. I did use a camping supplies and 8 hours did pass. I was sort of confused so I tried to go back to town and rest at an inn and the same thing happened. My party is not healing with resting, no matter how I rest or where I rest! I also, went back to my past three saves (I save often), but they were also affected by this. I have an older save where resting is working normally, but it was several in-game days ago and I would lose a lot of progress if I had to restart from there. Does anyone know a fix for this? Obviously I can't get much farther in the game until resting is fixed, I've been struggling along as best as I can but Durance and Aloth literally have no spells left and everyone is about one hit from the grave. Haha. Thanks!
  19. Current Content Build ID: 579590 What's gone done got broked? After downloading the latest patch on steam (It was ~578mb) and then loading up my game, i immediately noticed my characters feet were pink and any of my characters obscured by something, such as my rogue half behind the gate, and his pet dragonling. Weird, but i thought it might go away. Walked off and entered scouting/stealth mode and suddenly all my entire party turned a shade of pink. I tried changing areas and restarting the game, and also playing with the graphics settings but to no avail. Here are my current settings: So going back into the game and deciding to just play on i discovered it also occurs on items (aka dead bodies yet to be looted) on the ground where there shadow would normally be and also on NPC's as they entered/left the fog of war. Though i forgot to screenshot those. Then i opened my map to quickly move somewhere and saw this: Eww... It stayed like that as i moved around and had the same strange... stuff, all over it on other maps too. Though when you moved the mouse over either a character or a map marker it changed to this: Have attached a DxDiag and the output log. I know i'm not currently running the latest drivers for my graphics card, but i'm still using the same drivers/setting i was using yesterday before this patch and while i was having no graphical glitches like this, so i don't imagine that that is actually the issue unless something major was changed to affect the way model/spite shading works in the latest patch. DxDiag.txt output_log.txt
  20. First noticed this in Cilant Lis, and kept noticing it for monster positions, but just noticed in the first level of Od Nua that it also changes the Randomized Loot in containers. Anytime you load a save in an area(manual, Quick, or Auto) loot that is NOT Locked and Randomized Changes ONE Time,Frequently(for me at least) to worse unenchanted or uselessly enchanted loot. Also Changes the Position that some Monsters are at in their "rooms". This only happens after if you load a save/Re-enter from an older save. all loot and positions stay the same from then on. prime example I can give atm, is the 2 (on normal) Slimes near the statue in Cilant, when first entered and no save, one is to the right(North) of the bridge, One to the left(South) of the bridge/path to the room. if you save/load NOT IN VISABLE SIGHT(may not matter but I never tried with me being able to see anyof them) The Northern one Moves farther in the room and is now on the South Side as well. also in Cilant, the Starved, and other Whelps move, but no where near as noticeable. the un-starved Whelp ends up behind a pillar, the starved stays in same general area. Mostly Wouldn't care about this as its just some positioning, but when the Loot is Changed in Odu First floor (where I died, and forgot to manual save after clearing a few rooms with a half dead party lol) and loaded the auo save at entrance level, A Fine Rapier that Was in the crate/rack thing in the very first room where the Barbarian guy talks to you, changed into a unenchanted axe exactly like the tutorial warrior had, Boots of +5 deflection I think it was? in crates in room with spiders and little spear guys changed to a Ring of Overseeing. and Boots of +15? Vs Prone and knockdown or such in the crate near the blocked door/the little spear guys changed into copper. and only 36 Copper at that.
  21. Image above is example. they are just 'exceptional' weapon and have same description with normal weapon. Especially almost all weapon at OG's 2nd floor. Is this intended?
  22. Ok, so when you enchant your weapons, it should have different skin.Better quality looking material, or flames etc. On some items it works nicely (crosbow, pistol) on some it dont work at all (spear, sword, mace) is there a way to display it properly? BTW, is there a way to enchant -exeptional- on -fine- quality weapon?
  23. I am on Level 9 of the Endless Path and twice in this map I have encountered enemies, slaughtered them mercilessly, and then they come back to life and continue fighting me now invincible and untargetable. The disease slime and the Cean Glwa have both done it. After loading several times and getting the same result, I ran away from the disease slime and it eventually left me alone. Now it just sits there with the animations of being alive but I can't target it. When I went into combat with others near it, it started attacking me again and after beating the beatles I had to run away to get it to disengage. The Cean Glwa is the exact same way now. I loaded an earlier save...like two minutes earlier, and I went to go rest in my house. Darkness. I try to load the bedroom and I get a black screen with the mouse cursor visible. I can't see any menus or anything and I tried waiting a minute. I am at a loss. I couldn't find anything on the web after a few cursory searches. The bug has now spiraled out of control. First the menus had a few mess ups here and there. Text overlaying other texts. I finish a quest and suddenly My character, and only my main character, gets max level free. Just out of no where. I saw the level up icon so I started leveling up, knowing it was a bit early for that, and then boom the game gave me 4 levels for free. Has to be part of the bug I can't figure out how to attach the save file, it says it is too big
  24. So whenever I order Durance to cast a spell, and about 50% of the time when I ask Aloth to cast a spell, the character instead runs away. They go to some random spot, such as a corner, spaz out and slide sideways for a few seconds, and then cast the spell. However, they don't cast it on the target, they cast it in some second random spot, such as a wall or outside the map. I have no idea what might be causing this. Has anyone seen this? Is there fix? It's frustrating me because I can't beat the enemies without casting the occasional spell.
  25. So I began playing the game yesterday and really got into it in no time at all. I am really pleased with the intricacies of the game logic and love the narrative writing. The visuals and music are also absolutely stunning. The one little glitch-type issue I am running into, which is rather disorienting after getting immersed in the game, is that sometimes the character voice overs start part-way through their dialogue. This has happened from time to time both in legitimate dialogue as well as when characters speak to comment on something while just wandering around. An example of this is would be if a character were to say something like: "We should be careful in this place." the text will display just fine (thank goodness) but the audio voice over might start somewhere like: ". . .ul in this place." Although I often read subtitles and such, it is still really bothersome. I have not seen any other posts about this issue and thought that if anyone else was experiencing they could comment, suggest fixes, or get Obsidian's attention to patch it.
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